(I think this should work. I've been trying to figure out how to post to my "blog." Goddamned interplex.)
I've decided to keep a record of my proceedings and work at Kerbal Space Center (Which will be referred to as KSC from here on out, unless referred to otherwise), and I figured, hey, what the hell, I'll put it up on the forums. To be frank, I know absolutely nothing about rocket science. (I did read The Right Stuff, for what it counts.) I do not profess to know anything about
Originally Posted by Wanderfound
Okay; although the scoring is biased to bulk, I figured I'd have a go just so that the spaceplane crew weren't entirely unrepresented. Flying with FAR, of course.
[Spoiler: Many piccies]
My spaceplane of choice is the Kerbodyne Wedgetail:
(this is my personal model with Mechjeb and TAC-LS bits on, but you can find a version with those parts removed at http://forum.kerbalspaceprogram.com/...=1#post1353934)
tl;dr: the in-game UI shows things in volume, not mass. A great mod would be a in-game UI that lets us pick.
In my last entry I tried to convince readers that there is a Method and a Logic to the resource densities Squad chose to use. Here, I'm going to take a completely different approach and try to illustrate why, sometimes, a mod maker might want to throw prior work out the window, ignore prior convention, and rework things.
All of Squad's resources are either solids,
Updated 20th August 2014 at 18:57 by seanth
I'm currently hosting a server for the KMC group.
I am searching for a way to use one ip address or to use a dns server for ip solving.
Personally i don't have much time to be at the server because of the job i have.
I'll do what i can to keep the server up and running for others to enjoy.
Call it the "Rational Rockets Division", I have OCD and I know how to use it. I have decided for now that I'm a bit overwhelmed by all the MODs, and am going to focus on pushing the limits of I guess what I consider "reasonable looking" stock craft for the forseeable future.
I have a background in retail and therefore I tend to create in assortments or related lines of hardware that vary in size or purpose but follow a core form factor formula. I am not averse to