After many months of inactivity, Project R is being restarted. And it's looking promising.
It was decided one single, massive launcher would put the payload into orbit.
The crew of 7 was hand picked:
Their landing target would be the same as the previous planned base; one of two choices.
Last night, the unthinkable happened. I had just downloaded a new mod from off Curse, installed it, all to have it actually corrupt my persistent file. At one point, I kept a backup of the entire folder where the game is saved for such an emergency, but about three months ago, feeling fairly certain of the stability of KSP mods, I quit doing that.
What I ended up with was a complete disaster and a rash decision. The particular career mode I was playing locked up - no longer
Well, I'm entering a new mud phase, albeit under the name Sun.
Originally Posted by andrew123
Ejude, to commemorate your new title of military general, KATEC's KDX-III made an honorary cruise around KMC's territorial waters.
We won't practice gunboat diplomacy.
There's a tool now that complements sarbian's DDS Loader as the Flying Spaghetti Monster intended, so it's time to add it to my scratchpad:
Originally Posted by sarbian
So, here a plugin that uses the "GameDatabase code tweaked to allow modders to write their own asset loaders." of the 0.25 release note.
It's not flashy and does not add part, contracts, modules or even explosions. It just allow KSP to load a new type of texture.
Then what's the point Sarbian you may ask ? You see