Originally Posted by Red Iron Crown
Interplanetary transfer burns can be tricky, especially if the vessel has a low TWR (as is often the case when using nuclear or ion engines). Manouver nodes assume instantaneous burns, so if your vessel has to do a substantially long burn to escape they become inaccurate. One of the techniques to minimize that effect is to split up the single big burn into a succession of smaller burns (sometimes called "periapsis kicking"), but that introduces its own problems:
- The time
Updated Today at 04:08 by Andersenman
Originally Posted by pandoras kitten
The KerbalWagen project aims to bring joy through mobility to the masses. Previously released, was the KerbalWagen Type 1 GTE and Spyder convertible that are so compact, you could strap them on a rocket and bring them to the Mun. *
* Advertising claim to be tested at future date
We continue our campaign of spreading peace, love and joy to the world with the station wagon that both the smallest and biggest in its class
Today I have been doing a lot of work in the Goddard Challenge, pushing further the barrier and well in the 62km of altitude mark:
so I think that I have more than earned a new badge:
Decided I'd have a go at the Caveman Challenge. Will post updates.
After about a month of silence, I'm back again, but I'm unlikely going to be very active, if at all for the next year. I am going into the second most critical year of my schooling, grade 11 and I need to focus on school and my future rather than a hobby that is unlikely going to take me anywhere. That hobby is computer stuff relating almost entirely to games. Instead I will focus on video editing, media, social media, programming mostly, and website design and creation. I would like if anyone reading
This is my first blog post presenting the K-42 console for KSP by Rescalable Decomposites (tm).
It's an over computerized, low-budget, compact and "portable" simpit that I'm building just for fun and as a way of finding my way back into both basic digital electronics and programming again.
Everything is based on modules with the following characteristics:
Front panel is 100x150 mm.Four mounting holes placed in each corner 5 mm from the edge.
Updated 22nd August 2015 at 12:04 by Antipaten
Originally Posted by pandoras kitten
Greetings. I the purveyor of random nonsense craft and inane rants of not wanting to go into space, decided to spend a couple weeks collaborating with newer craft designers to create completely mundane everyday vehicles like pickup trucks and KerbalWagens.
I was for some time contemplating on a retro Need for Speed cinematic, and thought that would go very poorly as since when did pickup trucks and KerbalWagens star in high stakes underground hot pursuits? There isn't even a
I start here my diary about my KSP adventures; my intention is to cover all activity that can be of interest to the general public, such challenge attempts, design exhibits, substantial forum contributions, etc.
And to start with something, I put forth my current work on what I call "KAI project".
And what is KAI project? To summarize in a single statement: the story and history of an "Space Agency", from the first rockets
We're I'm very excited to announce that Kerbal Space Program is coming to Xbox One already on Steam machine! The Xbox SteamOS version of the game will be is developed by the developers at Flying Tiger Squad!
PC gaming is expanding.
This November, Valve is bringing everything that makes the PC great—the best games, the biggest communities, and the most exciting technologies—to new destinations.
These mods used for:
Kerbal Space Agency
@KSA_MissionCtrl | Mission Reports
I've learned my lesson modding games, and it's that there's always something that can get screwed up. There's also the chance of losing a game install due to a disk failure, or just having to reinstall the game with a new system. Whatever the case, having a running tally of your mods and notes for issues/bugs/compatibility
Updated Today at 07:49 by Gaiiden