Current Record 6 win, 2 loss, 1 tie
Battle of Pol- Spartwo, Close Loss
Massacre at Eve- Zeke- don't ask
1st Battle of Minmus- Daemon- Win (song- AC04 Agnus Dei)
Operation Crimson Stain- Camulus777- Win (song-AC04 Comona)
Dogfight over Minmus- PolnioFludrasco- Win (song-MW2 Boneyard)
2nd Battle of Minmus- Daemon- Win (song-Skillet-Awake and Alive)
Battle of Vall- SkriptKitt3h- Close Win- (song-Veni Veni Emanuel)
Operation Storming Hell-
Updated Today at 10:58 by War Eagle 1
Planetary flybys, orbiters, landers, etc:
Right now there are launch window planner mods, so that's a thing that can be done.
The game should incorporate launch windows into procedural "contract" generation (I'm not entirely pleased with "contract" as the descriptor for pure science missions, and never have been, but that's what we have ).
What would be added is a launch date range for any given contract. In the case of missions to other bodies
My first spacestation.
My second spacestation. In orbit. Yay. Much rejoicing.
Remove kerbal engineer quickly. May of been causing problems as it is an old version. See played game.
"Space Station Zen could not be loaded because it contained part: EngineerFlight"
Did not quicksave.
Originally Posted by RevanCorana
So, I just made a little drone type roover using landing gear as suspensions
and it works quite well, adds more stability when turning at high speeds and drifting.
It packs up two Oscar-B tanks, mass low to the ground, and two small radial engines at the back
Instructions: From my testing the suspensions works best when only the rear gear is locked,
Originally Posted by Ninenium
NavHud provides a new(ish) navigational instrument: A Heads Up Display showing you precisely what way your spaceship is pointing. It also features the target, normal, radial, retro/pro-grade, maneuver and docking alignment indicators.
Checkout the fork by Addle which may contain some new features: https://github.com/RealGrep/NavHud/releases