• KSP Weekly September 24, 2013

    <div align="center" id="ksp_weekly"> <div align="center" class="ksp_weekly_header bottom_border"> <div class="ksp_weekly_masthead"> <img src="http://i.imgur.com/Orlh8bn.png" id="ksp_weekly_masthead" name="ksp_weekly_masthead" alt="KSP Weekly" border="0" align="middle" /> </div> <h2> September 24, 2013 </h2> </div> <div class="ksp_weekly_leftcol"> <div class="ksp_weekly_item bottom_border"> <h3>KSP Headline</h3> <p> Developer C7 shares with us one of his art assets for the upcoming patch! </p> <ul> <li> Your weekly KSP Team update. </li> <li> Next stop, Duna.</li> <li> LEGOs revived? </li> <li> Pleborian MIA assumed eaten by space monkeys! </li> <li> New R&D Assets sneek peak from C7. </li> </ul> </div> <div class="ksp_weekly_item"> <h4>KSP Team Updates</h4> <ul> <li><b>Felipe (Harvester)</b>: Big advancements with R&D. Added a system to allow experiments to output different results based on where you are on the planet (currently only available on Kerbin), so an experiment run on a desert will have different results than the same one done at the ice caps. There is enough to talk about there for a full dev blog entry, so stay tuned for something later. Also had a second pass at the tech tree design with Chad the other day, and we finished assigning all stock parts to their tech nodes. We also repurposed the old avionics nose cone part to be an atmospheric sensor array experiment (it had become obsolete after the SAS revision), and revised the efficiency of charging batteries by running the engines. Transmitting data requires mad amounts of power. Today I’m focusing on improvements to the UI texts that provide feedback when transmitting data, to make it as informative and intuitive as possible.</li> <li><b>Rob (N3X15)</b>: Reworking front page and plugin listing formatting so it looks less wonky, dealing with attacks on forums, helping Alex with server migration and discovering the sun again after cycling back into a regular sleep schedule. Building up resolve to tackle the mod details page.</li> <li><b>Chad (C7)</b>: I’m working on new art assets for the R&D update (see below for a sample). In order to transmit data back to Kerbin, you’ll need some nice, and powerful antennas. I’ve been busy modelling, and animating the new parts. I’ve finished a deployable panel based dish, and I’m working on an upgraded radial dish today.</li> <li><b>Alex (aLeXmOrA)</b>: Worked on the Forums migration to a new server. It took a little bit, but we wanted to make sure everything was working fine. However, we got hacked and we had to restore everything. Now it seems to be working smoothly and without any issues. </li> <li><b>Marco (Samssonart)</b>: I integrated the launcher workflow with the main game, now there will be a show/hide toggle for the launcher in the game’s settings screen too. A few bugs have started surfacing though.</li> <li><b>Daniel (DanRosas)</b>: I’ve been animating.</li> <li><b>Mike (Mu)</b>: I’ve been doing more optimisation work, a lil bug fixing and assisting with the implementation of the new buildings at KSC. </li> <li><b>Ted (Ted)</b>: I've been continuing with Branch Testing - Chad's new module has run through the process and looks awesome. Additionally, we've been Testing out Artyom's outstanding revisions to the KSC, not to mention the extensive R&D building! </li> <li><b>Miguel (Maxmaps)</b>: Dealt with the info regarding the migration, did Squadcast episode 2 and started work on episode 3 to air this Friday. Also planning our content calendar with a whole bunch of events we’ll talk about once we’re a bit closer to them.</li> <li><b>Bob (Calisker)</b>: Holiday planning as well as trying to finalize dates for a trip to D.F. Also, working on something Linux related for an upcoming story on Linux gaming, since you know Valve apparently likes Linux too these days.</li> </ul> </div> <div align="center"><a href="http://i.imgur.com/G8wA1d2.png"><img src="http://i.imgur.com/dSAfjRz.png" alt="C7 Art Assest" /></a></div> <div align="center"><a href="http://i.imgur.com/XIokZnA.png"><img src="http://i.imgur.com/EXyf58D.png" alt="C7 Art Assest" /></a></div> </div> <div class="ksp_weekly_rightcol"> <div class="ksp_weekly_item bottom_border"> <h3>YouTube Spotlight</h3> <p> Using a bit of 'movie magic' Hizuk1 chugs along for his most recent trip in KSP. A frequent submitter to the KSP weekly this is one of those builds that you just don't see all too often. The last one I can personally recall seeing was the monorail train on a track from quite a long time ago.</p> <div align="center"><a href="http://www.youtube.com/user/Hizuk1?feature=watch"_blank">Hizuk1</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/4yIepsTBXJc" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </div> <div class="ksp_weekly_item bottom_border"> <h3>KSP Mod Spotlight</h3> <p> Today's mod spotlight is going to be focusing on a mod revival from a pack that was discontinued by Keptin. Roboto brings back BrickMod with a few added parts on top of it. Playing with LEGOs never felt so explosive! You'll get just about one of every different part needed to build a fully fledged rocket.</p> <ul> <li><a href="http://forum.kerbalspaceprogram.com/threads/50287-Updated-LEGO-BrickMod-to-work-with-new-KSP" title="" target="_blank">BrickMod Forum Thread</a></li> <li><a href="http://kerbalspaceport.com/brickmod-revived/" title="" target="_blank">BrickMod Spaceport</a></li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>KSP Mod Showcase</h3> <p> While BrickMod doesn't have the super high part count of a pack like B9 Aerospace; it is rather unique in the fact it exploits the 'LEGO' style feel of building in KSP and takes it to a whole new level. </p> <ul> <div align="center"><a href="http://www.youtube.com/user/xpdxtv?feature=watch"_blank">PD</a></div> <br/> <div align="center"><iframe width="350" src="http://www.youtube.com/embed/FyrlL4uXMuM" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3> Through The Telescope </h3> <p>By: <a href="http://www.youtube.com/user/xpdxtv" target="_blank"> PD </a></p> <div align="center"><a href="http://forum.kerbalspaceprogram.com/threads/24534-Zokesia-Skunkworks-(High-Quality-Craft!)"><img src="http://i.imgur.com/yM6mgy1.png" alt="Zokesia Skunkworks" /></a></div> <p>With Pleborian still MIA from his recent migration to university 'we assume he was eaten by space monkeys' I took a look through all the recent fan submissions last week and came across <a href="http://forum.kerbalspaceprogram.com/threads/24534-Zokesia-Skunkworks-(High-Quality-Craft!)" title="" target="_blank">Zokesia Skunkworks</a>. So what is Zokesia Skunkworks? In short it is a collection of craft from a bunch creators consolidated into one easy to access area. Interestingly enough it seems to be set up like a business with over a dozen subsidiaries and 13 partner companies with a couple dozen workers. From boats, planes and rockets there is surely something in here that may catch your interest.</p> </div> <div class="ksp_weekly_item"> <h3>Editor's Notes</h3> <p> For your chance to be featured in the next KSP Weekly send xPDxTV a private message containing a link to the forums, imgur, youtube, spaceport or wherever you have your fan creations hidden away! We want to see your screenshots, animations, drawings, videos, cinematics , mods and everything else! Mod creators: to help give all of your mods justice; if you would like to appear on the mod showcase to talk about your mod please include that in your message. </div> </div> <br clear="all" style="clear: both;" /> <div class="ksp_weekly_footer"> <p> <b>Brought to you by the KSP Media Group</b><br/> Author / Editor: <a href="http://www.youtube.com/user/xpdxtv" target="_blank">xPDxTV</a><br/> Reporter: <a href="http://www.youtube.com/user/pleborianlives" target="_blank">Pleborian</a><br/> </p> </div> </div> <style type="text/css"> div.ksp_weekly { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_header { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_masthead { width: 466px; height: 400px; } div.ksp_weekly_leftcol { width: 49%; float: left; border-right: 5px double; vertical-align: top; position: relative; padding: 0px 10px 0px 0px; margin: 0px; text-align: left; } div.ksp_weekly_rightcol { width: 49%; float: right; vertical-align: top; position: relative; padding: 0px; margin: 0px; text-align: left; } div.ksp_weekly_item { padding-left: 5px; padding-bottom: 10px; } div.bottom_border { border-bottom: 1px solid black; } div.ksp_weekly_footer {width: 100%; padding: 0px; margin: 0px;} div.ksp_weekly_footer p { border-top: 2px solid black; width: 100%; padding-top: 15px; vertical-align: text-bottom; text-align: center; font: normal 7pt Verdana, Geneva, Arial, Helvetica, sans-serif; } </style>
    Comments 84 Comments
    1. quietsamurai98's Avatar
      quietsamurai98 -
      Quote Originally Posted by Bioman222 View Post
      First!!!
      10char
      Between this and the fact that the 0.22 release seems as distant as ever, I'm kinda grumbly...
      The new stuff looks awesome! I can't wait for all the new additions, but I suppose I have to.
      I'm super psyched for the R&D update! It looks amazing! Keep up the good work guys!

      EDIT: The "First!" post was deleted... now I look like a total idiot, because I'm the first reply, and I started with complaining about the first reply...
    1. satcharna's Avatar
      satcharna -
      Are there any plans to include a balancing on reaction wheels and RTGs in .22?
    1. M5000's Avatar
      M5000 -
      Dat dish. Oh yes, very yes.
    1. Majiir's Avatar
      Majiir -
      Felipe: Interesting news! I was just looking into how to detect the ice caps on Duna for Kethane deposit generation, and I settled on using latitude since it works well enough. Obviously, that won't work so well elsewhere. Will that have a public interface?

      Rob: It sounds like Spaceport2 is coming along. Do you have any idea when you'll be able to sit down with modders to discuss details? I'm looking forward to a system that satisfies everyone's needs as best possible.

      Marco: Thank you! I'm glad to hear the launcher screen is optional.
    1. Kordy's Avatar
      Kordy -
      I miss Artyom.
    1. acealeam's Avatar
      acealeam -
      Now, I don't know if I'm just being greedy, but I'm a little disapointed. As far as I'm aware, updates come once a month. So this is at the least one month behind, I wasn't crazy over this update, but fine to wait two months for the next one. But three?
    1. regex's Avatar
      regex -
      Say, nice dish you've got there!
    1. Dagg215's Avatar
      Dagg215 -
      Glad to see all the new stuff being pumped up and out, guys.
    1. WedgeJAntilles's Avatar
      WedgeJAntilles -
      Quote Originally Posted by acealeam View Post
      Now, I don't know if I'm just being greedy, but I'm a little disapointed. As far as I'm aware, updates come once a month. So this is at the least one month behind, I wasn't crazy over this update, but fine to wait two months for the next one. But three?
      You're just being greedy. Updates have never been once a month. 0.20 and 0.21 took two months each, and they were considerably smaller than 0.22 is shaping up to be. Be patient! It's not like there's not plenty to do in the current game.
    1. DoctorCruz's Avatar
      DoctorCruz -
      Wow, beautiful satelite dish. I can't wait for 0.22. I am hoping for it to be released in the mid-October range, does that seems reasonable to you guys?
    1. acealeam's Avatar
      acealeam -
      Quote Originally Posted by WedgeJAntilles View Post
      You're just being greedy. Updates have never been once a month. 0.20 and 0.21 took two months each, and they were considerably smaller than 0.22 is shaping up to be. Be patient! It's not like there's not plenty to do in the current game.
      Alright then. I was not aware.
    1. ReptilianGameplays's Avatar
      ReptilianGameplays -
      Great, I hope the update comes soon.
      No pressure. At all.
    1. satcharna's Avatar
      satcharna -
      Quote Originally Posted by WedgeJAntilles View Post
      You're just being greedy. Updates have never been once a month. 0.20 and 0.21 took two months each, and they were considerably smaller than 0.22 is shaping up to be. Be patient! It's not like there's not plenty to do in the current game.
      You're saying that we shouldn't expect Squad to finish the game in a timely fashion? Because that sure seems to be what you're saying.
    1. ReptilianGameplays's Avatar
      ReptilianGameplays -
      Quote Originally Posted by satcharna View Post
      You're saying that we shouldn't expect Squad to finish the game in a timely fashion? Because that sure seems to be what you're saying.
      He's sayin' to be patient. Some stuff when done way too quickly end buggy and BAD. REALLY BAD.
    1. condorscondor's Avatar
      condorscondor -
      You guys got hacked? Hasnt that happened before? You guys dont deserve that no devs deserve that well actually noone deserves that
    1. GregroxMun's Avatar
      GregroxMun -
      The dish seems to look a little pre-18. Almost seems to have photorealistic textures.
    1. AceofPengwins's Avatar
      AceofPengwins -
      Quote Originally Posted by satcharna View Post
      You're saying that we shouldn't expect Squad to finish the game in a timely fashion? Because that sure seems to be what you're saying.
      Well there's a difference between hoping it comes out soon so we can enjoy it, and demanding that they release whatever they have immediately and then (probably) complaining when it doesn't work right...
    1. RocketPilot573's Avatar
      RocketPilot573 -
      The new part looks awesome!
    1. Tw1's Avatar
      Tw1 -
      More dishes! That's interesting. I wonder what different roles they will all play.
      And if the power demands are more like that of rover wheels, or ion engines.
      Perhaps power demands of direct transmission will encourage building satellite networks.
    1. Kenobi McCormick's Avatar
      Kenobi McCormick -
      Quote Originally Posted by satcharna View Post
      Are there any plans to include a balancing on reaction wheels and RTGs in .22?
      They're balanced just fine.