0.17.1 Progress Update #1
by, 8th October 2012 at 13:03 (9755 Views)
Time for a quick update on the status of the 17.1 patch:
We've been working hard at fixing the crash issues reported by some, and we've made some progress. It's hard to say with any degree of certainty that the fixes we implemented will solve the issue for everyone, but the new graphics settings we exposed, combined with the removal of some buggy assets, plus a drastic optimization on the PQS system, should hopefully improve the experience for the vast majority, especially if you're on a low-end machine.
We've also been adding a couple more things here... well, here's the changelog as it stands now:
Code:==================================== v0.17.1 x3 New: * New option on the settings file to enable verbose debug logging, to include a call stack trace (when available) Bug Fixes and Tweaks: * Fixed an issue where the menu ambience music would sometimes start playing on other scenes after some time had elapsed. * Overhauled the Debug Console. Entries are now labeled and colored according to type and the text is selectable. ==================================== v0.17.1 x2 New: * Added a slider in Game Settings to allow adjusting the UI size. * Added Main Menu and Credits music. * The Q and E keys can now be used to control yaw with the EVA Jetpack Bug Fixes and Tweaks: * Fixed the crewmember name textfields on the flight UI not scaling font size properly. * Fixed the terrain collision detection issues for Gilly and Bop. * Tweaked the terrain preset settings and PQS subvision methods for a significant reduction in object count. * PQS terrain quads are now positioned as closely as possible to their vertices, for maximum mesh stability. * Added a game setting to disable the automatic orientation when pressing any of the WSAD keys while jetpacking on EVA. ==================================== v0.17.1 x1 New: * The flight UI now scales dynamically depending on screen resolution, to always have the same pixel size. Bug Fixes and Tweaks: * Fixed an issue with the terrain engine that resulted in invisible oceans. * Fixed a small bug on the patched conics maths that could have caused some trouble. * Fixed the misaligned Music and Voice Volume sliders on the Audio Settings Screen. * Added a Render Quality slider to the video settings screen. * Fixed an issue where ships could break apart when changing warp rates too quickly (the "Space Cthulhu" bug) * Fixed an issue with the VAB/SPH UI, that made it possible to launch without a ship, causing a total game crash. * Removed an unused asset from the tracking station scene, which was taking up memory without adding anything. * Fixed a problem that could cause parachutes to despawn when travelling at high speeds.
That's the status as of right now. I'll post new updates as we go.