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About WildLynx

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    Rocket Scientist

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  • Website URL http://imgur.com/a/MkMEC
  1. They still trying to find out, who forgot to enable MechJeb before launch...
  2. First, water was agitated on one side, and now it sits on other side, looks a little tilted.Also legs damaged?
  3. Someone forgot to press "t". It's spinning from the start (big rockets only do roll maneuver once and then hold roll), and looks like, even spiraling.
  4. They had moderator account compromised not long ago, what led to trashing the SpaceX thread and many others, but they don't want to change anything. Today, a lot of folks use mobile devices to access forums, and also don't mind using free wi-fi hotspots, they even setup their devices to automatically seek and connect to strongest wi-fi signal. But think, how many hostpost owners secretly log all traffic and then automatically parse any unencrypted traffic, extract accounts, card numbers and emails and sell them in bulk?
  5. Non-click-through Precise Node on steroids! Why I found this mod so late?!!!! I need to check for new mods more thoroughly, or I would miss another jewel like this.
  6. Plume is configured by RealPlume.
  7. Press "S" button at the top of the main window. It will change style to "grey-ish", and buttons are visible in this style. Don't ask my why, not modder or Unity user/coder.
  8. Large scale reuse: Argon+MP Tanker is docking with OSS3. OSS3 is being prepared for next mission.
  9. Best way to build big things is to assemble them in orbit. + Launches are easy. + No VAB size restrictions - if you need to see how it would look complete, you can use TweakScale to build a scale model. + If you unhappy with any part of your vessel or it was damaged or outdated, you can undock and replace it.
  10. BTDT and anomaly problem again. This time on Moho. I was landing on Moho near the anomaly. BTDT on, instruments window visible. But, when I got to anomaly close enough for instrument window to show 3D map, it went blank instead. Turning off BTDT restores instrument window, turning BTDT on makes it blank. Also, Exception detector reports exceptions: Unity.Engine.Material..ctor. Note 2 dots. Logs: https://www.dropbox.com/s/4mmzvbuk0vsiiin/08APR2017.tar.gz?dl=0 KSP 1.2.2, SCANSAT, Linux Mageia 5 x64
  11. I have 1GB of VRAM and newest ALCOR with IVA still crashes. I rolled back to 0.9.4, and decided to gradually phase out the part.
  12. May be this robot's purpose is not to secure landed rocket stage, but to catch and secure stage landing without legs? Remember Mars Colonial Transporter presentation ... I doubt this robot can fit between legs of already landed rocket and also under the engines.
  13. Could not find any warnings, except note, that new model will be longer. May be it means, that it would clip, may be not. I just reverted to older version. For me, part is just a box with functions. Clipping may cause problems, not so shiny model is not. Also, I'm not inclined to retire my ships because of new part model, without any significant benefits. They are pretty big, expensive, and difficult to assemble - I docked big modules with less then 0.5 degree of angular error. Also, I accumulated big pool of experience of their efficient exploitation. Compatibility is way more important for me then looks.