JohnnyBB
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Bottle Rocketeer
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Reproducable crash with aircraft.
JohnnyBB replied to Leszek's topic in KSP1 Technical Support (PC, modded installs)
I have basically the same problem, flying near a planet's surface always crashes the game after a short while - I have various mods but only a few parts mods (gamedata is less than 1GB, yet KSP uses more than 3GB right from the start?). Reducing ground scatter helped a bit, and reducing texture resolution is a short term solution if I want to finish a flight, but no matter what I do (and what mods I uninstall) it always crashes after a while. Flying in space has not crashed the game for me yet, it usually crashes when I return to the Space Center... Edit: "-force-opengl" as a start option reduces memory useage too, but drops the framerate (for me, at least). And press F10 if parts of your plane overheat. -
First off: I love this mod! Other than that: I'm having trouble accepting the Moon Orbital Survey mission, I can click on the green "Accept" button and it shows up under the "Active Missions" tab, but as soon as I leave the Contract Building it disappears from the active contracts and I can accept it again (and then loose it again on exit..). I'm also using both Contracts Window + and Contract Configurator, no idea if they don't play well together with Orbital Science missions?
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
JohnnyBB replied to TaranisElsu's topic in KSP1 Mod Releases
No need to use the old line, it does not achieve what the new one means to achieve. The full line in the current version is: @PART[*]:HAS[#CrewCapacity[>0],@MODULE[ModuleCommand]:HAS[#minimumCrew>0],!RESOURCE[Food]]:FOR[TacLifeSupport] It fails to add resources to anything at all. Taking out the minimumCrew>0 check allows it to work (though letting it add to parts like the mk2CrewCabin, which do not have a minimumCrew requirement): @PART[*]:HAS[#CrewCapacity[>0],!RESOURCE[Food]]:FOR[TacLifeSupport] Also, the electricity changes were applied for me (100*CrewCapacity+150 I believe - and my mk1pod had 250 instead of the normal 50). -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
JohnnyBB replied to TaranisElsu's topic in KSP1 Mod Releases
Same here, looks like the "@MODULE[ModuleCommand]:HAS[#minimumCrew>0]" check fails for some reason. I don't know MM well enough to know whats wrong there, but removing that check let my pods have resources.