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Sutima

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  1. @ShotgunNinja Sweet, just got back to playing kerbal and totally forgot about adding with Patches and adding modules and so on =). Altho what i had in mind would use the model and you would have to point the shield, say at the sun to shield it somewhat from a storm and alike..
  2. Would Really love it if i could make radiation shields out of parts =) Kind of like this http://4.bp.blogspot.com/-NsIdPWnzEwE/Vdi2ARVtq2I/AAAAAAABBmo/uXNcrSAceyI/s1600/shieldedtomars.png But i really like this mod and i'm happy to see updates on it =)
  3. I really don't like curse and rather see it on [Moderator removed defunct website] \o/.
  4. I for one don't like the idea of an all in one pack as i don't use the exploration or historic pack =).
  5. no they are still there, Looking at the zip from dropbox. and the SSE multi's are still broken
  6. it works with tweakscale, Remove ALL KLockheed mods and tweakscale then reinstall it, make sure that all mods that use KSPAPI have the same version and it should work.
  7. Why not fix broken stuff thats been reported ? Multi Adapter ma1.cfg ma0.cfg In the special parts is missing } in the end.
  8. Yeah, i cant use the rover at all without the kraken striking, i cant change ships and then change back without kraken striking down on me hard, Its like it loses all physics and what not, start to rotate and sling my kerbals out =(. First time using the rover apart from testing around the VAB and i was so happy to use it after a long journey =/.
  9. Awesome =D. As Koksny said, still getting the "[Error]: Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!" The interior monitor is all white http://imgur.com/a/HDgIe#0
  10. I think that making a mod or parts without FAR and DRE in mind these days are odd and i hope FAR and DRE support gets included. Maybe even make it so you can create spare parts with MKS to repair Heatshield and what not =D Also, Awesome job Rover.
  11. Sorry for late response, Yes there is if maxamount is set to 0 there is a problem with cost being NaN. Might only be with tweakscale, but yeah i reported it for 2 other mods aswell. This is for another part pack but the result is the same, when i changed maxamount = 0 to = 5 the problem was fixed ( you have to edit the craft file aswell) http://i.imgur.com/DF0fRuQ.png
  12. You, You, You.... TEASE!.... It looks REALLY good
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