The Camelback Bridge Project
Well now we are back at it again, I do love this bridge building stuff so the work continues. My hopes are this bridge will hold up to the reentry from a saved game, we'll see! if not it's all a bunch of fun and learning at the same time.
Right now I am towing 9 sections of Bridge with the Ship Seahorse, it's making about 18 m/s, in the real world this wouldn't be bad for this amount of load being in tow.
The reason for the towing, I had some twisting when pushing more than about 5 sections of Bridge from what I remember. Also I lost some previous game saves so we are back en-route with some time saving......I think.
My first mission was to design a towing system of some kind, you will see this in a future video, this worked out well after a few tweaks, the first trip I found the tow bars were too low.
During this towing process it was like cat and mouse trying to connect the two long sections of Bridge together so I used my new helpful Craft Versatile. I was planning to use this Craft just to help lineup the two long sections of Bridge.....yea right! The sections were not lining up, for some reason (Maybe when I hit the two sections together kinda hard....) I lost a docking port and the couplers were not even. Now another fun hurdle to jump. I needed a way to lift the Bridge section slightly so the sections would connect. First time was a charm, I designed a jack on the bow of the craft to lift the section and whoa la! it worked, something is going right.... Well it was, just now while making this post something strange was going on, I was about to hit land so I started changing course and when I hit AG3 I must have tapped AG2 at the same time, AG2 is reverse!! so my tow and ship were jack knifed just now!! Someone give me a break will ya!.
Well sorry for so much filling in on the project, I am guessing some of you are ok with it? Here are some recent photos for this update.
Looks pretty cool with the smoke stacks blowing