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jBeta

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    Rocketry Enthusiast
  1. I was trying to do something completely unrelated to this, but saw a shadow on the SPH floor and decided to make this for fun. To my surprise, it actually flies and makes orbit! Takeoff and landing are a bit hairy, but I really enjoy how this handles. And it casts a mean looking shadow. The oddest thing is that this is my first successful SSTO and spaceplane in general, more or less by accident! It can use some tweaking probably, but I have other things to do at the moment. It can't do much once it reaches space either. Craft file: https://dl.dropboxusercontent.com/u/30669875/KSP/eagle%201_10-stock.craft
  2. Just a note that this seems to be working with KSP .24. I never used it before though, but it seems to do what it's supposed to. Pretty cool!
  3. Someone should sticky this, I would suggest. I saw at least two other posts asking this question already. I want to tie up some loose ends in my 23.5 save, and just start over in contract/career mode. It seems nothing I have been doing can be afforded in the new version. I would guess this might have been normal upgrade behavior, but my understanding is that the science sandbox was added back later in the process. So that's probably why it converts to new career.
  4. Yay. I'm going to backup and completely wipe my old install now and start clean.
  5. I understand what you are saying, but keep in mind that they are not setting expectations. We are. I read this as next week at best, but what do I know... Except how to not set my expectations too high and be disappointed. (EDIT: I am referring to myself, not insinuating anything.)
  6. This is just something I thought up after reading a few OTHER forums during an internet search. Not this one, of course It seems to be how conversations generally go. ----------------------------------------------------- OP: How can I use A to do X? R1: You can do X by getting A. OP: I have A, I'm trying to do X with it. R2: Why would you want to do X? You should do Y. R3: Why would you want to use A, you should use B. OP: I have A, and need to do X. R4: B is much better for doing Y. You should get B. R5: R4 is crazy. I have had much better luck doing Z with A. R4: Yes but OP was asking how to do Y. R5: No, OP was asking how to do Z, but you started talking about B. Are you a B fanboy? OP: I think I may have been unclear about what I am trying to do. I am trying to use A to do X. R4: Not a fanboy, but not a troll like you either R5. B's reputation is obviously better. R3: Like I said. R2: As others have said, B is better at Y. If you are insistant on doing X, then your A will be just fine. 5 years later: R6: I was trying to find out how to do X and came across W. heres a link .......... R7: Can I use A to do A? ------------------------------------------------------------------- Feel free to pitch in
  7. Like the OP I just got my first SSD yesterday, mainly cause 120GB reached my price point and in the past the cost was not worth it for ones that could barely fit Windows. I also thought it may save some time on loading KSP if nothing else. Today however, I looked at the Task Manager and realized that loading KSP is CPU bound just like most everything else in the game. But as others have said, Windows is a lot faster. At least all those crash reports will probably get saved faster KSP does seem faster in tiny bits here and there, but not enough that I would be sure unless I put a stopwatch to it.
  8. I spent a lot of time designing a functional Eve ascent vehicle a few months ago. Having barely conquered that, I now am revisiting it to make it better. This time I am using mechjeb for help. Also, I am using some limited part clipping (like fuel tanks inside size 2-3 adapters for example. The goal is to make it look more realistic at the price of extra weight, and offset that somewhat by the part clipping. I think that's reasonable. I finally have an ascent vehicle nearly complete that should easily get from sea level on Eve to Kerbin without even docking for refueling. I considered docking for return, but It would actually add more stuff to send to Eve in the first place. The end goal is at least a single ship from LKO to Eve's surface and back without assistance. I am also planning to try to launch the whole thing in LKO fully fueled and ready to go, but that may be asking a bit too much. We'll see. Here's what I have so far. Eve-14: You may notice there is a lot of room for cutting weight on this. Just getting rid of some nose-cones can add hundreds of delta-V to it. I plan to later design an altered version that can probably cut nearly a whole stage off, but it will not be "aerodynamic" looking. Also, note there will be more drogues and parachutes probably attached to my Eve landing stage, which I have not designed yet. Stay tuned EDIT: If someone can suggest a small ion-glider that is already tested on Eve, I'd like to ship one with this. I am still not good at glider design, but would like to stow one in the landing stage.
  9. NecroBones: just curious what mod(s) are used in that video for the the clouds? Is that EVE?
  10. I had to try it to believe it. Very impressive! I may start using part clipping a bit more after seeing this.
  11. Here's something I designed a while ago but didn't really test until recently. Need more engines? Have a docking port? Here's the VAB subassembly: https://dl.dropboxusercontent.com/u/30669875/docking-KR-2L.craft I made this because my fuel tankers needed the extra thrust to make orbit, but then the LV-N's take over. Originally I just decoupled the KR-2L, but then got this idea once when I wanted to put it back on. I keep a couple at my LKO fuel depot. And just for reference, here's the fuel tanker on which I use it. It's not very efficient, and has a strange rolling issue in the upper atmosphere. I haven't tried to fix that, but it will get about 20,000 fuel into orbit. I also used this design to send fuel to Eve, although I refilled it in LKO first. It also has a variety of docking adapters to suit any situation (if all else fails, use the claw.) I don't know if it's really "repository" worthy though. https://dl.dropboxusercontent.com/u/30669875/Fuel-14-06-15.craft Cheers!
  12. My first orbital rendezvous was a similar situation: stranded for some reason or another. I actually just got close and EVA'd to the rescue craft I actually found it easier than matching orbits back then, but still do it on occasion. In fact not so long ago I accidently dropped a science stage on an impact trajectory toward the Mun, and Jeb went on a sub-orbital EVA to retrieve the data! (I don't recommend that though!)
  13. Today... I tried my first mod after playing vanilla for 6 months: MechJeb Wow, there's some handy stuff in there! It should save me some time which is great. However, I'm glad I learned to maneuver on my own first, because it fails miserably in all but the simplest maneuvers. That being said, I'm about to test landing 4 craft on Eve and will try using MechJeb to target. It worked well the one time I tried it on Kerbin.
  14. It may possibly be true that they realized their official builds in 64 bit are better than the hack, so they thought it was time to release it provisionally so people don't start judging the game based on that. Or... it could just be a coincidence. Launching a new platform build in less than a month (the time from the 64-bit hack post) does not generally happen. I only care a little about RAM really (as I have never used much more than 2GB for KSP,) but I am REALLY hoping the physics calculations are faster in 64-bit. I don't know how the game is coded though. I couldn't get it to work on my Linux install to test that hypothesis. EDIT: Oh, sarcasm. sorry
  15. Thanks! I actually started working on a smarter lander for Eve today, but this time I'm not going to rush it. Aside from the landers, I think the ESS is 90 percent RCS tanks I think I'm going to be working on testing new designs around Kerbin for a while though like building a spaceplane that can reach orbit, which still eludes me. I need to read up on that. Maybe it's also time for me to try out some mods.
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