Kolago

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About Kolago

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    Sr. Spacecraft Engineer
  1. The new files do work! Thanks!
  2. Its the only pink OPT part. I am running with 16GB RAM and KSP 64bit. No load error in the output_log.txt for the "k_texture_2" texture or "k_3m_tricoupler" model. "Config(PART)" is ok. "PartLoader: Compiling Part" is ok. I see this problem: Load(Model): OPT/Parts/main/k_cargoRamp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "k_cargoRamp/k_cargoRamp/ramp_base.001/ramp_extension.001/bottomCollider" (Filename: Line: 0) Load(Model): OPT/Parts/main/k_cargoRamp_variant (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "k_cargoRamp_variant/k_cargoRamp_smooth/ramp_base.001/ramp_extension.001/bottomCollider" At a closer look at the "OPT K - tri 2.5m Engine Mount", the ships side has a texture, the hull and engine side is pink.
  3. The texture for the "OPT K - tri 2.5m Engine Mount" (k_3m_tricoupler.dds ) is missing. Part is pink in the game.
  4. EPL builds by the dry mass of the craft if I remember right. Is resource or part cost really involved?
  5. I found a "cheat" to make millions using this Hangar mod and the Extraplanetary Launchpads mod. 1. Build a craft with expansive resources in it 2. Store this craft in a hangar craft 3. Build the hangar craft using Extraplanetary Launchpads 4. Release the craft out of the hangar craft 5. Enjoy your nearly free expansive resources Fixing this is only possible, I think, if the hangar itself stores all the resources of the craft and the dry craft separate.
  6. Can you make bigger more powerful Ion RCS parts? I need them for my big xenon driven ships.
  7. Thanks for the nice hubs! Feature Request: More Multinode hubs Can you build us hubs with and without crew tubs: 3 + 2 hub -> 3x 2.5m radial to 2x 2.5m 3 + 2 hub -> 3x 3.75m radial to 2x 3.75m 6 + 2 hub -> 6x 2.5m radial to 2x 3.75m 6 + 2 hub -> 6x 3.75m radial to 2x 5m 8 + 2 hub -> 8x 1.25m radial to 2x 3.75m 8 + 2 hub -> 8x 2.5m radial to 2x 5m
  8. @Starbuckminsterfullerton: I think the bottom middle node of "B-1A3AA Interstage Adapter" is facing upside down. Please check.
  9. Something is wrong with MkIVCryoTanksSwitcher.cfg [ModuleManager] ModuleManager: 32791 patches applied, found <color=orange>10 errors</color> 10 errors related to GameData/MarkIVSystem/Patches/MkIVCryoTanksSwitcher.cfg Full Log: https://mega.nz/#!rt1EhASI!vmdCuXWE5YNB5liZaiylYC_0fXxVhRYHDW3CsCGTXmU
  10. To keep the window small I prefer a simple field with left and right arrows to switch between saved tank configurations.
  11. I like to sort my ships by age, last worked on first. Is this possible?
  12. Thanks! After reading this I was able to scroll down. This drop down list needs a fix to work correctly.
  13. Drop down list for the Tank Types is still not scrolling down.
  14. Take a look on https://en.wikipedia.org/wiki/Space_Shuttle_external_tank This is a good example of an insulated real world tank. SLWT Specifications Length: 153.8 ft (46.9 m) Diameter: 27.6 ft (8.4 m) Empty Weight: 58,500 lb (26,500 kg) Gross Liftoff Weight: 1,680,000 lb (760,000 kg)
  15. I don't know if you already fix this in dev version: If I revert my ship into VAB or SPH the tank definitions I made are no longer accessible and I can define more tanks and use the full volume again. The scroll list of defined tanks doesn't work.