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Wurmi

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  1. For me the latest version of this mod is broken for KSP 1.12.5. When starting a fresh game it just show a blank window in the KSC and spam NullReferenceException. What i tried: Verify game files via steam. Make a complete fresh install of KSP Only install USI Life Support and its dependencies via CKAN. But i still get a blank page and NullReferenceExcpetions. Here is a log file with the errors: https://drive.google.com/file/d/1NUHwyiqIT89NJsnRX25H_KpCIvdJj0dZ/view?usp=sharing Edit: OK, digging in the topic i found a solution to this problem. It seems this old bug is still persistent and a change to VAB first fix it.
  2. Hello, I got a strange bug that do not let me put any struts anymore. After using the Fairing base i can not put any struts anymore in the underlying parts. This is a stock 1.12 install with only this mod installed. i made a Video so you can see it easier what i mean. https://streamable.com/v6m9tp
  3. i had the same problem and turned the compatibility off. So what exactly does the option "Atmospheric Autopilot compatibility" do if we do not need it?
  4. hm not sure what was the problem but on my modded install it work fine now.
  5. @4x4cheesecake thanks, that it was. changed both settings to 1 and now is good.
  6. any idea why my commnet pass through the planet? Could it be a mod or does the commnet take the stock values from planets?
  7. Could you update or share your source code please. I would like to add some soi numbers for JNSQ Mod on the latest source.
  8. ok, i not have much idea of modding but what talk against to add a new module called "active" to all antennas and make the full antenna with all functions disabled? Because thats basicly what you want. I didn´t played with NF: Exploration much yet, so i am not sure if this disturb the gameplay of it.
  9. Just a suggestion. Maybe you can make it possible to deactivade and activate antennas. Some high power antennas always consume power and on launch they suck all the batterys empty before you can extend your solar panels. That make it really problematic for probes. Or is there any other solution to that?
  10. I think you mod break something. When your mod is installed i can´t click anywhere in the spacecenter. All mouseclicks get blocked. Tested this only with your mod installed. Here a Log: Logfile
  11. @YuppeeMusings thanks, i did it inside the arduino code. It is just a simple check. If the arm Switch is on then it will send the stage signal if stage button is pressed, else it will do nothing and ignore the stage button. But i moved forward again to another plugin. Right now i try to do it with KRPC and Python. It have much more functionality. I will try to make some touch buttons with the nextion displays, but first i need to get all the controls working.
  12. I tried to rebuild my working controller to this simpit plugin. Link to my controller All the controlls work well so far. I just dont get the displays to work well. Seems they just start to crash and get crazy and i don´t know why. For someone who need a bit code example on how to use controlls, I uploaded the code here. https://github.com/Richi0D/KerbalController-Simpit
  13. Hello, I think there is a bug. If i close the window with "Esc" button in the tracking station, the window is not coming back anymore. Can click the button in the iconbar as much as i want. Nothing will happen. And it also block all other inputs from the keyboard. The only thing that does help is to hard quit the game with "ALT+F4" and restart the game. You should fix this please.
  14. Thank you for the update. It seems it have solved my problem. I will be sure if i play longer.
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