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halowraith1

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    NSKWP

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  1. looking really nice, will you be overhauling the A-10+ parts as well?
  2. just came back here after a while; thanks for putting in those engines
  3. Here goes; there's a bunch. HEINKEL JUNKERS BMW DAIMLER That's what I have. Good luck with it, and thanks.
  4. hey... i have a book on german ww2 turbine engines and there's a metric ton of data even for unbuilt engines. would you be able to implement them?
  5. is there a way to make the camera move out even further for ridiculously large, 'tweakscale abuse' craft?
  6. A small collection of German WW2 turbojet engines. I am not developing this addon any further as I do not have the expertise to configure the engine performance, and have lost motivation to go further anyway. As such, if anyone is interested in continuing the mod, then go right ahead, as long as you credit me for the original source. Engines Jumo 004 B/C/D HeS-011 A/B/C BMW-003 Jumo-012 BMW-018 Also included is an old list of planned engines License: MIT Download: Spacedock
  7. cool, what sort of altitude do the smaller rockets get to? still, maybe it could do with a few 'tech level upgrades' for RO like the A4 and A10 engines for better efficiency and higher thrust.
  8. had? still have it and craving pizza atm. TUBM has met someone famous (or sort of)
  9. what made you go to the black/white peenemunde scheme for the v2? also in the current release the a6 ramjet is too weak to propel the complete craft for an extended period of time. is this intended?
  10. a fully original 262 may make its first flight at the end of the year/early 2019, so the timing for an early jet age update is on point.
  11. added a couple extra mods which made the game crash, removed them, and the game still doesn't work. about to pull my hair out. ksp.log http://www.mediafire.com/file/1ga56rp9k9o1oov/KSP.log/file
  12. brilliant. more problems; part attachment nodes are not working. it's be great if somebody made a start-to-finish tutorial that treated the viewers like children; i seriously have no idea what i'm doing and tons of the documentation is outdated. it's one thing after the other.
  13. i sort of fixed it by exporting the model from blender as .obj rather than .fbx
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