Ser

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About Ser

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    Sr. Spacecraft Engineer

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  1. The mod has its own settings for that. Here are some thoughts of mine on the subject: http://forum.kerbalspaceprogram.com/index.php?/topic/113341-130-122-g-effects-blackouts-redouts-g-locs-v042-2017-jun-25/&do=findComment&comment=2928354 But I'll think once again about that. May be the good solution would be to make it configurable whether to use stock G stats or not.
  2. Of course. You can do it via the config window opened with Alt-O. I don't have CKAN client itself but SpaceDock shows me the CKAN label on this mod. Is it wrong?
  3. Version 2.1.3 is out Changes: KSP 1.3.0 compatible Fixed restoring of control state when loading from space center Download from SpaceDock
  4. Version 0.4.2 is out Changes: Fixed NullReferences when a vessel has an external seat Made some optimizations (should help with FPS) Download from SpaceDock: KSP 1.2.2 compatible KSP 1.3.0 compatible
  5. Version 2.4 is out Changes: Added special handling for unmanned vessels: added helmetForUnmanned config setting that enables you, as a remote operator,to hear beeps and alarms of an unmanned vessel even from outside view Fixed non-audible/muffled interior sounds Improved caches handling (should save a couple of additional FPS) Download form Spacedock: KSP 1.2.2 compatible KSP 1.3.0 compatible
  6. Officially verified KSP 1.3.0 compatibility
  7. They are the same. 1.1.3 version just works in 1.2.2.
  8. How low is your FPS relative to normal and what hardware do you use? Try this dll: https://www.dropbox.com/s/vcxhthz450bwmj0/G-Effects.dll?dl=1 If it solves FPS issues the concept will go to the release.
  9. I'm in proccess of updating my supported mods, though some bug fixing is also required, so wait just a little.
  10. Thanks. Despite my 1.2.2 campain hasn't get to external seats yet I'll try to find a way to investigate that.
  11. Ok, thanks for the info. I'll start to think what could be done with that.
  12. Looks like it's an old issue with RSS reported at the top of page 13. In brief, RSS uses the name "Earth" but NavUtilities configs are made for "Kerbin" and that causes errors. You should read the page 13 for solution.
  13. I suppose something was changed in MM 2.8.0 for KSP 1.3.0 compatibility, so if you use KSP 1.2.2 you should obviously stick to MM 2.7.6. Current version of this mod needs MM only in part of RPM compatibility which depends on MM. AS for KSP 1.3.0 I haven't tried it myself yet, so can't tell you anything.
  14. I think that's because 2.7.6 is for KSP 1.2.2. and 2.8.0 is for KSP 1.3.0. This mod isn't updated yet for KSP 1.3.0 that's why you have the issues. I've got your request but in terms of realism this mod represents HSI as it is in civilian aviation but military aircrafts use different instruments to land on carrier. I'll think on how that could be implemented.
  15. @pocolaton, so, if you feel like you could help a little, here's dll's to try: Without low pass filters: https://www.dropbox.com/s/4i708kdm8fgagvj/G-Effects-No-aFilters.zip?dl=1 Without reflection API: https://www.dropbox.com/s/vyuyp0t761wnc08/G-Effects-No-Api.zip?dl=1 Without red/black-out effects: https://www.dropbox.com/s/bg7pk735ktricms/G-Effects-No-Visuals.zip?dl=1 You need to download the zips and extract to G-Effects/Plugins folder replacing the original G-Effects.dll file. Try them one by one and post here which one solves FPS drops, if any.