Jump to content

Aedile

Members
  • Posts

    229
  • Joined

  • Last visited

Reputation

25 Excellent

Profile Information

  • About me
    Sr. Spacecraft Engineer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. With what version of FAR is this supposed to work?
  2. Hi, I have a question. Will KAS, ahem... Anyway, is there a way to make some actions available only with tool equipped? I mean somehow hook into it and have a right menu action appear only when certain tool is equipped?
  3. What would be really nice is if the maximum lifting limit would actually depend on the gravity. It's a bit weird that a kerbal can move 1 ton stuff on Kirbin, and just around as much in 0G. Otherwise, just loving this mod.
  4. Well, I don't know but they certainly seem to be. My simple test of making rocket consisting from MK1 pod, tanks and an engine, and looked for a starting ASL TWR of 1.3. With the "swievel" got 13.5 ton craft with 3500dv ASL/4170dv VAC With the VL1 got 20ton craft with 4300dv ASL/4980 VAC. (Or 13.5 ton with 3800 dv ASL.) So in this particular case, there is 20% boost. With some creative staging superiority becomes even more noticeable. Problem is not so much the ISP and trust of these engines (which are rather realistic), problem is how much the isp of stock engines were slashed. IMO trust should be reduced little. Otherwise - beautiful engines. And hilarious naming, granted that Russians historically avoid cryogenic fuels.
  5. What he means is - lets say you got the original 4 kerbals. Then when tourist contracts get offered (not sure about the save kerbal), when in flight, those guys appear in the kerbal list, even though they are not actually existing. They don't seem to appear in the list when you are in the KSC screen. Also hired tourists in your roster (accepted contracts) seem to appear in the list. Not exactly game-breaking, but...
  6. You know - there are difficulty sliders for this. Changing the "cash difficulty" (forget what's called), changes both contract payouts and cost of buildings. It's default position is a "joke" though. The big influx of cash really comes from the "record" contracts in the beginning, after that things slow down quite a lot. Kerbals cost rather a lot to hire too, and if you want to exchange cash for science, you'll toss really a lot of cash.
  7. All due respect Rover dude, but if 1EC/sec = 1KW, then since 1KW=1KJ/sec by definition, 1EC/sec = 1KJ/sec or 1EC = 1KJ. So not sure what you claim is wrong, with that particular statement. EC is not used for consumption EC/s is. This is like saying meter is not length unit, because m/s is used to measure velocity. Now while this is probably not the place for this, most people do not in fact respect the 1EC/sec = 1KW. RT antennas using 1EC/sec or 1KW. Sounds problematic doesn't it. The stock parts are really out of whack too. For example the lamp would use 20W (sounds fine), but the basic solar panel would be 750W(which is around 10 times what you'd expect). On the other hand batteries hold ridiculously small amount of energy. An AA battery is around 5kJ, a cheap car battery around 1800kJ, apollo batteries 30MJ each.
  8. No because there isn't much searching. You scan and you know. If you want difficulty you go find Karborundum on EVE or Eloo. If you use MKS (or whatever is called now), you'd be looking for a bunch of different minerals and a spot with all of them in a 2 km radius. Setting up and assembling a MKS base anywhere other than Kerbin moons is not particularly easy task, so having to move it just distracts from other things I'd rather be doing. Their isn't any particular difficulty involved, but rather a waste of time. Also I don't know why should it be depleted. Oil wells produce crazy amounts of oil before they deplete, so if you think about it for a small group of individuals a single well would be practically infinite. And others would be renewable.
  9. Me neither. A kilogram actually makes good sense. This is what was trying to explain, that major difference between carbs and fats/proteins is that they got roughly twice as much carbon (in addition to the hydrogen which also needs external oxygen). I suppose all the other compounds go to waste/waste water (eg the urea ends up in your pee). There is this implied trace contaminant removal and CO2 removal working on electricity Most of the real LS systems actually capture water condensate. In a lot of cases it which goes directly to potable water. Lots of them split some of the extra water, releasing some oxygen. The resulting hydrogen can further be used in Sabatier process, in turn recycling CO2 and producing methane. So in any case the amount of water+waste water should increase. (never bothered to see if TACLS does this).
  10. Actually I was "a bit" out of it, you don't lose half to two thirds of oxygen to water. But roughly 15-20%. Note that glucose already contains all it's water, so you need oxygen only for the carbon (theoretically anyway things are much more complicated). Lipids and proteins to large extent (like most organic compounds) are mostly CH2 chains, so metabolizing them takes roughly 30% extra oxygen. However, since they don't contain the oxygen, in the same weight they would contain roughly twice as much carbon and hydrogen. A kg of pure fat would require around 160% extra oxygen compared to kg of pure glucose. So there's where your oxygen goes. This is obviously a severe oversimplification. For example the urea cycle (removes hydrogen), the microflora metabolism (methane production) - but these are rather small part of the whole process (unless kerbals operate more like cows, which would explain frequent explosions). The important part is that the result of what comes out need to weigh the same of what comes in (assuming no variance in kerbal weight), or at least not gain extra (we can imagine something was lost to space)
  11. Unfortunately the fix for the initialization problem, works only once. Once you exit and reenter VAB, poof...
  12. We have talked about this many times. It is normal and realistic that water is created. Food when metabolized, do in fact produce large amount of water and CO2. In reality you'd be losing between half and two thirds of your oxygen to water (I don't think TAC actually does this).
  13. Awesome. Funny though people keep calling kasuha kashua
×
×
  • Create New...