TK421d

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About TK421d

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  1. would i be correct to assume can just scale down the RSS maps by 6.4? or is there other considerations?
  2. its all good, I was just being silly: see username.
  3. Aww, I just wanted to go home and visit the fam on Coruscant
  4. i have been plagued the last few days with insanely slow loading too, but nothing in my game directory has changed since about 3-4 weeks ago when i played last (and everything was normal). in that time since i played last Avast had a version update, which now includes 'gaming mode hooks' i think this might actually be the cause of my problem, but am not yet sure how. any chance you use avast av as well? also, once i get (finally) in-game, it runs slow and stuttery as well. and load screens make me think game has crashed...
  5. I just recently started using this, and had an issue. Not that it doesnt work, but an interaction i had to deal with: A couple things with cryo tanks installed 1) It goofs up your vab/sph if you use Filter Extensions. any LF/O tanks only show up in the stock tab. while trying to figure out why FE was broken it came down to Cryo engines/tanks. was a simple fix (for me, since i use the LFO patch): i simply manually edited the engine parts to reflect the patch changes, and then deleted the tanks and patches. everything back to normal. 2) in the above discovery/fix i noticed that the tanks and their resource switching add an extroadinary amount of MM bloat, a normal load of my modded dir was about 16.5k MM patches applied. as soon as i made the above changes that was trimmed down to 8.3k again, simple fix (for me) but just thought it might be something you wanted to be aware of the next time you are working on this one.
  6. i believe it started at the same time as i changed to `continued
  7. well, the last 2 versions you uploaded worked just fine for me, but it turns out that i've been having similar problems to Mikey-B1974 with them installed. i mentioned earlier i was having trouble with a modded install, and dead craft was one of them (thought i had nailed down the problem, turns out removing fusebox was why?). I was having 2 distinct types of dead craft: 1st) dead probe, everything looks fine ~ just no control input works. 2ne) probe control normal, problem is engines run (animation/throttle/audio), but consume no fuel and produce no thrust. right click window reports 0 fuel flow, 0 requirements met). removed all versions of fusebox, both continued and modified original, and both types of craft are usable again. both types of errors usually (not always) occur immediately after either a staging event, or a save load (quick or normal). when it occurs from a staging event, i will know the error is about to be there: the camera stays with the lower uncontrolled/empty stage and will have to jump to the rest of the vessel via map/tracking station. I'm baffled why fusebox would be doing this, but hope this helps find the krakken.
  8. havnt ever mentioned it around here, but my wife owns a little restaurant/bar. you my friend would always drink free.
  9. yes its was an existing ship, that i went to directly after loading the game. every reference i see previous is regular MM patch loading. ~snip, now irrelevant ~ here's the full log https://drive.google.com/file/d/0B7nacTvbJiHGX1hmejJ3YzNUTzg/view?usp=sharing
  10. ive been struggling trying to nail down a couple problems with a huge over-modded install, and after installing your version when i loaded a ship in-space the console had about 90k lines of this over a 3ish minute period: ModuleEngines.RequestPropellant (Double mass) ModuleEngines.CalculateThrust () ModuleEngines.ThrustUpdate () ModuleEngines.FixedUpdate () [EXC 19:30:43.393] NullReferenceException: Object reference not set to an instance of an object PartSet.GetOrCreateList (Int32 id, Boolean pulling) PartSet.RequestResource (.Part part, Int32 id, Double demand, Boolean usePri) Part.requestResource (.Part origin, Int32 resourceID, ResourceFlowMode flowMode, Double demand) Part.RequestResource (System.String resourceName, Double demand, ResourceFlowMode flowMode) PartReplacement.PartEventTypes+SingleCallBack3Arg`4[System.Double,System.String,System.Double,ResourceFlowMode].Invoke (System.String arg1, Double arg2, ResourceFlowMode arg3) PartReplacement.PartTapIn.RequestResource (System.String resourceName, Double demand, ResourceFlowMode flowMode) PartReplacement.PartTapIn.RequestResource (Int32 resourceID, Double demand, ResourceFlowMode flowMode) ModuleEngines.RequestPropellant (Double mass) ModuleEngines.CalculateThrust () ModuleEngines.ThrustUpdate () ModuleEngines.FixedUpdate () [EXC 19:30:43.405] NullReferenceException: Object reference not set to an instance of an object PartSet.GetOrCreateList (Int32 id, Boolean pulling) PartSet.RequestResource (.Part part, Int32 id, Double demand, Boolean usePri) Part.requestResource (.Part origin, Int32 resourceID, ResourceFlowMode flowMode, Double demand) Part.RequestResource (System.String resourceName, Double demand, ResourceFlowMode flowMode) PartReplacement.PartEventTypes+SingleCallBack3Arg`4[System.Double,System.String,System.Double,ResourceFlowMode].Invoke (System.String arg1, Double arg2, ResourceFlowMode arg3) PartReplacement.PartTapIn.RequestResource (System.String resourceName, Double demand, ResourceFlowMode flowMode) PartReplacement.PartTapIn.RequestResource (Int32 resourceID, Double demand, ResourceFlowMode flowMode) ModuleEngines.RequestPropellant (Double mass) ModuleEngines.CalculateThrust () ModuleEngines.ThrustUpdate () ModuleEngines.FixedUpdate () [EXC 19:30:43.429] NullReferenceException: Object reference not set to an instance of an object PartSet.GetOrCreateList (Int32 id, Boolean pulling) PartSet.RequestResource (.Part part, Int32 id, Double demand, Boolean usePri) Part.requestResource (.Part origin, Int32 resourceID, ResourceFlowMode flowMode, Double demand) Part.RequestResource (System.String resourceName, Double demand, ResourceFlowMode flowMode) PartReplacement.PartEventTypes+SingleCallBack3Arg`4[System.Double,System.String,System.Double,ResourceFlowMode].Invoke (System.String arg1, Doub followed by a couple thousand lines of: [LOG 19:33:20.401] FuseBox:OnGUI.GetTotalConsumption: 0.0900032874896599 [LOG 19:33:20.402] FuseBox:OnGUI: -2.94092311435891 [LOG 19:33:20.403] FuseBox:TrackResource.Reset [LOG 19:33:20.734] FuseBox:OnGUI.GetTotalConsumption: 0.0900079543621683 [LOG 19:33:20.735] FuseBox:OnGUI: -2.94083208461418 [LOG 19:33:20.736] FuseBox:TrackResource.Reset [LOG 19:33:21.067] FuseBox:OnGUI.GetTotalConsumption: 0.0900052032832475 [LOG 19:33:21.069] FuseBox:OnGUI: -2.94074096976789 [LOG 19:33:21.070] FuseBox:TrackResource.Reset [LOG 19:33:21.414] FuseBox:OnGUI.GetTotalConsumption: 0.0900027138895184 [LOG 19:33:21.415] FuseBox:OnGUI: -2.94064690927232 [LOG 19:33:21.416] FuseBox:TrackResource.Reset [LOG 19:33:21.750] FuseBox:OnGUI.GetTotalConsumption: 0.0900031751661984 [LOG 19:33:21.752] FuseBox:OnGUI: -2.94055293566068 [LOG 19:33:21.752] FuseBox:TrackResource.Reset [LOG 19:33:22.107] [3/19/2017 7:33:22 PM [x] Sc as i said, its an install that is insanely modded and was giving me trouble last week ~ the error is probably elsewhere... but just in case wanted to leave this here. but reverting to the recompiled verson from realgecko works normally
  11. i never really notice these on Kerbin myselfe. but Duna... from orbit it looks like a deathstar with a giant square laser...
  12. i tried just using yours, and deleting the :needs[64k], which works. if you do just remember you did it if you ever revert to a stock scale universe.
  13. is there an alternate MM config somewhere for the engines with 64k? it seems the one bundled is not actually changing any values in my game.
  14. this isnt part of the core mod, its the iva textures common to all his mods
  15. I greatly appreciate your frustration, but hope the mod never falls to the wayside! thank you for continuing to progress it for us despite your disdain, shows just what a great human being you are. also: not sure why, but i was unable to overwrite my nearfutureprops folder with the contents of the newest download (tried both spacedock and dropbox dl's). both would mysteriously hang on copy? existing folder is most likely from most recent ckan install of one of the near future packs. data in both existing and dl seemed fine, not sure what is happening? anyone else or just gremlins in my OS?