TK421d

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About TK421d

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  1. I just recently started using this, and had an issue. Not that it doesnt work, but an interaction i had to deal with: A couple things with cryo tanks installed 1) It goofs up your vab/sph if you use Filter Extensions. any LF/O tanks only show up in the stock tab. while trying to figure out why FE was broken it came down to Cryo engines/tanks. was a simple fix (for me, since i use the LFO patch): i simply manually edited the engine parts to reflect the patch changes, and then deleted the tanks and patches. everything back to normal. 2) in the above discovery/fix i noticed that the tanks and their resource switching add an extroadinary amount of MM bloat, a normal load of my modded dir was about 16.5k MM patches applied. as soon as i made the above changes that was trimmed down to 8.3k again, simple fix (for me) but just thought it might be something you wanted to be aware of the next time you are working on this one.
  2. i believe it started at the same time as i changed to `continued
  3. well, the last 2 versions you uploaded worked just fine for me, but it turns out that i've been having similar problems to Mikey-B1974 with them installed. i mentioned earlier i was having trouble with a modded install, and dead craft was one of them (thought i had nailed down the problem, turns out removing fusebox was why?). I was having 2 distinct types of dead craft: 1st) dead probe, everything looks fine ~ just no control input works. 2ne) probe control normal, problem is engines run (animation/throttle/audio), but consume no fuel and produce no thrust. right click window reports 0 fuel flow, 0 requirements met). removed all versions of fusebox, both continued and modified original, and both types of craft are usable again. both types of errors usually (not always) occur immediately after either a staging event, or a save load (quick or normal). when it occurs from a staging event, i will know the error is about to be there: the camera stays with the lower uncontrolled/empty stage and will have to jump to the rest of the vessel via map/tracking station. I'm baffled why fusebox would be doing this, but hope this helps find the krakken.
  4. havnt ever mentioned it around here, but my wife owns a little restaurant/bar. you my friend would always drink free.
  5. yes its was an existing ship, that i went to directly after loading the game. every reference i see previous is regular MM patch loading. ~snip, now irrelevant ~ here's the full log https://drive.google.com/file/d/0B7nacTvbJiHGX1hmejJ3YzNUTzg/view?usp=sharing
  6. ive been struggling trying to nail down a couple problems with a huge over-modded install, and after installing your version when i loaded a ship in-space the console had about 90k lines of this over a 3ish minute period: ModuleEngines.RequestPropellant (Double mass) ModuleEngines.CalculateThrust () ModuleEngines.ThrustUpdate () ModuleEngines.FixedUpdate () [EXC 19:30:43.393] NullReferenceException: Object reference not set to an instance of an object PartSet.GetOrCreateList (Int32 id, Boolean pulling) PartSet.RequestResource (.Part part, Int32 id, Double demand, Boolean usePri) Part.requestResource (.Part origin, Int32 resourceID, ResourceFlowMode flowMode, Double demand) Part.RequestResource (System.String resourceName, Double demand, ResourceFlowMode flowMode) PartReplacement.PartEventTypes+SingleCallBack3Arg`4[System.Double,System.String,System.Double,ResourceFlowMode].Invoke (System.String arg1, Double arg2, ResourceFlowMode arg3) PartReplacement.PartTapIn.RequestResource (System.String resourceName, Double demand, ResourceFlowMode flowMode) PartReplacement.PartTapIn.RequestResource (Int32 resourceID, Double demand, ResourceFlowMode flowMode) ModuleEngines.RequestPropellant (Double mass) ModuleEngines.CalculateThrust () ModuleEngines.ThrustUpdate () ModuleEngines.FixedUpdate () [EXC 19:30:43.405] NullReferenceException: Object reference not set to an instance of an object PartSet.GetOrCreateList (Int32 id, Boolean pulling) PartSet.RequestResource (.Part part, Int32 id, Double demand, Boolean usePri) Part.requestResource (.Part origin, Int32 resourceID, ResourceFlowMode flowMode, Double demand) Part.RequestResource (System.String resourceName, Double demand, ResourceFlowMode flowMode) PartReplacement.PartEventTypes+SingleCallBack3Arg`4[System.Double,System.String,System.Double,ResourceFlowMode].Invoke (System.String arg1, Double arg2, ResourceFlowMode arg3) PartReplacement.PartTapIn.RequestResource (System.String resourceName, Double demand, ResourceFlowMode flowMode) PartReplacement.PartTapIn.RequestResource (Int32 resourceID, Double demand, ResourceFlowMode flowMode) ModuleEngines.RequestPropellant (Double mass) ModuleEngines.CalculateThrust () ModuleEngines.ThrustUpdate () ModuleEngines.FixedUpdate () [EXC 19:30:43.429] NullReferenceException: Object reference not set to an instance of an object PartSet.GetOrCreateList (Int32 id, Boolean pulling) PartSet.RequestResource (.Part part, Int32 id, Double demand, Boolean usePri) Part.requestResource (.Part origin, Int32 resourceID, ResourceFlowMode flowMode, Double demand) Part.RequestResource (System.String resourceName, Double demand, ResourceFlowMode flowMode) PartReplacement.PartEventTypes+SingleCallBack3Arg`4[System.Double,System.String,System.Double,ResourceFlowMode].Invoke (System.String arg1, Doub followed by a couple thousand lines of: [LOG 19:33:20.401] FuseBox:OnGUI.GetTotalConsumption: 0.0900032874896599 [LOG 19:33:20.402] FuseBox:OnGUI: -2.94092311435891 [LOG 19:33:20.403] FuseBox:TrackResource.Reset [LOG 19:33:20.734] FuseBox:OnGUI.GetTotalConsumption: 0.0900079543621683 [LOG 19:33:20.735] FuseBox:OnGUI: -2.94083208461418 [LOG 19:33:20.736] FuseBox:TrackResource.Reset [LOG 19:33:21.067] FuseBox:OnGUI.GetTotalConsumption: 0.0900052032832475 [LOG 19:33:21.069] FuseBox:OnGUI: -2.94074096976789 [LOG 19:33:21.070] FuseBox:TrackResource.Reset [LOG 19:33:21.414] FuseBox:OnGUI.GetTotalConsumption: 0.0900027138895184 [LOG 19:33:21.415] FuseBox:OnGUI: -2.94064690927232 [LOG 19:33:21.416] FuseBox:TrackResource.Reset [LOG 19:33:21.750] FuseBox:OnGUI.GetTotalConsumption: 0.0900031751661984 [LOG 19:33:21.752] FuseBox:OnGUI: -2.94055293566068 [LOG 19:33:21.752] FuseBox:TrackResource.Reset [LOG 19:33:22.107] [3/19/2017 7:33:22 PM [x] Sc as i said, its an install that is insanely modded and was giving me trouble last week ~ the error is probably elsewhere... but just in case wanted to leave this here. but reverting to the recompiled verson from realgecko works normally
  7. i never really notice these on Kerbin myselfe. but Duna... from orbit it looks like a deathstar with a giant square laser...
  8. i tried just using yours, and deleting the :needs[64k], which works. if you do just remember you did it if you ever revert to a stock scale universe.
  9. is there an alternate MM config somewhere for the engines with 64k? it seems the one bundled is not actually changing any values in my game.
  10. this isnt part of the core mod, its the iva textures common to all his mods
  11. I greatly appreciate your frustration, but hope the mod never falls to the wayside! thank you for continuing to progress it for us despite your disdain, shows just what a great human being you are. also: not sure why, but i was unable to overwrite my nearfutureprops folder with the contents of the newest download (tried both spacedock and dropbox dl's). both would mysteriously hang on copy? existing folder is most likely from most recent ckan install of one of the near future packs. data in both existing and dl seemed fine, not sure what is happening? anyone else or just gremlins in my OS?
  12. I havnt seen it mentioned in quite a while, and am curious about the state of US-2.0 hope its still in development! Have been eagerly anticipating those new sizes and form factors
  13. perhaps instead of entire wings to attach just make the fin itself part of the engine, and a control surface part to attach to the lower edge of the fin instead?
  14. I'm just curious, is there a way to make QuickBrake not automatically turn off the brakes as soon as you activate a stage? for example, launching a jet and letting the engines warm up, then manually releasing the brake. rather than engine start -> have to enable brakes again.
  15. Oh... ty for that info, as i mentioned i dont use the full mod and only had a trimmed down zip. i'll grab the newest one from curse for that. I believe this patch was for the version just before the big comms update, at least i think it was the version i was using. I noticed on startup that all the antennas were being modified contain a basic transmitter, and matched the communotron-16 if your interested, here's the spreadsheet of the aies & stock antennas, and how i matched them up. https://docs.google.com/spreadsheets/d/1rtl1TmRAU7ONcw-OOv4mU5TUNXK-86bnNa9U4fLgqjM/edit?usp=sharing Also if anyone has any suggestions feel free to say. it occurred to me since posting that I kept forgetting to look at at part costs, although i doubt there's much an issue there either way.