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million_lights

KSP-TV Broadcaster
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  1. For Anybody wondering. No, The current Notebook mod (version 0.1.0 - April 2023) does NOT work with the KSP 2 Version (0.2.0 - For Science) It shows the notepad but it's not possible to add a note to it.
  2. First of all , Thank you so much for reviving it. I noticed your "Changelogs" link under SEE MORE doesnt work. It links to https://github.com/zer0Kerbal/Notes/changelog.md You probably want to link to https://raw.githubusercontent.com/zer0Kerbal/Notes/master/changelog.md or https://github.com/zer0Kerbal/Notes/releases or https://zer0kerbal.github.io/Notes/ReleaseNotes/ Have a great weekend!
  3. I tried to figure out how to (re)create .kspedia files but its such a hassle and the tutorials I found are so outdated that I just cant be bothered. I tried my best but if SQUAD thinks thats the best way to "allow people to implement their own kspedia entries" I'm out -.-
  4. Hi Nils! You seem to know a thing or two about modding the KSPedia so you might be able to help me out. I am following the tutorial from and get stuck at In the lower-right, below the Inspector Window is the Preview Window, at the bottom of this is a selection box labeled AssetBundle Click the Box -> Select New -> Add your entry (use only lower case letters) as there is no AssetBundle Selection Window. Could you give me a hint to a more recent tutorial or whats wrong here? I am using Unity2019.2.10f1 (thats the right one, right? ) I am just trying to get Planetwiki4 updated as the author seems to have abandoned it but I have never used unity before. - Mil
  5. Planetwiki doesnt work with 1.8 It fails to load, which is surprising as the delta-v-map mod for the KSPedia works fine. Here's the relevant log entry: The AssetBundle 'file://D:\Steam\steamapps\common\Kerbal Space Program\GameData\planetwikiv4.ksp' can't be loaded because it was not built with the right version or build target. (Filename: C:\buildslave\unity\build\Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 445) Error while getting Asset Bundle: The AssetBundle 'file://D:\Steam\steamapps\common\Kerbal Space Program\GameData\planetwikiv4.ksp' can't be loaded because it was not built with the right version or build target. AssetLoader: Bundle is null
  6. @Disparia Books I really like the idea and hope you are aiming for some high quality visuals along with the book. I'm not a big comic/book fan myself but I know there are a lot of people out there that would be head over heals to get their hands on something like that. Make sure to get in contact with @UomoCapra to introduce him to the idea and your vision. Now that KSP is partnered up with Private Division (Take2 Interactive) they may have resources available to support you. I'm not very active within the KSP Community but I wish you the very best with your endeavor! I'm sure its gonna be ace
  7. That was a quick Photoshop done by me Here is the original button: Ohhhh! Just realized something D: Its a FORK of Precise Node, called Precise Maneuver. MY BAD! Looking at it, Now I'm wondering why you keep Precise Node alive when a superior version of the mod is still actively maintained.
  8. Hey @linuxgurugamer I would appreciate a "Circularize Orbit"-Button like it existed in the original Precise node mod. People circularize Orbits all the time and it quickly becomes a tedious and boring part of the game. If it's not too much to ask for Keep up the good work! Example:
  9. Send it over ! :D

    1. Disparia Books

      Disparia Books

      Will do! Probably have a good version tomorrow, but I will post the questions/things to look at here now:

       

      1. I don't think there is a better way to change the camera focus back to the main craft/Jeb. Let me know if you have any issues (after the missile launches...you'll see what I mean) or if it's too awkward or if you aren't sure which craft you should be using.

      2. Let me know if the ship you build for the mission (the one that spawns on the runway) bounces and flips. For some reason everything I build glitches, bounces on the front wheel, and flips upside down. Not sure if an issue on my end, or the entire mission is bugged.

      3. Let me know how the missiles behave. I don't want any of them to go on forever or something, so if you have any problems, let me know.

      4. There should be a height cap for the jet portion. If you see any issues with it, let me know.

      All of this will make sense when I send it over, but keep your eyes out for said items. Cheers!

  10. Are the Brakes off? I don't remember any issues with that plane.
  11. Hey @Disparia Books! I've played Chapter 3 now and I really liked it. I found 1 Bug (end node didnt trigger. reason unknown. maybe change the EVA node to ANY crew, ANY Vessel, ANY Body. There are no other possibilities anyways) My only complaint would be that some texts ( top center screen) are not displayed long enough or even interrupt each other so I missed the majority of 3 or 4 texts. Make sure they are displayed long enough for slow readers like me xD. I would also add a "Time since node >10 (or 15)" after every "Display message" Node (or some at least) Here is my playthrough if you want to check it out and see where I couldnt keep up with the messages https://www.twitch.tv/videos/249181331 *PS: I found a typo but that will stay our secret ( in the "Countdown" node )
  12. *insert random 1.4.x update request here* Thank you for all the hard work you do! KSP wouldnt be the same without you and your mod updates <3
  13. I would love to see one or two pictures of the mission and the modded parts. Just as a teaser and make people want to play it. @tomf How long is the mission by the way?
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