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SkyRender

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    Oregon
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    Reading, writing, gaming, astrophysics, logistics

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  1. It's a nice mod, but the button to adjust the resolution seems to only appear at the Space Center screen for me and nowhere else. Using Stock toolbar option if that matters.
  2. If you don't know, KSP has a very blatant issue where, upon doing ANYTHING with the keyboard or mouse during loading screens, the game will forcibly switch the resolution to whatever the in-use monitor's maximum resolution is. For a 4K monitor, this means 3840x2160. This is extremely problematic since the UI scaling options only work for about 50% of the UI elements, resulting in not being able to see a lot of critical on-screen panels. I'm sure it would result in a sizeable performance hit for many users too. Has there been any workaround found besides "don't touch your controls in any way, shape or form during loading screens"? Because that's not a very good workaround. (I do know about AnyRes, but I'm looking for a stock solution if one exists, and AnyRes is a Band-Aid-on-a-gaping-wound kind of solution anyway).
  3. For my Hitchhiker's Guide to Kerbals and my ongoing Dunaverse story, there's already names for at least two continents. (Since all major landmasses on Kerbin are interconnected, you kind of have to define "continent" to mean "large areas between land bridges".) The continent that the Kerbal Space Center is on is called Lovotrazi (and the nation behind the KSC is called Lovothoria). The continent with the desert is called Devatrazi (and has its own nation, Devathoria). Haven't come up with names for the badlands continent or the trailing western continent beside the badlands.
  4. You are the hero that KSP submariners need. Thank you.
  5. Prototyping for the mission to come after the Dunaverse. I'm sure this design form factor will seem familiar to at least a few folks!
  6. They happen a lot on Kerbin since the Mun and Kerbin are perfectly aligned with the sun. I seem to recall that it's not quite a daily occurrence, but certainly it happens at least once every Munar day.
  7. My personal breakdown of KSP's eras are similar, but distinct since I was playing this game since 0.11 and have a LOT of memories of its earliest builds: The Before-Times (pre-development): KSP was merely a concept. Pre-Public Era (0.7.2 and earlier): Initial development, nobody saw anything about this era save what HarvesteR shared years ago about it. Prototype Era (0.7.3 to 0.13.3): Earliest development, most of the releases during this stretch were focused on fleshing out and stabilizing the base game itself. Local Era (0.14 to 0.16): Development expanded to make space exploration around Kerbin more interesting (as well as add atmospheric flight). This era introduced us to quite a few staples, including the EVA. Interplanetary Era (0.17 to 0.21.1): Focus shifted to developing the solar system, adding numerous planets and moons. We also saw the emergence of many features related to this, including flags and maneuver nodes. Career Beta Era (0.22 to 0.90): Though officially only 0.90 was a beta version, the fact of the matter is that the tone and focus of KSP shifted massively starting with 0.22 when the first aspects of Career mode were implemented. Most of Career mode's staples emerged during this era. Early Release Era (1.0 to 1.1.3): The first officially complete version of KSP and its various updates to enhance stability and accessibility afterward. Feature Creep Era (1.2 to 1.7.3): New features started being added, various bug fixes, and tweaks all over the place. (I personally missed most of this era due to burning out on KSP for a time... Going over release history, I didn't miss that much, though.) Facelift Era (1.8 to present): During this time, updates began to trickle in to improve the visual quality of the various planet and moon surfaces. We also saw the addition of a number of quality-of-life features as well, and a few small gameplay additions. Technically this era won't be over until all celestial bodies have received a facelift (or until they stop doing facelifts), but it's hard to deny that 1.11 was almost an era-maker on its own with everything EVA construction and enhanced inventory added to the game.
  8. I remember being pretty excited about the Mun being added for 0.12. Finally, somewhere to go besides just to orbit! Not that I got to orbit in 0.11, I was still in the "haha rocket go boom" phase back then. 0.14 was the first big game-changer update, I remember being stoked about being able to actually save my flights in progress. 0.18 was kind of the "legendary release" back in the day. Since it added docking, it expanded our possibilities so much! It was wonky and unreliable back then, but it was still awesome. Most of Scott Manley's most popular KSP videos came out during the stretch of 0.17 to 0.22, and the bulk of the really interesting ones were during 0.18. Ditto for Danny2462. It was, to sum up, my favorite KSP release series. 0.22 was the first Science mode update (though back then it was called Career mode), and it was a blast actually having something to do besides just go to the other planets and moons because we could. 0.24 was the first "real" Career mode update, and when we started seeing Funds be a thing. It was definitely something! 0.90 was exciting mostly because we knew that 1.0 was right around the corner. 1.0 was definitely the big one! Most of the core features we know and love today were perfected or implemented for that version. Kinda lost interest in KSP for ages after 1.2 came out, right on up 'til 1.8 and Breaking Ground came around. That was a heck of a release, though hardly nostalgic at this point since it was only a year and a half ago!
  9. I too would appreciate a decent ballast system. Perhaps when active the ballast would cause the buoyancy of the craft's collective parts to be set to the inverse of (90% * ballast setting). Not especially realistic, but it would serve the fundamental purpose of allowing a craft to sink or float at a controllable rate. Seems like that would be a fairly simple mod to make, but I don't know nearly enough about KSP modding to do it myself...
  10. The Dunaverse continues! The south pole awaits, as does a little surprise in space...
  11. No amount of effort to decode the corrupted logs seems to have helped. We are once again presenting the relevant data as-is. KSD 2049.2 (Eveday, November 11th 1895) - Duna's Surface We're finally rested enough to make our polar expedition. It was a tense few days, I must say! We caught up on the two weeks of news reports we'd missed, and things were pretty bad on Kerbin for a while there. Prime Minister Atis was very nearly deposed in the coup attempt by the Devathorian extremists, and there were a number of skirmishes on the borders between the nations. The only reason things calmed down was because the former king of Devathoria made a call for peace. Apparently the extremists are royalists and want the old king back on the throne, but I don't think that's going to happen. The old king is in very poor health, after all, and has stated that he will maintain his exile to Lovothoria until his dying day. Karman was pretty upset about the news, but Jonbert's reaction was probably the most disturbing. He went into a huge rant about his faithless fellow Devathorians, a total reversal of his ranting a few weeks back about how he wanted the royal family back in power. Did something change his mind? I mean I'd be pretty keen to swap sides if something like that happened among the people I had once thought to be my supporters, but I'm not Jonbert. Pholie seemed relieved to learn that the Prime Minister was still alive, but seemed disinterested otherwise. I guess she's too young to appreciate the severity of what happened. I finally figured out where I'd seen that strange symbol on our corrupted reports before! The mark on Pholie's neck looks the same. Well, sort of. It's hard to really tell for sure, but there's definitely a similarity. That's one mystery solved, I guess. I was right, it was just a really weird coincidence! ERROR: Entry corruption was detected. Correction failed. KSD 2052.0 (Dresday, November 14th 1895) - Duna's Surface Ny'x ajwd htqi itbs mjwj. Ymj xnlsfq bfx htrnsl kwtr f xywfslj mnqq, fsi ny'x jrnyynsl ts ymj xfrj kwjvzjshd fx ymfy rfxy fsyjssf kwtr gjktwj. Ny'x tsqd f xqnlmyqd inkkjwjsy xnlsfq, fsi ny'x gjnsl inwjhyji ytbfwi Pjwgns. Ymj ywfsxrnxxnts nx sty gjnsl gwtfihfxy bnym sjfwqd jstzlm utbjw yt wjfhm Pjwgns, mtbjajw. N btsijw nk ymj ybt bjwj rjfsy yt btwp ytljymjw twnlnsfqqd? YWFSXRNXXNTS UWTYTHTQ 312415 FHYNAJ GWTFIHFXYNSL TS HMFSSJQ 3845871ME WJHJNANSL MFWIBFWJ IJYJHYJI, NIJSYNKDNSL... ZSFGQJ YT NIJSYNKD TWNLNS XUJHNJX HMJHPNSL HTRUZYJW XDXYJRX TK WJHJNANSL MFWIBFWJ... IJYJHYJI UWTOJHY PJWGFQ IFYF XYTWNSL XNLSFQ YT HTRUZYJW XDXYJRX... IZUQNHFYJ IFYF IJYJHYJI, FSFQDENSL... HTSKNWRJI YWFSXRNXXNTS KWTR HTRUTSJSY 6596 ST JWWTWX IJYJHYJI NS IFYF WJYZWSNSL YT GWTFIHFXY RTIJ KSD 2065.1 (Eveday, November 27th 1895) - Duna's Surface It's hard to deny that this is a momentous day, even though in the grand scheme of things it's just the 53rd day of our mission here at Duna. Today was the expiration of being able to invoke Contingency 31, our emergency return window to Kerbin. At this point our earliest departure date is a full year away, which would involve invoking Contingency 43. For all intents and purposes it's identical to C31, and far too late if anything goes wrong in the intervening year. We're here for the long haul now. Jeb and Val, naturally, were unflapped by this. I don't think they'd care if we were doomed to die here, honestly, they're having the time of their lives on Duna. As for Bill, Bob, and Jonbert, they're all pretty melancholy right now. I know for a fact that Jonbert's homesick, he left his wife and daughter behind to run this mission. By the time we get back, little Allie will nearly be an adult. As for Pholie, she's become overly focused on her work, and generally doesn't want to talk about anything else. I guess that's just how she copes. As for Karman, well, I'm not at liberty to discuss that in the mission logs. Suffice it to say that we've found ways to cope with the reality of our situation together. KSD 2065.4 (Eveday, November 27th 1895) - Duna's Surface There was an unscheduled docking up at the station; we got word of it from the station's automated systems. The fuel ferry from Ike isn't scheduled to arrive today, and mission control isn't telling us what this is about either. We have been instructed to return to the station as soon as possible, however. I hope it's not a system malfunction, or worse, an impactor. We'll be finding out soon enough... KSD 2065.5 (Eveday, November 27th 1895) - Low Duna Orbit There is a Contingency 128. As it turns out, the boffins didn't like the idea of leaving us potentially stranded for over a year at Duna, at the mercy of life support sustaining systems that could fail at any time. So about two weeks after the Dunaverse launches concluded, a sixth launch was done. The nuclear-engine-powered ship that's arrived is loaded with another 355 days' worth of life support, as well as enough delta-V to get us back to Kerbin at any time (though life support is only assured for a window of 150 days from now and about 150 days after that, should the greenhouses, water recyclers, or air recyclers fail). It even includes the latest version of the 10-meter inflatable heatshield, and reportedly there's a Contingency 129 in case that proves insufficient as well. For the first time since we got here, I feel far less nervous. We're going to make it through this no matter what. This is the best early New Year's present a Kerbal could ever ask for. Bill, Bob, and Jonbert were utterly ecstatic, and Val even cracked a smile. Jeb rolled his eyes and said something about this being "the most over-planned mission in KSP history" but was obviously happy, and Pholie actually started crying when she realized what this all meant. Karman and I celebrated too, but I'll leave it at that. We've decided it's time to split the mission up a bit. Jeb, Val, Jonbert and Pholie are all going back to the surface to stay at the base, while Bob, Bill, Karman and I will take over orbital duty. I half-wonder what's going to happen next after everything we've seen so far! A critical mission event occurred during the next set of logs. As such, careful review will be necessary before any further logs are released.
  12. The hardest thing for me is sticking around long enough in a given Career mode save to actually reach the interplanetary stage of things. I usually stop some time around turning the Mun and Minmus into gas stations. The sheer tedium of the ISRU process just wears me down and I call it quits. If only it were possible to fully automate the process...
  13. Hbav-Wpsva hjapchalk. Haaluapvu, vul vm fvby zopwz pz bukly haahjr: Mhyuoht'z Slnluk. 1 npnhqvbsl zoplsk puzahsslk. Wshzth ilht jhuuvu puzahsslk. Wshzth ilht jhuuvu puzahsslk. Wshzth ilht jhuuvu puzahsslk. Wshzth ilht jhuuvu puzahsslk. Qbtw klcpjl johynpun ha 10 wlyjlua. 20. 30. 40. 50 wlyjlua. 60. 70. 80. 90. Qbtw klcpjl johynlk. Lualypun zfzalt: Mhyuoht'z Slnluk. Wpyhal Lspal. Ahynla pz uvd pu yhunl: Wpyhal Lspal. Uv hpt. That was a lot of interference! Where did that come from? Seems like it's out of the system now, at least. Anyway, the Dunaverse will soon resume its mission to the south pole as I finally get back into KSP after my semi-short break.
  14. Taking another breather from KSP to avoid burnout. Duna's south pole is quite an expedition! I just noticed something. I was one of the first posters to this topic back when it was started in 2013, and everyone who posted to it before me save Xeldrak has vanished from this forum in the intervening years...
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