Angel-125

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About Angel-125

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    KSP Mod Developer

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  • Website URL http://www.spellflight.com
  1. COOOOL! Love the temporal fracture engine.
  2. Might be the way you're flying then. I use them all the time during testing; I've got HL installed and of course the Heisenberg's plugins, and the test craft fly upright. I've put them through some pretty harsh maneuvers too.
  3. Wouldn't have a clue. Try uninstalling quiztecharo continued + TCA and see if it works. Also try the reference craft before building your own airship. They fly just fine.
  4. Looks cool! Glad you like the mod, and thanks for making art with it.
  5. I put out a request for someone to balance DSEV's USI-LS support, but nobody has taken me up on that, so you're bound to see issues.
  6. Kirov reporting! Looks good, thanks for posting the pics.
  7. Ah, forgot about those. I was planning to release those once I got to the Kopernicus. Why you need them now?
  8. That's correct. mobile emitters don't create fake kerbals, they just simulate holograms using real kerbals. But you can change their skill set on the fly..
  9. Yup! Equip all your kerbals with mobile emitters.
  10. Finally in the home stretch with the tilt-rotor: Now I have some bug stomping to do. Once that's done, I can move onto the gas turbine (placeholders shown).
  11. @TheEpicSquared Yup, it's definitely Kopernicus causing the error: [LOG 17:22:58.266] Load(Assembly): Kopernicus/Plugins/Kopernicus.Components [LOG 17:22:58.267] AssemblyLoader: Loading assembly at C:\Users\Ronak\Desktop\KSP 1.2.2\GameData\Kopernicus\Plugins\Kopernicus.Components.dll [LOG 17:22:58.270] AssemblyLoader: KSPAssembly 'Kopernicus.Components' V1.0 [EXC 17:33:59.225] NullReferenceException: Object reference not set to an instance of an object Kopernicus.RuntimeUtility.UpdateMenu () Kopernicus.RuntimeUtility.Start () [EXC 17:33:59.297] IndexOutOfRangeException: Array index is out of range. Kopernicus.Components.KopernicusStar.Start () [EXC 17:33:59.366] NullReferenceException: Object reference not set to an instance of an object Kopernicus.Components.KopernicusStar.LateUpdate () [ERR 17:33:59.825] Exception handling event onNewGameLevelLoadRequestWasSanctionedAndActioned in class <>c:System.NullReferenceException: Object reference not set to an instance of an object at Kopernicus.StarLightSwitcher+<>c.<Start>b__2_1 (GameScenes scene) [0x00000] in <filename unknown>:0 at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0 [EXC 17:33:59.832] NullReferenceException: Object reference not set to an instance of an object Kopernicus.StarLightSwitcher+<>c.<Start>b__2_1 (GameScenes scene) EventData`1[GameScenes].Fire (GameScenes data) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(GameScenes) <FireLoadedEvent>c__Iterator68:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERR 17:33:59.895] Exception handling event onNewGameLevelLoadRequestWasSanctionedAndActioned in class RuntimeUtility:System.NullReferenceException: Object reference not set to an instance of an object at Kopernicus.RuntimeUtility.UpdateMenu () [0x00000] in <filename unknown>:0 at Kopernicus.RuntimeUtility.<Awake>b__1_0 (GameScenes scene) [0x00000] in <filename unknown>:0 at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0 [EXC 17:33:59.898] NullReferenceException: Object reference not set to an instance of an object Kopernicus.RuntimeUtility.UpdateMenu () Kopernicus.RuntimeUtility.<Awake>b__1_0 (GameScenes scene) EventData`1[GameScenes].Fire (GameScenes data) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(GameScenes) <FireLoadedEvent>c__Iterator68:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) and a whole lot of these.. [EXC 17:34:00.848] NullReferenceException: Object reference not set to an instance of an object Kopernicus.Components.KopernicusStar.LateUpdate () I think you're going to need to talk to @Galileo about this, and be sure to specify the exact version of Kopernicus you're using.
  12. Just the logs. I'm pretty certain you ran into the same problem with Kopernicus that I did. Don't know how to fix it though..
  13. Now to work on the blurred rotor stuff...
  14. My mods use the production chains that EL and OSE Workshop come with, so it's best to make your own templates if you want your own production chains or combination of converters. One thing that might be useful to you is the WBIProspector, found in the geology lab and the Claimjumper. It converts Ore into whatever resources the local biome has. It's akin to sifting dirt for exotic minerals and rare metals.