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Angelo Kerman

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    Long-time modder of KSP

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  1. (hello from the new place, setting up still...) A fight to the death!? Oh mmmyyy! Reminds me of this: Really looking forward to how this plays out!
  2. In game terms, as an example, the ship’s mass will go from 1,000 tonnes to 1 tonne and its engines will suddenly be more powerful. That is how the Mass Effect works too. The field is set up so that engine propellants are somehow not affected by the Mass Effect the moment that combustion occurs. The part will also have a structural integrity field to strengthen joints so the ship doesn’t fly apart. There is a wiki for how the mass effect works somewhere…
  3. I'm delighted to see you return @Mister Dilsby, and thank you for continuing your outstanding story!
  4. They will not interact. You can either use the warp engine or the mass effect core, but neither at the same time.
  5. Yup, that’s the plan. It will interfere with the warp engine and vice versa, but the ship’s mass will be reduced when the part is active. It has to disrupt the warp engine since warp tech is built on vessel mass and the mass effect will mess that up.
  6. Heh! Go look up what neutronium is, it provides a clue. Specifically in regards to the periodic table
  7. It also isn’t a gravitic engine from Kerbal Flying Saucers, but it is something that I wanted to build before I created the gravity field engine. The gravitic engine was a fallback design, actually… At any rate, I have to build the other multi-segment warp coils before I can get to the new parts.
  8. Well, it isn’t a jump engine. Though I originally wanted three FTL modes for Blueshift, the warp tech went out of control, so now it has warp and jump gate tech. Warp gets you there eventually, jump gates get you there fast.
  9. Small victory, but still... Finally figured out how to fix the pitch black endcaps on the mid-section warp coil variants: Now I can make the S2 and Mk2 multi-coils, and learn more about how to use Blender- I have an idea to make USS Excelsior-inspired Mk3 warp coils. FYI, these aren't the new device that I'm referring to.
  10. Dilsby is boarding Newdun’s fighter? Meep! I missed that part, along with the five large gyroscopes in Intrepid’s forward L and R pods!
  11. Glad to hear. I'm still working (slowly) on the update, so expect more changes later in the month. I plan on finishing the multi-segment warp coils, and I'm working on another device that'll make use of Graviolium...
  12. Wow! Great use of gravity assists and conservative fuel burns. Way to go!
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