DuoDex

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About DuoDex

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  1. Thread has been stickied and moved into the 1.2.9 subforum.
  2. No, but it is currently broken. Maybe functionality it needs will be fixed in 1.3
  3. Known for "what the heck, winky?"
  4. Probably, haven't tested it myself but I have seen several mods with 2 PREFAB_PARTICLE in the same effect.
  5. Having two smokepoints with the same name could definitely be the cause of some of this weirdness.
  6. I went on your Github and it looks like you did almost the exact same thing I did; did you have absolutely nothing show or it only show from one smokepoint? You can add multiple smokepoints (I've seen them named "smokepoint1, smokepoint2", etc) and have the same FX coming from it. If there's anything I can do to help don't hesitate to ping me.
  7. I went on your Github and it looks like you did almost the exact same thing I did; did you have absolutely nothing show or it only show from one smokepoint? You can add multiple smokepoints (I've seen them named "smokepoint1, smokepoint2", etc) and have the same FX coming from it.
  8. Yep. I didn't bother with the colors and all that, it just goes on and off. Yours might not be functional in-game, though, and I don't like messing with something that works (especially as load times right now are on the long side, I haven't set up a full testbed install). If you want to prettyify my PR feel free but I don't want to mess with it any further.
  9. @Papa_Joe and @gomker, I've made a PR that (more or less) fixes compatibility with the most recent version of RPM and ASET. For anyone else who wants to try it, all you have to do is FULLY DELETE your current ASET and BDMk22 folders, reinstall, then change what I've changed in my PR. This might be of help to you, @SufficientAnonymity.
  10. Yes, but this one is mine. There is no HUD switch.
  11. @V8jester Yes I know, but other people's cockpits still look very different. Can you circle where on my cockpit I should click to get the HUD? I'm having trouble finding it.
  12. No. I looked at ksp.log and output_log.txt, I think it's an error caused by the landing system.
  13. Thought you'd prefer the output_log.txt I linked earlier, but I've got ksp.log too if you want.
  14. Hello. I get an astounding amount of logspam when I load up a craft (in physics) that has a BDA part attached. Log.