Wavenarra
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Rocketeer
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Vaccers Small Pack Of Wonders(Nacelles, Junk and Repconn)
Wavenarra replied to Vaccer's topic in KSP1 Mod Releases
Looks pretty awesome, very ..art deco? -
They're from sunday punches pack!
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I think there already is everything possible listed there - if you look under the sections for each part of the CFG you can see the code, and for each specific piece of code there's a section at the bottom dependent on part. Also, spacep00se2, that's pretty much correct. However it can be finicky occasionally; sometimes nodes aren't quite in the right place, so you have to play around a little.
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Absolutely, feel free.
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Blender can't import the .dae model, I usually eyeball it. :V Here's the wiki's info on CFG editing, I wrote it myself. http://kerbalspaceprogram.com/wiki/index.php?title=CFG_File_Documentation
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Attachment point appearing small and purple...
Wavenarra replied to Jack's topic in KSP1 Mod Development
node_stack_top = 0.0, -0.120648, 0.0, 0.0, 1.0, 0.0, 0 The last value on that is size. Set it to '1' or remove it. -
Make the pylons 'FuelTank' module instead of 'Strut', that should allow fuel flow.
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Kudos to you, those look fantastic! I was trying something like this myself, but had major problems attempting to UV map it so gave up. As a suggestion, I think it may look better if the attachment pylons were slightly lower down and if the nacelles were a bit thinner, but otherwise, awesome.
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How much fuel does that tank have? To get up to that speed you must have been burning the engine for a while.
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Using blender hit 'Set smooth' and then export via collada .dae I also use Blender, and it seems to preserve smoothing data.
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http://kerbalspaceprogram.com/wiki/index.php?title=CFG_File_Documentation There's now a full, comprehensive documentation.
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Ah, okay. I did wonder.
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Have you even tried it? >_> Also, pretty much every addon at this stage seems to be some kind of engine. Also, not sure if sarcastic.
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That's weird - keep waiting? May be just you, nobody else seems affected.