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Lunniy Korabl

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    Pixel Payload Specialist

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  1. I like to play this when launching directly to interplanetary transfers with no antennas like it's no big deal.
  2. Hi Kerbonauts, I'm Lunniy Korabl, you may (or may not) remember the Weka spaceplane mod I made back when the Mun was the only destination. I'm a VFX artist by trade, and I wanted to share this webseries I'm about to launch. Crafted with miniature practical effects and digital animation, Hyperluminal is a pick-a-path series where you also get to pick the paths that get to be picked (it's pick-a-path sqaured!) The trailer is done and ready to drop, and you can find heaps more teasers on the official Hyperluminal twitter. Obviously pick-a-path^2 is going to be a lot of work, so I'm looking to crowdfund either on a platform like kickstarter, where I would need to raise enough funds to cover the whole project at once, or with a patreon where I could do a lot of behind the scenes fx and science content in between each major episode to keep patrons interested long term. I figured this would be a good community to guage interest in such a project. Do you prefer to back kickstarters or patreons for fun science fiction/fact content, and what sort of rewards are you most interested in?
  3. Looks awesome, though I think the winglets aren't quite in the right place. Should sit right on the edge as if they're an extension of the back "lip". Warm memories flooding back! Yeah maybe a bit luxurious! I always imagined an IVA like the facetmobile. Minimal equipment and struts everywhere!
  4. That would be quite wonderful! Let me know if you need anything, though I imagine the original files are adequate. It could probably be all one piece now we have part modules, though I found the multiple parts useful for balancing the thing for flight. You'll notice in the config the front was unrealistically light to compensate for the stubby wings being so far back. Now that you can create "actual" lifting bodies, this should be less of an issue.
  5. Sure thing! Given the current update rate, I'd check back here sometime in 2018.
  6. You probably don't check topics that you posted in 14 months ago, so I thought I'd send you a note to say I expanded the Laythe banner to desktop form!

    http://imgur.com/6c6HcGn

  7. Only 720p because the original files weren't big enough, but here it is with a Jool on top! (I also lost the craft images when I cleaned up my 50 different versions of KSP) Edit: I'm on a roll, just added Moho:
  8. Sorry for the slight necro post, but I'm glad to see people enjoyed using the weka for so long! The original release thread is locked so I can't update the post, but I consider all my KSP mods to be public domain. They're meant to be enjoyed, so please feel free to update, modify and share!
  9. Looks a lot like one of the legs failed to deploy.
  10. That's an amazing photo. It boggles the mind that not only is that a rocket stage landing on a tiny ship, but that it is doing so after successfully delivering dragon to orbit. Just needs more powerful SAS next time.
  11. Well, it's happening. Whole rocket will use just under one MW from batteries: http://www.forbes.com/sites/alexknapp/2015/04/14/rocket-lab-unveils-a-3d-printed-battery-powered-rocket-engine/ Edit: Obligatory hype video...
  12. So much this. Not sure why America and Afro-Eurasia gets split into pseudo-continents but we get lumped in with a single country. Note that even when talking about Australia as a continental region, New Zealand is not part of the continent of Australia. New Zealand and Australia are both part of the wider regions known as Australasia and Oceania.
  13. With much googling, it looks like the bad anaglyph colour correction can't be corrected without messing around in regedit every time the game is run. Also need to brighten up night scenes, because there's nothing like cutting out half the light to each eye when night time in KSP is so dim to begin with. Might have to invest in some shutter glasses, because
  14. Yeah, the depth is fairly easy to fix, though the convergence controls seem unresponsive within KSP. What I'd also like to do is set the zero parallax plane closer to the vehicle. By far the most annoying feature is that their anaglyph colour correction gives everything an orange tint, meaning the left eye sees black as grey while the right eye sees it as black. That is the opposite of what anaglyph colour correction is trying to achieve. It's that kind of silliness that gives 3D a reputation for inducing headaches. Maybe I need to have a word with NVIDIA. Edit: Convergence fixed, obligatory wing coming right at you.
  15. Oh yay, anaglyph (and probably other 3D) works just fine using NVIDIA drivers! The default depth is way too much though, unless I'm over the other side of the room.
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