MoridinUK

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About MoridinUK

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    Spacecraft Engineer

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  1. I meant only the symmetry of it all, makes it feel too simple... I'm aware that as a square is involved in the surface area of sphere that a square makes sense in describing the way energy dissipates as that area increases... It's just the perfect symmetry of it... I'm not sure what I'm trying to describe... Thanks for the advice, I think a little more science around Kerbin, I wish I did not have a badlands "splashed down" requirement... I landed from orbit within 10k of it first try but I'm never gonna hit one of them tiny lakes from orbit!...
  2. HG-5 is both direct and relay, so I could get more distance from my mun/minus sats if I put a HG-5 on the probe/pod rather than a comm 16 right? Ok so distance they can talk, check and yes I remember the inverse square law once upon a time, a long LONG time ago I did a year of a four-year Masters of Physics course at the Uni of Leicester... I'm suspicious about it but there you go, (don't you think some of these physics laws tie up with our 'broken' integral mathematics rather neatly?)
  3. Thanks both for the help. I think it is the signal strength part that is confusing me! So the range of the Kerbin dish is important. If my HG-5 is within Kerbin dishes' range, Kerbin can hear it? or does Kerbin's dish need to be within the HG-5 Range? I'm trying to figure out what I need to stay in contact with Mun and Minmus. For some science probes and for a comm net around kerbin so I can transmit science and do all those evas for flying over the biomes or crew reports or which ever it is... (or do they have to be in atmosphere) I just don't want to go to do something and find I've wasted my time! Also, as I can't build planes I need to do some sat contracts or I'll get so bored... lol This is a really useful explanation if I've understood it right!
  4. ER right, so I need relays to pass info on, and I can't use a directional on my probe to reach the relay? You see i'm confused... Relay dishes on my sats allow me to bounce a message onwards.. so one placed in high orbit around (20 Mm is what 20000km?) means any directional dish pointed at them could be passed on to Kerbin? I only need dishes around kerbin, if my directional can't reach quite to kerbin or there is something in the way? I'm startying to understand. The Ra-2 is a long way into the tech tree! I know I can just go to Mun manned, but it doesn't seem right! How do I figure out antenna power? Edit: Cross post! I hadn't seen Spricigo's post right thanks! I think I'm understanding...
  5. Ok so I need to set up a comm net around kerbin, and her moons, etc. I'm early in the game, but most of my contract options are stupid and dull (test a solid fuel booster while in an escape kerbin etc etc ) I need science to unlock some heavier lifting equipment! So after obriting a few times for science I'm looking to start my comm net. I've been searching and can't find any straight answers. I've read this: But it doesn't answer my really basic questions... such as what do I want on my sats, do they need to down link to KSC or just have a down link to Kerbin? What kind of antenna do what? and all these stupid questions... I'm really confused. Do my sats need two dishes (one outwards the other down to kerbins surface) or more? Any suggestions would be helpful, I read a guide that explained what could and could not be done with each antena, but I got a little confused (it suggested they all needed several dishes, to link to each other and to probes/ships out in the ether and that one had to conntect to KSC itself at all time...) I have heard I should set up a huge dish array at KSC and well basically I'm utterly confused as to what to do! Any advice? I was going to try for 3 /4 in keostaionary orbit, until I read the above!
  6. You're a star! cheers!
  7. Thanks all! I have a pretty good idea of where and how the thign 'should' work and I'm relatively happy I can get that up into orbit with 270ish to spare... This thread has really helped me understand much better! Now for the science and then I may actually have what I need to put up a comm network (solar panels etc)
  8. Valentina is at the helm! but yeah I do need to sort out a comm network soon.. sigh.. it confuses me! lol.. mission control! opps.. my mistake! can we confirm the exact requirements, Pilot, or comm network and core, tracking station level two? mission control level 2? I really want to find out if something isn't working right!
  9. Actually, I have a similar problem. Node appeared once but niw doesn't. Missing control (contracts) is upgraded and tracking station twice I think (patched conics). Am I looking at a reinstall? Am using precise node mod!
  10. With suggestions to move fuel fro. The terrier stage, wouldn't that mean carrying more mass for longer or is the extra twr worth it? I can't wait to try some of the suggestions!
  11. Thanks all! Is that a Swivel I put on it? It was supposed to be the Reliant! I've got to orbit with 270ish left, so I'm not far off! I'm not sure I've unlocked controllable fins just the winglet things... I'll give that a try and see if I can move the science into the bay, I just like being able to access experiments without having to open anything! I may try it at full thrust, but the reason to limit, I thought, was because going faster slows the gravity turn?
  12. Right, and wow, thanks all for the responses... I love the kerbal community! Firstly, I have been to orbit, I have been all over mun and minmus, but in 0.9... this is my first time trying to get serious since the atmosphere lost its soup! So bare with me. I'm so sorry I forgot the command pod in the description of the vehicle. (I shall have to think about where to host images as imgur doesn't want to hook in nicely! http://imgur.com/a/SqCYp Vac DV 3.8k ish, Atmos 1.8k !!! So how have I actually managed to get this into orbit? Have I been missing something big? I have made it to a circularised 80k orbit with just under 300dv left in the tank... My problem with the gravity turn (sas off) is that my rocket wonders off the east line slightly, especially after separating (I'm hitting about 20k I think before switching to the terrier... which at that point only puts out 1.5 twr but that is good enough... Also I notice the rocket starts to straighten up some times so returning, on its own, from about 15 degrees back to straight up! The staging is really troublesome and sas HAS to go on for then or it just tumbles. Time to AP methods... I try to sort this, but I don't want to hang about in the air. I find I have to dip the nose below the horizon slightly to prevent it climbing higher as I keep pushing to get the PE to pop out of the surface. Last attempe (my best) I had an AP of 82 and PE 56 before reaching the atmosphere! My best run used an odd method, keep twr between 2 and 2.5, hit the turn turn to 5-10% early. leave Sas off and throttle back to not gain too much twr. I did have to use sas to keep the prograde from wondering as the rocket tilts northward for some reason... However, having noticed the engineer thinks I only have 1,8k dv at ground level, I think I'm actually doing better than I thought!
  13. My kerbal's can't follow prograde yet! They need to get into and out of orbit first! lol
  14. I need help... I've been following the advice here: In a ship of this design: Parachute, two mystery goo's, a temp sensor and pressure measure, a service bay with kerbal engineer inside, heatshield. FL-t400 fuel then lv-909, decoulper, then 2x fl-t400 and an LV-t30 - dv 3.8k. I try the method above and I simply go wrong! I just don't make it to orbit! I assume my turn went too fast, as I got heated up too! Any advice other than just practice?
  15. In this case it only has to be a particular biome! lol