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About me
Seven.
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I've posted before about my reusability development, but here is an updated version of landing a first stage back on land: http://imgur.com/gallery/UPiJA/new
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Well, I with a school project I did, I have managed to get into Amateur Experimental Rocketry. Nakka Rocketry has been great inspiration. So far I haven't gotten too much altitude, my highest apogee was about 180 meters.
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Which anti-virus would you recommend?
CapCornsnack replied to Commissioner Tadpole's topic in The Lounge
xkcd! That one made me laugh. -
Which anti-virus would you recommend?
CapCornsnack replied to Commissioner Tadpole's topic in The Lounge
I like Malwarebytes Anti-Malware, it works really well from my experiences. Also the Ghostery and Adblock extensions on Chrome help out. -
Sorry for the stupid question I'm about to ask, but how does one find the output log? My game doesn't seem to be producing one in the KSP folder like it usually would when the game crashes. I would assume because my game just stops loading parts completely, but is still trying to.
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I'm working with the .90 version of RO and I'm getting a very peculiar error whenever the game tries to load any file that has an SRB. When loading, the game will always freeze and cease to continue loading whenever it comes to a file from any mod that has SRB in it, anyone know how I could solve this? EDIT: Same goes with all parts from RLA Stockalike EDIT2: Same with ion engines
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Unsure of which visual pack to use...
CapCornsnack replied to flightmaster's topic in KSP1 Mods Discussions
I'm not so sure about using both at the same time, but I haven't tried it before. Personally, I prefer Astronomer's Visual packs, but they both offer different things. What I did is I tried out both and decided which I liked better, that is what I suggest doing. -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
CapCornsnack replied to pingopete's topic in KSP1 Mod Development
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WIP - Environmental Visual Enhancements Development
CapCornsnack replied to rbray89's topic in KSP1 Mod Development
Couple of things I've seen so far, sorry if you are just waiting to implement some of these and have not gotten around to them yet As stated by others, the dark side of kerbin is extremely bright Only Kerbin has coulds (I assume you are going to implement others later on as in the main mod) On the title screen Kerbin is seen without any clouds (Not sure if this is caused by the mod or not) The Mun is very bright when exposed to the light Clouds cast dark shadows (I see how this could be a new feature) I'm trying not to seem like I'm telling you to do something, sorry if it comes off that way. -
WIP - Environmental Visual Enhancements Development
CapCornsnack replied to rbray89's topic in KSP1 Mod Development
Looks fantastic so far -
http://imgur.com/a/xXha4#3