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Rjtaml

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    Edgy Kerbal

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  1. Just a quick question- I've developed several of my own locations in different areas and I desire to change the country and its country flag in the settings (because why not)- how can I do that? Is it possible to, or will it always be United Kerbin?
  2. Have you ever wondered if you can use the SLS and or Orion to get to the Mun or beyond? Well, now you CAN! Because with my NEW SLS and Orion, you can achieve your greatest dreams! Climb aboard the luxurious interior of the Orion capsule. Experience the true G-Force of liftoff. Feel- this isn't a ride.. But, in all seriousness, you really should. (In case you don't know, Orion and SLS are two new rocket and capsule designs currently being developed by NASA, and the flight test for Orion has already commenced.) Okay. This is my FIRST replica of something, so please give me feedback so I can hopefully work on better stuff. DOWNLOAD
  3. To install the mod move the Gamedata folder from the .zip file (or whatever you have) into the KSP folder. To move in the ships, take out the ships file from the .zip and put it in your KSP directory. And about the "hotkey", just assign the action groups in the settings to different keys, and put the "toggle engine" in the VAB to one of them. If you need further help, please look at these two articles from the wiki: http://wiki.kerbalspaceprogram.com/wiki/Mods http://wiki.kerbalspaceprogram.com/wiki/Action_groups
  4. Hey guys! Are you guys going to make a Ranger decoupler? I was just wondering because I can see that people will start complaining about the Ranger not being launched from the Launchpad like it was in Interstellar. Are those in the plans? Thanks!
  5. Hi, does anyone know how to add just the wormhole in the sun? I don't want all the extra stuff because my game crashes, I am currently using OpenGL mode but just trying to load on "detaileve1" it always crashes with the extra stuff. EDIT: ASTRONOMER PLZ COME BACK WE'RE ALL MISERABLE WITHOUT YOU
  6. I have been attempting to do that, but there are several problems, first, when I disable the layer mask for the blank texture as it says, it just displays the blank texture, not the Ascension like it's supposed to. Second, the move tool won't even allow me to move the text anymore for some reason. Third, instead of the text layer being black, it went gray.
  7. I was at Tampa running from the fair to watch the launch, it sucked that it didn't go off. Oh well, its scheduled for tomorrow at least.
  8. It worked! The Liberty finally got in! But, for some reason, there's a strange line in the heatshield.
  9. Still does NOT work, I did however get an image of it in the VAB.
  10. I can't quite take a screenshot as the cfg is too big, but I copied and pasted it into one big code thing. PART { // Kerbal Space Program - Part Config // Generated By KSP_Config Create (Script) // --- general parameters --- name = KSO_Cabin Liberty module = Part author = helldiver // --- asset parameters --- MODEL { model = KSO/Parts/commandkso texture = kerbin orbiter, KSO/Parts/altnames/ksoliberty } scale = 1 rescaleFactor = 1 // --- attach parameters --- // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z, Node Size node_stack_top = 0, 1.452106, -0.214849, 0, 1, 0, 1 node_stack_bottom = 0, -1.457823, 0, 0, -1, 0, 2 node_stack_avio = 0, 1.306785, 0.22087, 0, 1, 0, 1 node_stack_gear = 0.0, 0.5445755, 1.108044, 0, 0, 1, 1 // Tank mount node_stack_mount = 0, -1.4578, 1.2412, 0, 0, 1, 1 // --- editor parameters --- TechRequired = heavierRocketry entryCost = 9500 cost = 4500 category = Pods subcategory = 0 title = KSO Cockpit, Liberty manufacturer = VEG Design Group description = Built by a consortium of Kerbin's finest contractors, the Kerbin Shuttle Orbiter is a paradigm in spacecraft design. The KSO is unique in that its flight model together with its redundant flight management system solved a lot of the problems inherent in Kerbal shuttle launches. The KSO features a 1.5 meter cargo bay, polykarbonate composite construction, and a state of the art thermal protection system. The KSO's cockpit features the latest in glass cockpit multi-function displays, fly-by-wire control system linked to its state of the art flight management computer. The KSO's cabin has both a mission deck and crew deck with all amenities needed for extended orbital missions and accommodations for up to six kerbonauts. // --- standard part parameters --- mass = 3.25 dragModelType = default maximum_drag = 0.15 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 5 breakingForce = 45 breakingTorque = 80 maxTemp = 2900 fuelCrossFeed = True dragCoeff = 0.1 deflectionLiftCoeff = 1.85 // --- Custom parameters --- //stagingIcon = COMMAND_POD vesselType = Ship CrewCapacity = 6 INTERNAL { name = internalkso } MODULE { name = RasterPropMonitorComputer } MODULE { name = ModuleCommand minimumCrew = 1 } MODULE { name = ModuleAnimateGeneric animationName = Take001 startEventGUIName = Extend Ladder endEventGUIName = Retract Ladder toggleActionName = Toggle Extendable Ladder } // MODULE // { // name = FSanimateGeneric // animationLayer = 3 // animationName = cmdlights // startEventGUIName = Turn on cabin lights // endEventGUIName = Turn on cabin lights // toggleActionName = Toggle cabin lights // } MODULE { name = ModuleRCS thrusterTransformName = RCSthruster thrusterPower = 0.5 resourceName = MonoPropellant atmosphereCurve { key = 0 260 key = 1 100 } } MODULE { name = ModuleSAS } MODULE { name = ModuleReactionWheel PitchTorque = 10.545 YawTorque = 12 RollTorque = 10.545 RESOURCE { name = ElectricCharge rate = 1.05 } } MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Crew Report resetActionName = Discard Crew Report reviewActionName = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0 } MODULE { name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 2.0 }
  11. I saved the Liberty texture in the Altnames file, and I copied the commandcfg and renamed and fixed everything for the Liberty shuttle.
  12. So I followed the post, but when I saw the KSO Orbiter (I named Liberty), it was just the default Resolute texture. Idk why, it has everything right yet it does that. EDIT: Nope, that didn't work. Idk why, i have it set up the way it's supposed to be set up, but it won't change to the Liberty texture. The Liberty Texture is fine, its just the CFG file that's having an issue.
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