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JeffersonFlight

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  1. I know this has been reported recently and is most likely on my end but I'm also getting a few second freeze with the menu open. Trying to collect science or if a new event for science is found while the window is open it freezes for a few seconds. I'm on KSP 1.3 64bit Thank you for the wonderful mod it really is a must have. If i can resolve this issue it would be awesome
  2. I sure can, I'm going to install it now and run a test and will let you know the result after testing. Thank you again for all your work and I appreciate the reply! *EDIT* I have tested the latest beta for kerbal-konstructs and the state switching issue that resets open/closed bases has been resolved. Thank you for the awesome mod and fixing the issue so quickly. All issues seem resolved for me and again I'm on KSP 1.3 64bit
  3. I'm also having the issue of instance switching resetting the bases I have opened. I'm on KSP 1.3 64bit and I have tried starting a new save and the issue still resides. Other than that this is a really sick mod and I enjoy it a lot. Thanks for all the hard work on it.
  4. This is awesome. It was so cool to see the process of how this was made and it really gives a understanding to how much work truly goes into creating something like this. Thank you for all your work.
  5. I love you. I had been looking for this for a while with no luck. Thank you. - - - Updated - - - I love you. I had been looking for this for a while with no luck. Thank you. Thank you Pingopete for all the awesome work!
  6. Ya they are really broke currently, I hope a solution is found soon :\
  7. Sorry for the late response. Thank you for your reply and attempt to provide a solution, I tried looking for packs that might be interfering or any obvious problems but was unable to find any. The problem still persist.
  8. I'm sorry if this has been answered before, I have googled with no success. I apologize in advance if this has been asked. I'm having an issue with realism overhaul breaking the placement nodes of the Saturn V parts from the FASA pack. The heat shield appears inside the Command Pod and none of the nodes are correct. *EDIT* Picture include to show an example of the problem occurring. http://i.imgur.com/oyMCin7.jpg
  9. I think its a great looking part. Texturing is not really something I have mastered. I'm in the same boat as you really with texturing. I'm sure though someone will step up and help you create one or be able to make something for you. Here is a list of all the forum codes, search for album http://forum.kerbalspaceprogram.com/misc.php?do=bbcode
  10. Cool thanks for the information, nice find
  11. Could you maybe rephrase the question? I'm not sure exactly what you need help with. Also have you look at this thread here http://forum.kerbalspaceprogram.com/threads/94638 it contains allot of useful information on many aspects of modding in KSP
  12. Great stuff, personally I think that all stockalike parts need to have stock like textures. Looks great.
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