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KeyserSoze

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    Bottle Rocketeer
  1. Found out the reason for the kraken attack and the ships being locked to the world space was due to a bug in the Joint Reinforcement mod, which has since been patched and resolved. However, I'm still seeing a weird oscillation of roll torque - after reloading, the ship works fine for about 30 seconds, and then the roll torque gets applied again. EDIT: Looks like the problem lies somewhere in the Remote Tech dll library - disabling Remote Tech by renaming this file resolves the issue. I'll search their bug list to see what I can find!
  2. Any luck on this? I've got a lot of the same mods installed, namely mks, far, infernal robotics, module manager, and dmagic and am experiencing the same issue. It seems to happen when focusing on a vessel that has recently reached the SOI of a moon (tested plenty of times with Minmus) - and this may be unrelated, but I've also had the kraken strike when loading the same vessel, or possibly even corrupting the vessel to update it's velocity to 0.0m/s, lock all control and movement of the vessel, and put its trajectory such that there's a straight line from it to the closest celestial body. Did anyone narrow down where this is coming from?
  3. I'm having that same problem, although it seems to happen when I attach boosters to a 1.25m launch - it's a probe launcher, so no kerbals on it... if I take off the boosters, the problem doesn't exist. I've also tried different boosters and different decouplers to confirm it wasn't part related... I'll do some more testing; will update if I find anything else.
  4. I agree! I took a look at the source code, and it seems like it would take less than 20 characters to add that in - all of the necessary variables/values are already there. @FractalUK - thoughts? I'm happy to play around with it if you're busy, but I want to hear your idea on the change, as it definitely affects microwave power networks immensely!
  5. Quick question - is it intentional to not have waste heat production relative to the strength of the microwave power received? For instance - say I have a network of 200 GW around Kerbin, but I throttle the reception down to 20GW on a receiver. It appears that the waste heat production at this 20GW reception is no different than if it was at full reception. I took a glance at the code and it seems pretty easy to change the calculation, but I didn't want to play with it if it was intentional... Thoughts?
  6. Awesome implementation - thanks for your hard work! I wanted to mention - I tested this with the new StarSystems mod and it appears that the orbit of Kopernicus is not tied to Kerbol, but to Kerbol's location in the stock game. For instance- Kopernicus appears to orbit the black hole in the center of the universe(the stock location for Kerbol), whereby Kerbin orbits Kerbol, which orbits the black hole along with two other stars. It would be awesome if this mod was eventually compatible. Until then, however, it will be a fun challenge - it currently has an orbital velocity of 436 km/s!
  7. I tried integrating some experiments into a ship with the Mobile Processing Platform on it - noticed that "cleaning" the experiments didn't do anything - thoughts on integrating this? On that note - thanks for the work on this - code looks very clean and I've definitely enjoyed using the mod!
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