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Salawat

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    Curious George
  1. Howdy! Software Tester reporting in! Anything I can do to help y'all out? I looked through your latest on Github and I *think* I grok where you're at... Though I'm not sure what this "bump stop/sticky friction" is... Jargon?
  2. My apologies. Didn't realize the CKAN install was separately supported. I've lurked in the thread a long time, so must have missed that edit. Though I should also refine the description by saying that when I pulled down the master build, that was installed ye olde fashioned way. Package management is nice, but when stuff starts screwing up, that's the first thing I throw out. In the spirit of things, I'll double check with another straight from master pull of both the ModularFlightIntegrator and FAR. I understand how Herculean the task of supporting something like this is; I'm a QA by trade. Let me see if I can't get you a bit closer in the stack. EDIT: Ah hah! Found the issue. I'd done ye olde fashioned install for FAR, but the ModularFlightIntegrator .dll seems to have been the source of the issue. That's what I get for not verifying the dependencies fully. Remember folks, ALWAYS check your full dependency chain!
  3. Hey, ferram; think I found a good bug for ya. I'm using the latest version from CKAN, but I've also tested it from the latest code you've got posted on the master branch of GitHub. Symptoms: No body drag/lift. The wing based aerodynamics calculations appear to be working just fine, but the values of L and D reported in the FAR Flight Data interface is NaN in all instances that I launch a craft. I'm using 1.0.5. I've removed all mods with the exception of FerramAerospaceResearch and ModularFlightIntegrator on x64 linux. Repro steps: Go to either VAB or SPH. Grab an OKTO Probe Core. Slap some monoprop on it, and a bunch of Puff's (NOTE: the exact parts don't seem to be relevant; Wings/CtrlSurfaces will still work as wings/CtrlSurfaces, but parts that normally generate body lift seem to be effected[i.e. Mk2Spaceplane parts]) Launch Note that once on the launchpad/runway, if you enable the Flt Data through FAR interface, L/D and V*L\D should be 0.0000 Stage Once the vessel is in flight, L/D will register as NaN as will V*L/D If you enable the Aerodynamics overlay, there will be no increase in magnitude of either the Lift or Drag vectors, so it's not just the GUI reporting an uninitialized value while the calculations are still happening in the background. I've got the Player.log available if you'd like me to PM it to you. But I haven't been able to find any significant exceptions coming from the FAR stack, but something is clearly up here.
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