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JPLRepo

KSP Team
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Everything posted by JPLRepo

  1. That's not a log. It's a crash report. Although it says you only have 30% memory use. Have you tried running in 64 bit mode? And if so, Try providing the actual log file might help someone to help you.
  2. without a log file no one is going to be able to provide you much assistance.
  3. You're running out of memory. Try running the 64 bit version of KSP. IE: KSP_x64.exe
  4. You can't access the resources,etc for vessels that are on rails (packed). In that case you have to access/update the ProtoVessel.
  5. Sneak peek: Progress on adding the Observatory Facility to the SpaceCenter. this is by no means complete. It's a W.I.P.
  6. Lol. Thanks. Hadn't picked up on that. changed it.
  7. BahamutoD's VesselMover mod has a bug. When it spawns new Kerbals it is not changing the Type to Crew. that is why new crew that it spawns are getting lost/unknown status. Should raise that on the VesselMover thread as a bug.
  8. No. I have submitted a fix on github for TAC LS. You would have to ask @danfarnsy that question on the TAC LS thread.
  9. You can tell which version when you look at the output log. You should see something like this in the first few lines when you start KSP: Initialize engine version: 5.2.4f1 (98095704e6fe)
  10. It doesn't Freeze USI LS supplies or home/habitation. What DeepFreeze does is Freeze the Kerbals. This in turn means USI LS stops consuming supplies for them, and stops tracking their home/habitation values. when a Kerbal is Thawed in DeepFreeze USI LS will begin consuming supplies for them again and reset their home/habitation values to the current game time and these clocks will start ticking again in USI LS.
  11. Apoapsis and Periapsis are the correct generic terms as you have already answered above. As you have already pointed out Ge comes from Greek meaning from Earth and therefore not appropriate unless you are playing RSS mod. As is Apolune and Perilune appropriate for the Moon. I'm happy for it to stay as the generic terms in the case of the Kerbin system. That's my 2 cents anyway.
  12. So yes, I can confirm, DeepFreeze does not add "monsters" to the game. I can also confirm that yes: DeepFreeze *does* 'subdue' the animations for Kerbals that are inside Cryopods. If you didn't know. It does this to stop the Kerbals waving their hands around and clipping through the cryopods. Bet you didn't know that. I did play around last year some time with the idea of doing more than this with them (like when they are comatose if you use the more advanced settings - EC and temperature), but the challenge is that without the source Kerbal models and animations it's difficult. That being said, Kerbal Animation Suite has all the tools required to create animations. But it has some limitations, and one of those is that it currently does not work with the IVA Kerbal animations, which are completely different to how the EVA animations works (which it does support). I did do some work on getting it to work on IVA animations and did pass that info on. Then for a long time Kerbal Animation Suite kinda went into suspended animation - maybe it got DeepFreeze'd (sic). So I kind of dropped it altogether. But recently I see it got udpated again. So in *theory* it could be done. Making Kerbal monster animations. But that would take a lot of time, and unfortunately, I don't see it as a priority. If I had unlimited time, or if modding actually put food on the table for my family and paid the bills and mortgage then I'd be more than happy to. As it stands. I can't see 'monsters' in DeepFreeze any time soon.
  13. Without a log I have no way of knowing what the cause of your issue could be. Logs tell a lot. If you cannot help me to help you then I'm sorry. The OP contains instructions for how to report issues and how to get support. If you cannot follow them, I can't help you. I don't have enough free spare time to spend trying to second guess what your problem might be. EG: How did you install it? How do you know it is installed correctly? Is the DLL and parts loading correction (log would tell). And then there is this comment: You say the same thing happened to you with RPM, that would indicate to me something is wrong with your install or other mod issues. but without a log, I have no way of knowing. The second sentence makes no sense to me.
  14. A fix has been submitted for TAC LS to incorporate and publish a new version of TAC LS. https://github.com/KSP-RO/TacLifeSupport/pull/29
  15. OK, I can confirm this is an issue. When you freeze a kerbal you should see this in your log: Deleting Frozen crew member: <crewmembername> but I am not seeing that in your log, and that is why they still appear in TAC LS crew roster (they should be removed). But it looks like they are not being removed. I will have to investigate what is going on. EDIT: (Added issue on github for investigation) https://github.com/JPLRepo/DeepFreeze/issues/58
  16. You can contribute your tip to the Community loading screen tool tips that my new mod supports. @Deimos Rast is putting it together (still a work in progress)
  17. Sounds like a new issue, repeat of an old one. There won't be any quick fix hack. I'll investigate when I have time to find the issue and a fix will be introduced into this mod or TACLS if indeed it's a confirmed issue.
  18. I believe this article talks about other regions, age classifications, and certifications. But doesn't answer your specific questions.
  19. So there is an issue? My post was about the fact that you can't have two control from here points. For now you cannot 'control from here' on the rear port. This is not a bug. It's a stock limitation. But other than that The docking port works. This is low priority.
  20. You can write a mod to do it. It's completely doable. I do it on the IVA cameras in one of my mods. Doing it on the flight camera is the same (just get the right camera). But not near my PC for another 12 hours to look it up for you.
  21. I don't understand 'broken loading tips' how is that even possible. The stock ones are hard coded into the game. If you aren't seeing any at startup then your install is seriously not healthy.
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