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porkmanvi

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    Bottle Rocketeer
  1. If I'm currently using extra contracts and I've got a few contracts in progress from that mod, will it mess up my save if I delete Extra Contracts and replace it with Fine Print? Should I wait till I complete those before switching over to this mod?
  2. You're right on the GfxDevice error. I only checked the log after putting ksp in the background. I still get hangs when I mouseover the contract button, but it also does it after I've cancelled all rover contracts. Logs gave no clues to a problem. I'll start checking out other mods to see if I can find a culprit.
  3. Hmm, I'm running into trouble after accepting a Rover mission to chart Kerbin. The completion counter hangs at 37%, and anytime I mouseover the contract button in the top right, the game hangs for a few minutes. Checking the task manager, I see that the memory usage to KSP is going up with the cpu pegged to 50% (i.e. all of 1 core). After a few minutes it'll start working again, but by then it will have allocated anther 2-300k of RAM. Over the last hour of playing, I've got 1 GB extra memory allocated in this way. I checked KSP.log, and I get a bunch of 'Skipped frame because GfxDevice is in invalid state (device lost)' while it hangs. I hadn't seen any of these problems before starting to work on the rover contract, though I have had the mod installed for a few days (I just unlocked rovers today). Any ideas on what is going on for me?
  4. Possible bug: any change I make to the thrust limiter on a KW SRB doesn't have any effect (Globe, Titan -- I've checked them all). I also checked the stock SRBs and they all work as I expect. Anyone else have this problem?
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