Jump to content

Sarayakat

Members
  • Posts

    61
  • Joined

  • Last visited

Reputation

5 Neutral

Profile Information

  • About me
    Rocketry Enthusiast
  1. I like the new devnote format. Much more professional. Keep up the good work.
  2. You guys should head on over to Paradox forums to see how Devnotes are done because yours are pretty much the worst and most uninformative I have ever seen. At least you're consistent I suppose...
  3. I absolutely love this mod (especially with OPM). The new difficulty level feels perfect and the increase in scale on visuals is much more immersive than vanilla. Thank you very much for your work. EDIT: I am playing it in career mode with the changes made to contracts that someone suggested a few pages back. No probs encountered.
  4. There are some areas left blank (perhaps intentionally) in the file which is generating an error, but the log file seems to indicate that the error is some kind of bracket or space issue involving the the small solar panels. I don't know enough about it to spot more than the most obvious errors, hence my question. It was intended to be both helpful to the bug hunt and personally satisfactory as regards my own curiosity.
  5. Digging around in the forums I found this! http://forum.kerbalspaceprogram.com/threads/123655-Having-trouble-with-solar-panels#post1983265 sounds like your solar bug.
  6. Could the problem with the Eletrical.cfg error be the blank entry next to deployAnimationname = under the fuel cell entries?
  7. I also get the solar panel bugs. Love the mod though. Can't imagine playing without it.
  8. Bug Report: The Oscar series of fuel tanks all contain 18/22 fuel regardless of size and the repurposed mono radials that are supposed to have LFO report tanks full on the rightclick menu but not inflight or through mechjeb. testing with engines confirms no fuel present. Is this known? BTW, love this mod otherwise. Thank you for it. EDIT: nevermind. stockfuelpatch. my bad...
  9. Agreed. TACLS has had a greenhouse pending since I began playing KSP.
  10. Get TAC life support and the Munseeker mod. In combination with karbonite resource mining (for oxygen and water) these will do the trick. I edited munseeker to produce a bit more food specifically so that I could build self-sustaining bases.
  11. Umm, not to nitpick, but have you ever heard of the Persian Gulf and wondered how it got its name?
×
×
  • Create New...