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Goose273

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    Bottle Rocketeer
  1. How do you remove the 5 star experience mandatory for science mode? Cheers love this mod.
  2. This works in 1.04, its confirmed been using it a lot and love it. My fav mod since its inception.
  3. I noticed the game mechanics are funky when calculating terminal velocity on rockets. I added it to the MJ Vessel info and it keeps jumpin from values like 600m/s to 200m/s. This might be useful info. Cheers,
  4. Me as well this is one of my fav addons, such a great craft! Keep up the great work
  5. Happy holidays all, Interesting thread....hmmm.... I like the idea of visiting every celestial body as soon as you can following 1 Jan.
  6. [Request] Mod - Kerbal Training System Hi all, If there is a modder out there with the ability to code a mod that adds a feature to allow money or science to train kerbals. The training would increase their star experience by one level each time they are admitted to the training centre and would cost money most likely and a time requirement. Also, it would be great if there was an ability to train a kerbal to switch their specialty ie. scientist to pilot I think this would be a neat feature. Cheers,
  7. Look forward to the .90 version of this mod. This is one of my favorite mods and the first one I install when making a new career with new versions of KSP so I have accurate ribbons and experience data on all my kerbals. Thanks Nereid!
  8. Oops typo .90 Great, thanks Claw for the quick reply much appreciated. I'll give LordFjord's suggestion a go. Enjoy guys, love this update Cheers,
  9. Yay, it works great! Was hoping in sandbox you still get the chance to level up and give experience to the Kerbals you hire however. Perhaps this is a mod worthy note.
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