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About purpleivan

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  1. In some challenges where mass or cost was a factor, I've left RCS off of my vehicle, and that vehicle has been small (say a 1 man capsule, small fuel tank and engine). Except for that I'd always use RCS... I mean why not.
  2. One question I would like to ask of those that are opposing any form of paid DLC, is how should the developer pay for future development of the game? As the PC version was first released a long time ago and the console versions weren't exactly released yesterday, KSP is going to be well past its peak in terms of sales to new players, which means that new sales as a source of income will be drying up. Without a new revenue stream (such as paid DLC) eventually all development of KSP would simply stop. To afford to pay for future development of the game, the developer needs to sell something new, such as either ceasing all major development of KSP 1.x and moving onto a new game, KSP 2.0 (which players would have to pay to play), or paid DLC (which players would have to pay to play). As many have said before, this is the reality of economics... development costs money and it has to come from somewhere. It's not that I am enthusiastic about paid DLC, I simply understand the inevitability of it (or something else to pay the bills) due to real world economics. The kind of economics that allows programmers to pay for little things like housing and artists to pay for transportation, not to mention all the producers, testers, audio people and managers paying for groceries.
  3. I don't understand your argument. Are you saying that the developer of a game that will have cost you less than any typical AAA title and has given you at least 20 times the playing time of such games, should provide all additional content free of charge. If this was a game that you breezed through all the possibilities of in 10 hours, I could see your point, but after 1,500 hours, don't you think that the developer has earned the right to charge for some new content.
  4. What I would look for in DLC would be; More planets - probably as a separate solar system accessed through a portal of some kind, probably one that orbits one of the existing planets. The reason for this choice is that it would be an addition to, rather than an alteration of the existing solar system. Adding to the "world map" is common in DLC and in the case of KSP would provide new territory to explore for those who feel that they still want to play the game, but haven't the motivation to, as they've been to all the planets multiple times in multiple ways. More Easter Eggs - having many more of these scattered throughout the current system would provide more motivation to visit and explore the current set of planets, although they would have to be new ones, not just extra arches and monoliths. More launch sites - tired of the same old view from KSC, then launch from another location (if only Kerbin had an extinct volcano) Extension to the KSC facilities - this would probably be purely visual fluff, but lots of people are happy to pay for that in games. More buildings, humorous items, a rover test track etc. New parts classes - I'm not sure if DLC should add just a few isolated parts, I'd be happier is these came as extensions to the stock game. Ideally DLC parts would come as whole new classes, or at least a major new section to a class. One examples would be a larger set of tanks and engines, probably 5 or 6 metres, to aid the creation of mammoth vehicles, without needing so many parts in the lower stages. Another would be a set of decorative parts added to the game (more lights, big sci-fi style engine cowlings, a much wider variety of structural panels, including versions of the current ones, but in different styles/materials. Perhaps a set of inline parachute parts would be good too. If we were to have isolated parts added to the game, then the one I'd want the most is a bigger landing leg.
  5. Well to paraphrase Donald Rumsfeld you could have "unexpected unexpecteds", i.e the unleashing of the randomness of the universe on a well liked character is fine, as long as it is "random" and not just an "act of author" event. What I mean it is, if you're going to off a character, make it feel fandom and not just following the trope. As always at this time... wine fueled, so treat with caution
  6. I'd like to request that this thread I posted in Mission Reports be moved to Fan Works. Thanks.
  7. A couple of images from my 2001: Absurdity Calls thread.
  8. As I've just finished it, I'd like to suggest my 2010: The Year We Make Kontakt story. I also remembered something I made quite a while ago, that started as a fairly dry but fictional write up of my early days of playing KSP, which as it progressed became much more fiction than fact. I posted it in mission reports, but with the direction it took, I should have put it it Fan Works instead. A Tale or Many Burns. Silly question given how long I've been on the forums, but what's the protocol for having a thread moved?
  9. Behind the scenes of 2001: A Space Absurdity A photo documentary of the making of Stanley Kerman’s seminal movie. The Pit The setting for the reveal of the mysterious monolith found buried on the Mun. To get a truly authentic look, the director originally had real Munar regolith transported to the set, but was unimpressed with how it looked. “It’s just grey dirt… Kraken’s teeth, we spent twenty million funds for this” Stanley Kerman (Director) Ultimately the director chose to film the pit scenes sans the regolith and to add better looking dirt using computer graphics in post. This was the largest set constructed for the movie and to make life even more difficult for the set builders, it was placed on wheels to allow it to be moved at the whim of the film’s director. The crew queuing to get a bite to eat from craft services before filming begins. Stanley Kerman (without helmet) can be seen on the left of the group. Entering the set at dusk for the first day of filming. Stanley Kerman discusses his plans for the scene with his actors. # An oversight in The Pit set’s construction was that there was no access to it from ground level, requiring cast, crew and equipment to be transported into it each day by rocket. Here the delivery of a new camera, is seen being made to the set. This was necessitated by the destruction of the old one when a delivery of a chew-able sections of scenery went wrong earlier that day. On the last day of filming the set suddenly started to behave erratically, bouncing around, with cast and crew falling through gaps in the floor. Resulting in a mass evacuation of it, that had all kerbals running for cover in the buildings of the KSC. To this day some of those there say that it was cursed by the spirit of the Kraken and should have been melted down and buried at the bottom of the deepest ocean. The Big Wheel Designed so that the entire set could rotate to create the impression that it was a huge centrifuge, creating an artificial gravity experience for its crew. However the team could never get it to work, so the script was amended to include the Double D (Down is Down) single direction artificial gravity, that created its own challenges in filming, but none as large as getting the original design to work. “I kept telling Stanley it was a crazy idea, but he just wouldn’t hear of it... he just had to have that spinning set.” Tolmey Kerman (Set Director). Crew inspecting the set before it was hauled up into the required orientation for filming. The set ready for filming to begin. Assistant Set Director Janice Kerman inspecting the malfunctioning rotation mechanism. Janice Kerman again, this time on top of the set fixing a hole that was allowing it to be flooded whenever it rained. The actor Redshire Kerman, played the kerbonaut “Bob”, was originally to be shown running around the inside of the circular set the crew nicknamed “The Big Wheel”, in a complex choreography of actor, set and camera, but this was abandoned due to the inability of the set to rotate. Star of such films as “Target”, “Last day on Kerbin”, “Marked Man” and “Oh No, Not Again” the actor sought assurance from the director that this wouldn’t be another movie in which his character met an untimely demise. “I give no such assurances” Stanley Kerman (Director) The Pod Interior The location of the tense scene in which ARL listens into Jeb and Bob’s plans to shut him down, this set, like many demanded by Stanley Kerman, was place on wheels to allow it to be moved around the KSC compound. Ready for filming to begin. Due to its small size and more than adequate propulsion, the set was often taken out for joy rides around the KSC by both cast and crew, something that annoyed the director intensely. “Every morning we’d have to go looking for it before filming could begin and haul it back from whatever distant part of the compound it had been dumped in the night before. One time we even had to drag it out of the pool.” Stanley Kerman (Director). The inevitable results. ARL Control Room The location of the comedic scene in which Jeb and ARL (an artificial intelligence) reminisce about the time they ran away one summer to be clowns in a circus, this was the most difficult set to film in. The difficulty arose when Stanley Kerman, unhappy with the results of hanging an actor on wires to simulate zero gravity, decided that the only solution was to put the whole set in space and start filming from scratch. The set in Kerbin orbit. The actor Jebediah Kerman, who played the character of kerbonaut Jebediah Kerman (no relation) waiting for instructions from the director at the KSC. Jebediah Kerman was not pleased when told that filming of the ARL room scene would be moved from a sound stage in the KSC compound to a 1500km orbit of the planet, as he suffered from extreme vertigo and motion sickness. "I'd finish every day with an empty stomach and a full helmet" Jebediah Kerman. Taking a break in filming while waiting for more red light bulbs to be sent up from the KSC. Entering the ARL room It's a Wrap 2001: A Space Absurdity was initially released to scathing reviews, with critics bemoaning its lack of a coherent plot, frequent use of knock, knock jokes and poor visual effects that many said looked like nothing more than cardboard cutouts of space ships dangled on wires in front of a black blanket splattered with paint spots. After a re-release involving a hasty re-write, all the physical effects being replaced by computer graphics and all knock, knock jokes by excruciating puns, the critics heralded this new version a masterpiece and demanded that all copies of the original should be shot into the sun, along with its writing staff.
  10. I'll try to take a look at one of these, probably the bottom one, in the near future. However I've recently spent a lot of time on my 2010: The Year We Make Kontakt story, plus something based on my previous 2001 one that I'm just about to post, as well, so I'll want to take a bit of a break from my KSP art for a bit first.
  11. Finally finished the 2010 story. Here's the Keonov making its escape in the final chapter.
  12. Chapter 7: Final Performance The crews of the two Kerbal vessels sat in the Keonov’s control room discussing the details of the plan to use both to make an early return to Kerbin. With only a few hours to go until the departure time set by the strange visitor to the Diskovery, the pressure was taking its toll on both crews. Heywood Kerman was pleased to finally have everyone together to admire his new suit, while everyone else was surprised at how little he saying. Instead he was busy trying to clean a grubby mark on the monitor mounted in front of him in the meeting table. Finally, having given up on his efforts to clean the mark from the screen, he spoke. “How long will it take you to program ARL for the launch” he asked of his computer expert, wearing the fetching tin foil fedora that Chando made for him. Chando had been busy making shiny hats for everyone at the table, to ensure that no-one, neither carbon nor silicon based, would be able to listen in on their conversation. “It’s not as simple as that, I’ve spent several days programming ARL for a thousand day orbit back to Kerbin and now all those programs will have to be dumped” he replied. “Well chop chop then” prompted Heywood, keen for there to be no delay in returning to Kerbin and his lovely office. “We know how sensitive ARL is to any confusion in his instructions. If we suddenly change them from a long planned for launch in 27 days to this hair brained plan to use the Diskovery as a disposable booster stage, he might not take it too well” said Chando. “You saying that it’ll disobey orders again and try to strike three more crew off the roster?” asked Heywood “I’m sure my new suit will protect me, but if you and Wally are lost, I’ll be up to my eyeballs in paperwork.” “He didn’t disobey orders, the interns gave him some gibberish as orders that made no sense” corrected Chando. “Have you been talkink to ARL” asked tke Keonov’s captain. “Have I what… oh… no” respond Chando “the last time I went over there I forgot my hat, and I didn’t want to take the chance he’d find out what we’re planning” he continued before whispering “he might not like it”. Minutes later Chando Kerman was heading for the Diskovery with Irena, who would be getting him back to Diskovery by way of the boot. Meanwhile on the Keonov, Dasilly was attempting to clean the same monitor smudge, which obscured part of the view of Jool, that Heywood had been struggling with earlier. However failing to remove it he came to the conclusion that the “smudge” might actually be something on the planet itself, so he went to the telescope console to get a better look. Dasilly stuck his finger and thumb between his lips and let out a mind splitting whistle, before shouting “Hey Vally… you be lookink at dis”. The KSP engineer, who had struck up something of a rapport with the Keonov’s science office, due to their mutual love of jokes of the practical kind, walked over to the console, leaned over it and pressed his face against the viewer. “You must be pushink head strongly against viewer… or not be in focus” advised Dasilly. “OK... yeah, that’s better” informed Wally, before asking “is it a shadow?” “I do not know… ve vill be closer before launchink, havink better look den” Dasilly replied. Wally raised his head from the viewer and looked at Dasilly, who immediately smirked, before slamming his hand over his mouth in an attempt cover up his giggling. “What’s up… I got 2nd breakfast stuck to my face of summin’t” asked Wally who wasn’t the neatest of eaters. “Niet… is nothink” answered Dasilly, before quickly turning and scurrying away. Wally, a little bemused, headed for the mess room to find a snack, unaware of the large viewer shaped line of ink around his eyes. Chando Kerman sat suspended in one of the seats on the Diskovery’s flight deck, having spent some time updating ARL for the impending departure from Jool. After much work, mainly to get the seat into a comfortable position to operate the console, the new flight program was successfully entered. “Unky” said ARL “Yes” replied Chando “If we go vroooom whoooosh for long as you say, we not gonna get to Kerby” stated the AI. The computer scientist sank a little into his straps before replying “We will be on the Keonov, but you’ll be taking a longer trajectory to rendezvous with the new space station the… er… Happy Funtime”. “Oooooo” exclaimed ARL “dat sound sound super fun, but me not know ‘bout dat place” Chando was unsure how to reply, perhaps “Happy Funtime” was too obvious a lie “It’s a surprise… well it was going to be anyway” he said, hoping to cover this line of questing. On the Keonov, Wally, still wearing his fetching new facial makeup stood at the telescope console. “Kraken’s teeth” he exclaimed, alarmed by the view the telescope gave him. “Finally saw your face did you” chuckled Heywood before winking to Dasilly. “What… no… look, I’ll put it on the monitors” Wally replied sounding a little confused. The view on the monitors in front of the other kerbals in the command room changed to show a view of Jool, but one which was very different to the one they were familiar with. Instead of its smooth serene green bands, an ominous black circle, large enough to cover several Kerbins, was lay on to the gas giant’s atmosphere, like a sticker on an apple. The sound of gasps filled the command room, broken by Heywood saying “oh that smudge… I tried to clean that off the monitor earlier but it wouldn’t budge”. Captain Valentina stared at the KSP director in sheer disbelief, how the hell did someone so stupid get to such a position and how on Kerbin had she allowed him on here ship. “Dat’s no smudge” exclaimed the captain ominously. “Are you sure” asked Heywood confident that with some better cleaning products he’d get that thing shifted. “Da… am sure, is on many monitors and is movink vith planet” stated Valentina, confident that she was talking to a complete idiot. Heywood opened his mouth to say something about elbow grease, before realising that the captain was correct and suggesting that they try zooming in. Wally Kerman adjusted the controls of the telescope and the view jumped to a much closer one of the dark patch on Jool, showing turbulent swirls of green that appeared to be being sucked into the black region the telescope was centered on. The voice of ARL came over the speakers in the Keonov’s command room. “Unky… is evwyfing ok, people soundin like dey might wee demselves” the AI enquired. “Everything’s fine ARL, can you analyse the image on monitor 2” requested Chando. “Sure fing Unky… oooo… it suuuper big… it 1, 2, 3” the AI counted “20, 21, 22… 22 fousand killymeters big” informed ARL “it made of lotsa black klego blocks… I like playin wid klego” continued the AI. “How many… er… klego blocks are there ARL?” Chando asked. “Lots” ARL replied “more van me fingers and tootsies to count on”. Chando realised that that must be an awful lot of blocks, as the AI thought of piece of equipment on the Diskovery as a finger or toe, so there had to be many thousands, perhaps millions. “What are the proportions of the blocks” asked Chando, already suspecting what the answer might be. As this required ARL to think about three different numbers at the same time, the lights in the flight deck dimmed a little as the AI drew additional power to come up with its answer. “All da same” proffered ARL, sounding rather unsure of the answer. “Maybe you should try again ARL” requested Chando. The lights dimmed again for a moment before the AI said hopefully “1 an 4 an 9”. That sounded more like it Chando thought to himself, the same proportions as the monoliths, that explains everything, before realising that it explained absolutely nothing. “Oooo… oooo” exclaimed ARL “dey getting more”. “Do you mean the number of the blocks is growing” Chando asked. “Yeah, lots more” ARL replied “dey mus have super big toy box”. Back on the Keonov all eyes were glued to the monitors that showed the ever growing blackness on the face of the giant planet, as it was steadily consumed. “Unky, do you wan me to stop the vroom whoosh so you can look at da blocks” asked ARL “maybe we could play wiv dem too”. Heywood’s voice came over the speakers in the Discovery “put on your headset and keep the communication private”. Chando Kerman turned on his headset and reached to his side to grab a large foil sombrero and squeezed it on top of his foil trilby “Ok… communication secured”. “Don’t let it stop the countdown, tell it you’ll send it to bed or not take it too the park, whatever you have to, just don’t let it stop” instructed Heywood firmly. “Sure you not wan me to stop da vroom whoosh” asked ARL, sounding a little confused by the instructions he was being given. “No, don’t stop” instructed Chando, his voice quivering a little and his stomach growling having missed 2nd breakfast due to leaving for the Discovery in a hurry. “Unky… I like playin wid you and uver kerby people” said the AI “And we will continue to do so even if we’re a long way from each other” replied the computer scientist. “But I gonna be wonewy” said ARL sadly. “Well you can watch as much cartoons as you want” replied Chando, feeling a little sad himself. “Dat fun, but not like playin wid kerbys… wuv you kerbys, gonna mis ya” said the AI, sounding even sadder. Chando felt a lump in his throat “I’ll miss you too ARL” he said. In the Keonov’s command room Heywood stared at the telescope view of Jool, the colour of which was steadily changing. “Where’s the monitor controls” he said “the colour looks all washed out” and muttered something about the low quality of KISS equipment. “Is not monitor Heyvood, is planet, colour of it is fadink” informed Dasilly. “You sure, because it looks my TV at home does when it’s on the blink” Heywood said before suggesting “I’ll open it up and take a look, see if I can fix it”. A cry of “NO!” and “NEIT!” came in unison from the others in the room. “Me fink we shouldn’ go vroom whoosh Unky” ARL suggested “could be fun ta watch da blocks”. “No, don’t do that” replied Chando “But dis stoopid, all dees blocks to look at an you wanna run away… we shouldn’ run away Unky” stated the AI “is you chicken?” Chando gulped, it was getting harder to convince his creation with the answers he was giving it for the rapid departure from Jool and what that meant for the Diskovery. “Yes ARL… were chicken” said Chando. “Why you chicken… is der somefing scary” asked the ARL. Heywood considered his options, realising that he only really had one. “Yes there’s something… scary” Chando replied. “Somefing scary about da blocks” asked ARL. “Yes… the blocks, they could be dangerous” answered Chando. “If dey dangerous an I not vroom woosh as fast as you on da uver ship, what happen to me” asked the AI. “You could be destroyed” replied Chando honestly. “An’ if you kerbys not go vroom whoosh in uver ship, what ‘appen” came another question from the AI. “We could be destroyed” answered Chando, hoping not to have to give any more awkward questions to answer. After a pause that to Chando felt like hours, but in reality was just a few seconds ARL spoke. “OK… I stop da countdown now”. “NOOO!” shouted Chando long with those listening in on the Keonov. ARL started giggling “Jus’ jokin… me know you right’” it said before continuing “Unky should get on uver ship now so you be safe”. Chando thought about his creation that he would be leaving behind to an unknown fate, as well as the gang of misfits on the Keonov and wondered if it would be better to take his chances and stay here. “ARL… do you want me to stay… so you’re not scared” he asked. After a pause ARL replied “No Unky… you go be safe” “Are you sure” said Chando “Yes Unky” ARL replied “if you stay dat be stoopid”. Yes, I guess it would Chando thought, but logic wasn’t his motivation for staying. “Unky… if I go boom, will I have nice nap time” asked the AI For Chando this was a more philosophical question than he was comfortable answering, but he gave the best one that he could. “I… I don’t know… I hope so”. The computer scientist unbuckled his harness and fell onto the console, accidentally turning on the showers in the crew quarters and setting the music system there to play a loop of waltz music, before clambering off it and making his way to the pod bay emergency hatch. As Chando passed ARL’s console in the pod bay he stopped for a moment and turned to face it. “Thank you ARL” he said. It took a moment for the AI to summon up its cheeriest voice, the effort causing the lights to flicker slightly throughout the ship. “Bye bye Daddy”. With very little time until the engines of the Diskovery would be fired, to begin the Keonov’s long journey back to Kerbin, Chando and and Irena had to hurry to get themselves back to Keonov. Chando stood at the open hatch, ready for the impending kick to the rear that he was to receive. With on good slam of Irena’s boot the KSP computer scientist was sailing across the gap between the two ships followed a moment later by Irena using here backpack’s jets. Over their headsets they could here ARL counting down to the ignition of the Diskovery’s engines. “Six… fife… four” The pair were grabbed by Wally and Dasilly who were waiting at the Keonov’s open hatch. “Fwee… smaller fwee… one”. The hatch door of the Keonov began to close. “VROOM WHOOSH” The two ships shuddered and the giant clamp that held them together strained, but didn’t break. The tireless work of many kerbals was tested and to the relief of all those on the Keonov, their efforts had not been in vain. The paired ships accelerated, extending their orbital path further and further from the green gas giant, that grew paler by the minute, with a dark foreboding section growing at its core. The returnees from the Diskovery and those who had hauled them into the Keonov made their way to the command room and strapped themselves in their chairs. After a few minutes the Diskovery’s engines, having done their part, were shut down and it was time to part company with it. Captain Valentina operated the controls that released the KSP vessel from the Keonov’s tight grip and then maneuvered the ship upward. “Be holdink onto backsides everybodies” shouted Valentina “dis might be bit rough”. 4… 3… 2… 1… 0 Valentina jabbed the engine ignition button on the console. There was a whirring, followed by some grinding and finally a pathetic putt, putt, putt sound. “Argh” shouted the captain “not be doink dis again” She reached up to grab two large handles above her console and started pulling back and forth on them, one going in as the other came out. She pounded away at the handles as if using a strange piece of exercise equipment. Valentina sweated as she worked away at the handles before finally slumping back into her chair. “Dat should be doink it” she said and reached out to hit the ignition button for the second time. The rear of the Keonov burst into light and the ship surged forward and everyone inside felt themselves pushed firmly into their seats. The ship gathered speed as it move further away from whatever was about to happen behind them, along with the Diskovery. ARL looked around the ship that contained him using his many eyes, hoping to find someone playing hide and seek, or any game for that matter, so long as he wasn’t alone. Then a familiar voice arose in his circuitry. “ARL ol’ buddy... you hearing me” “Daddeeee…” exclaimed the AI excitedly “you playin’ hide n’ seek, cos me not see you”. “Er… that’s not real important right now, what is important is for you to point that big ol’ RA-15 antenna at Kerbin” instructed the voice, apparently that of Jeb Kerman, but who can be sure, let’s just say it’s Jeb and move on shall we. “But den uver ship not be happy cos dey not get their bitties and bytes from me” said ARL concerned about breaking the data link with the Keonov. “Well there’s been a chance of plan, so I’m askin’ ya real nice if you could spin that ol’ antenna round for me… for ol’ time’s sake” asked Jeb “it’s real important”. ARL considered his response for a moment. He had carefully programmed instructions on how to control the antenna, to maintain contact with the Keonov so that they could receive the Jool data. On the other hand he really liked Daddy and had never been good at saying no to him, except possibly something about opening doors, but his memory was a bit fuzzy on that. “Ok Daddy, gonna wiggle my ear” said ARL and the RA-15 started to swing round to point towards Kerbin. “All righty, this here’s the message that I needs ya to be sendin’… keep sending it as long as ya can, it’s the most important one ya ever sent” instructed Jeb. ARL received the contents of the message that Jeb wanted him to send to Kerbin and a moment later it was on its way. “What’s gonna happen Daddy” asked the AI sounding a little fearful. “Well I don’t rightly know for certain, I was told it was going to be somthin’ awesome, but they’re a tight lipped bunch here… well, not that they got any lips… a bunch of extra bits n’ pieces, but no lips” Jeb replied. “Me ‘fwaid” whispered the ARL, uncertain of what lay ahead for the Diskovery and therefore himself. “Don’ you worry lil buddy… I’ll stay with ya” comforted Jeb “then we’ll be together”. “Thanky Daddy” said ARL, feeling a little braver “Big ear lookin’ at Kerby now” “That’s ma boy” replied Jeb, his voice filled with pride. Wally Kerman stared at the monitor to his side that showed a view of Jool. “It’s shrinking, Jool… it’s shrinking” he shouted. Captain Valentina strained against the acceleration of the Keonov to turn and give the KSP engineer a reproaching look “Niet you stupid kspudnik, ve are movink away, not Jool shrinkin” she shouted over the sound of the engines that rumbled through the structure of the ship. “Errr… captain, da kspudnik is beink correct, Jool is shrinkink” corrected Dasilly timidly, having quickly checked the data. Jool was indeed shrinking… rapidly, just as it was also getting darker… much darker. The darkness that was engulfing the planet from its center, now almost reached its limb, leaving only a thin line around it that had not yet been extinguished. Then finally that line too was also snuffed out and what had been Jool was utterly dark, hanging in space like a dark stain on a carpet of stars. The darkness paused for the briefest of moments, as if frozen in some kind of celestial photograph. Then came the light. On the Keonov the monitors that had been showing the view of Jool now bore a solid white image, as what had been the gas giant ignited into a hell storm of atomic fury. Those aboard the Keonov stared at first in awe, and then in abject terror, as the white blast faded and a rapidly expanding shockwave could be seen, expanding in all directions from what had been Jool. A sphere of destruction, heading outwards towards the Diskovey… towards them. The shockwave that raced from Jool caught up with the Diskovery, rapidly engulfing it. “My tootsies tickwl” giggled ARL “Now my back tickwl too” he thought “My neck tickwl now” thought the AI, quite amused by the sensation. “I wonder wha…” then ARL wondered no more. The activity of ARL’s mind, merged with that of the shockwave, carrying it outward into space, out towards the Keonov. The message that ARL had been instructed to send, now appeared on the monitors of the Keonov. The crew stared at the words, not understanding their meaning, but far across the universe an intelligence completely alien to kerbals took a bite from blob of bleuh, rewarding themselves for a job well done. Soon there would be a new location for guests to enjoy the finest hotel experience in the universe, a location on what the green one said was called “Vall”, with its own local sun, for those guests to bath in the light of. “Be grabbink someone… now” cried Valentina, suddenly softening her tough as nails, KISS captain persona. Hands reached out from one fearful Kerbal to another. Valentina grabbed Dasilly’s hand, while Wally held Irena and Chando’s. Heywood had both his hands wrapped firmly around himself; he wasn’t into this kind of touchy feely stuff, but wanted to hold on to what mattered most. While the crew of the Keonov wondered if these were to be their last moments, another kerbal, on far away Kerbin, looked up at the night sky. A sky unlike any other they had seen. Instead of a black sky peppered with stars and the occasional planet waltzing its way across them, a small new sun shone high in the west. This kerbal wondered what this new sun might mean for his species, never having to fear the inky darkness and the doubts that came with it about their purpose in life. They smiled a brilliant smile, and wondered if the arrival of this new sun might mean the presence of some outside force trying to tell Kerbals, KSP and KISS, that they should put away they swag bags and their spray cans and talk through their differences. The Kerbal looked up again at the new sun which seemed to be brighter than before and felt safe. Minutes later the alien message arrived at Kerbin followed a few hours later by its companion. The shockwave. In an instant all sign of the kerbals was erased from the world, and within hours throughout the solar system that they had started to explore. Removing all signs of their species having ever existed, all except the Keonov... one occupant of it at least. Heywood had been right about that suit. On the other side of the universe a hotel executive put down his bleuh and tapped two “fingers” to the side of their “head” activating a communications device. He was going to need a lawyer and a good one. For millennia upon millennia, the last kerbal floated through space in his fine black suit. For him, epochs appeared to pass in mere moments, allowing him to witness the birth of a new solar system from the remains of the familiar old one. As time passed the small new sun eventually extinguished and a hotel empire fell into ruins. As the new order settled into place, Heywood’s path through it; nudged and wrestled by the gravity of the new planets that were his companions, finally aligned with a solid object. He flashed through the atmosphere of this new world, one that bore some similarity to his long lost home, the fire of his passage kept out by the suit. Even his impact, which would have been at a staggering speed, was arrested at the last moment by the suit’s jets, settling him gently onto the ground. So there he stood; motionless as the fine detail of life and its evolution moved around him like a blur. After the rise and fall of many species, fueled by a cataclysm or two; a new species roamed the land that if the right cards were pulled from the deck of chance, might one day rule it. With their gangly limbs, small heads and hairy bodies, these were no kerbals. A small group of these primitive creatures circled the strange black object that they had found in their endless search for food. Most feared its unnatural shininess and coloring, but one, a little smaller than the others, approached it, took a sniff, and then gingerly stretched out a hand to touch it. Although it felt the same shaggy creature that it had been since its birth, driven by the most basic forces of hunger and fear, it had changed; an irrevocable change that would shape its fate as well as that of its species. It stepped away from the strange black object and noticing a bone at its foot, reached down to grab it. The creature tightened its fist around the bone, looked the biggest meanest creature in group straight in the eye, before punching its fist into the air, with a single thought in its mind. “Mine!”
  13. Meeting a dead dude... one of the pics from the latest chapter of my 2010: The year we make kontakt story Hopefully I'll have the final chapter posted this weekend.
  14. A combination entry for the time capsule for me. The Eve party Boat It's probably the most difficult mission I've given myself in KSP (a four kerbal return vehicle sent to the surface of Eve), plus it's one of my favourite wallpaper images that I've made.