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gertorro

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  • About me
    Aerospace Engineer
  • Location
    Valencia, Spain
  1. Yep, I've changed it! it should work now
  2. Hi there! Some mates and I participated in this year's SpaceApps contest by NASA on the Jet Set Mars challenge. We focused on developing a complete solution for a Mars-suitable jetpack which included an exoskeleton and a custom HUD. It seems NASA liked it, because we are currently Top-5 on Best use of Hardware category. Aaaaaand, of course, we used KSP to simulate it! Here is the video: https://www.youtube.com/watch?v=fwtIp6Wt2hk The official NASA project page: https://2016.spaceappschallenge.org/challenges/tech/jet-set-mars/projects/mars-upv Our website: http://www.marsupv.com/ In our prototype, the helmet included a IMU to sense the orientation of the wearer's head. This information was then sent to KSP via a custom HID USB device the game interpreted as a joystick input. Besides the helmet movement, our prototype had two joysticks which enabled full use of KSP's EVA functionallity (and the prop-pack reacted moving the nozzles and illuminating) Hope you like it! Germán PS: if you want to see more, our github repo is on NASA's website. We are part of http://www.makersupv.com/, a student community on the Universitat Politècnica de València, Spain.
  3. Hey there! I'm having some issues with the contracts involving testing a part. Whenever I try to hit "Run Test" on the contextual menu of the part it does nothing! Furthermore, in the contract window the conditions to accomplish the contract (i.e: speed and altitude) appear unticked. Does anybody have this issue? I'm using the latest version (0.9) of ADIOS. Thanks in advance!
  4. Hi! It seems like your framework it's beeing used into the new release of B9 by Taverius . I've asked him the chances of having the extra nodes in the new parts disabled by default in order to make ship building easier but it seems (I've been reading your code) that Virgin Kalactic cannot do that at this moment. Have you thinked of adding this feature to your work? Thank you very much for making KSP even better than it is!
  5. Hi everyone! Have you considered to have the extra attachement nodes in the new parts deactivated by default? This will make building crafts so much easier! Also I would like to know if you have planned to move soon into x64 development. Thanks in advance!
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