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Phil deCube

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    Spacecraft Engineer
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    Australia

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  1. Ah! I see now what you mean about the "inexistant" pages. That's the reason I was having problems. I was clicking on those "inexistent" pages, instead of the other Delta V Map page. All sorted out now. Thanks!
  2. Hmm... weird. Thanks for checking. I had the same problem in version 1.10. I can fix it by removing Planet Wiki, so that's what I'll do. Cheers.
  3. G'day, I have a problem if I have both Community Delta V Map and Planet Wiki installed together. It seems like Planet Wiki takes the selection of "Kerbol" in Community Delta V Map and opens the Planet Wiki page instead of the Delta V Map. I have version 2:2.8 of the Map and version 1:4.1 of the Wiki. https://imgur.com/TBl9Hei
  4. Yeah, that seems to have done the trick. I tried a Nerv and several other common engines and got sound from all of them. Cheers and thanks.
  5. Here you go. I have CKAN, so this is a dump from that. Let me know if you can't open it. https://drive.google.com/file/d/11Gi0VEekpmz5M8foKveJQLYbRoYZDDQa/view?usp=sharing
  6. Thanks a lot. The mod really adds something to the game. It's so much prettier with your plumes. Cheers.
  7. I tried a terrier engine and it works ok. I removed Restock and it made no difference to Nerv engine's lack of sound.
  8. I've only tried the nuclear engines so far. I'll give another type a trial later on today (I'm at work). Yes, I do have Restock installed.
  9. Thanks for replying. I meant that the engine sounds that were there the day before yesterday, stopped after the update yesterday. Bit weird. I tried again just a minute ago and the engine sound is still missing. Standby, I'm going to try something... Yep. Removed Real Plume and configs. Engine sounds are back.
  10. G'day Zorg, CKAN installed this update today. Now I have now engine sounds. I've only tried Nerv nuclear engines so far. Bit strange?
  11. Looks great. Can't wait to try it. Downloading now.
  12. Ok. Thanks for the advice. Wouldn't it be easier, for everyone, if there were a switch in the mod? It was a request, by someone else, for an addition to the mod, not a request for how to go about doing it manually.
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