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Carsogen

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  1. YAW! HUGH! Good god! What is it good for? Absolutely nothing (except lateral axis attitude control)!
  2. Yeah it's a bit unnecessary in some situations but it would probably look a bit weird to have a perfectly flat bottom on the pod if you didn't put a shield on (The small pod can actually survive reentry from low kerbin orbit with no heatshield ) Cas.
  3. Thank YOU Squad! Resource easter egg prediction: The giant fuel tanks at KSC can be mined Not sure if this is as 'big' as the easter egg was said to be though. Cas. Edit: Also love the new lab/scientist roles!
  4. Sorry if I missed an explanation of this, but does the increased hiring cost apply if your Kerbals are on missions? For example is it the same if you have 20 Kerbals sitting in the space centre as if you have 20 in a Mun base? Cheers, Cas.
  5. You raised my hopes and dashed them quite expertly, sir! Bravo!
  6. Someone already mentioned here that time-warp is limited to computational limits and physics problems, and that Unity 5 may fix it. While it is true that it is based on computer limitations, the issue is in the finite nature of computers themselves, not the engine. Unfortunately this means that the issue will always be present, and that while unity 5 may help with many other things including physical time warp, 100,000 will most likely remain the limit. The only solutions I can think of are either mod it, run multiple missions with KAC or learn to love the space whale. All this is from the Squadcast with Max that someone mentioned before. Cas.
  7. Great work Speedy! Thanks for giving the challenge a go As for second chances, I once tried to make a "fly through a Mun arch at orbital speeds" challenge. If someone managed that without any extra tries I would go absolutely spaghetti. Said challenge was abandoned in the interests of sanity. And Kerbals. Manned missions were not the best for that... Cas.
  8. Burning at the Mun-rise while in low Kerbin orbit will get you an encounter, great for before maneuver nodes in career. Also like our real Moon, Laythe is tidally locked to Jool. Bonus: If you're in a spaceplane pinch, the KSC pool can be used as a loading dock Cas.
  9. Woops sorry! It showed up on the top of the challenge forum so I just assumed it was new Cas.
  10. My understating is that you can do everything however you want, the only limitation is that one your craft (SSTO, spaceplane etc.) is launched it cannot be relaunched or recovered. Cas.
  11. Bill is my experimental plane pilot, Bob is my backup commander for when Jeb is...well...preoccupied. Cas.
  12. Hi all, this is my completion of the challenge: The craft I used was a SSTO spaceplane named the "Shade" for its resemblance to an umbrella and is flown by Bilfrod Kerman. Here's the good part though: I used the KSC POOL as a loading dock! Yes that's right, forget mods (100% stock except for KER, RCS Build Aid and Cockpit Internals) and never mind having to balance planes that sit meters above the ground, now you can design a simple, 'flat' spaceplane and load it with cargo too! The space station to be constructed is the "Fully Reconfigurable Orbit 'N' Translation Experimental Research" or "FRONTIER" Station, which will be constructed in a 200km equatorial circular Kerbin orbit to prove the Shade's cargo carrying capacity and to sit just above the terrain detail lag line. FRONTIER Station consists of 6 modules and 6 crew members, each of which will be delivered by the Shade one module and crew member at a time. All up it has >16,000 electric charge, 1 science lab and uses panels for power so it complies with the challenge rules. Ground support vehicles: - 'Wombat' Fuel Tanker - Operated by Ground Crew Chief Hudson Kerman - 'Shuttle' Crew Transport - 'Flown' by Bilfrod's younger brother Mitfrod Kerman, who changed the name from the "Bug" and added a jet engine while jealous of his older brother for getting to fly the Shade. - 'Shark' dock loader - So named when Jeb evacuated KSC after seeing something "black and spiky" in the Administration Centre pool during testing. Each module and crew member while be introduced and described as it is put in space: Onwards! And there you have it! FRONTIER Station is ready and able to go on its secret true mission: To Minmus! May the threat of eternal space drifting spur Bill and his crew on to great discoveries! Scoring: -Modules: 6 -Mass (Before Minmus Trip): 17.3 -Kerbals: 6 -All Stock: 10 -Refuel: -5 -Bonus: *At discretion of OP, maybe if I smile really nicely? * -Total: 34.3 If there are any questions or requests for more info/images (or challenge checking by OP) just put up a comment and I'd be happy to elaborate on anything . Thanks OP for making such a cool challenge, it really inspired me to play a lot while in the middle of a bored spell Cheers! Cas.
  13. I considered pedals for yaw but it seemed to make more sense to put them for pitch because I don't have it on a joystick and the analog input of the pedals would give me greater pitch precision. so far I've got: staging, RCS toggle, SAS toggle (I never really use SAS momentary), gear, brakes. Just looking for one more button and to lock in the pitch/yaw/roll controls. Thanks for everyone's input! Cas. - - - Updated - - - I guess I could do yaw on the pedals, roll on the wheel and pitch on the paddles? Not sure which way is better. What about yaw on wheel, pitch in pedals, roll on paddles? Aahhhh so many options! Cas.
  14. Yeah staging definitely, unfortunately the buttons are just in two columns of 3 so no camera control I reckon one for RCS, one for SAS. I guess given the shortage of buttons the things I'm aiming to have are what an actual pilot would have, so no camera control or time warp, rather brakes, gear etc maybe? Cas.
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