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ccarlson

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  1. @AndyMt, I'm thrilled at the way you're approaching the development of this mod. I've been looking for a good example of how to use GitHub's project-management tools to argue for their use by my team, and you've just provided that example. (Additionally, the new features are exactly what I was hoping for. Thanks for that, too!)
  2. I didn't see that anybody had solved the issue with importing .craft files into Blender on a Mac (due to some unicode jankiness), but I've made some progress. What's currently working for me is the following: At the top of part_dict.py, add: import codecs Then, on the (new) line 87, change: f=open(os.path.join(path,cfg)) to: f=codecs.open(os.path.join(path,cfg),"r","utf-8") With that little change, I suddenly have my (poorly-designed) spacecraft imported into Blender! Now to learn Blender, and all its strange conventions...
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