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criverod1988

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    Curious George

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  1. I have a really strange bug and I have detected it is caused by this mod. With all other mods running everything works perfectly, but when I add this one, the bug appears. When I generate an EVA report while in space near Kerbin, if Kerbalism mod is running the report does not depend on the biome below the ship. That means I can get the science of just one EVA report, instead of one per biome. Without that science my career is stuck. In this image you can see the EVA report does not mention the biome as usual: I'm using all this mods: KSP: 1.1 (Win32) - Unity: 5.2.4f1 - OS: Windows 10 (10.0.0) 64bit Flight Manager for Reusable Stages [FMRS] - 1.0.1 Kerbal Attachment System - 0.5.6.7 Kerbal Engineer Redux - 1.1.0.2 Kerbal Inventory System - 1.2.7.6 KSP-AVC Plugin - 1.1.6.1 Docking Port Alignment Indicator - 6.3 Kerbal Planetary Base Systems - 1.0.8 SCANsat - 1.1.6 StageRecovery - 1.6.4.1 Kerbal Alarm Clock - 3.6 Kerbalism MechJeb2 Any idea what's happening?
  2. I started a new career on KSP 1.1 using the following mods: KSP: 1.1 (Win32) - Unity: 5.2.4f1 - OS: Windows 10 (10.0.0) 64bit Flight Manager for Reusable Stages [FMRS] - 1.0.1 Kerbal Attachment System - 0.5.6.7 Kerbal Engineer Redux - 1.1.0.2 Kerbal Inventory System - 1.2.7.6 KSP-AVC Plugin - 1.1.6.1 Docking Port Alignment Indicator - 6.3 Kerbal Planetary Base Systems - 1.0.8 SCANsat - 1.1.6 StageRecovery - 1.6.4.1 Kerbal Alarm Clock - 3.6 Kerbalism MechJeb2 While in space low over Kerbin, over water biome, I did an EVA and got an EVA report. I didn't notice anything strange. I did it again in the following mission, over grasslands biome, but got no science for it. I tried again in different biomes with the same result. This is a big obstacle to get science and unlock new parts. I have checked description of all installed mods, but apparently none of them change anything about this. Do you have any idea where could the problem be? EDIT As you see in this image, the report result does not mention the biome. UPDATE I have detected the bug disappears if I uninstall Kerbalism mod. I have already posted this bug in the thread of the mod.
  3. It just happened again! This time I have noticed something that might help. The problem is apparently not that the apoapsis is increasing, but the center of the orbit is moving. This makes the center of the orbit not matching the center of Kerbin, increasing apoapsis and decreasing periapsis at the same time. This is the log: https://dl.dropboxusercontent.com/u/31996699/output_log.txt Note: I added the alarm clock mod afer the first post.
  4. KSP: 0.25 Windows 8 - 64 Bit Mods installed: Kerbal Engineer MechJeb2 StationScience EnvironmentalVisualEnhancements Problem: I have suffered this bug three times with completely different ships. A few seconds after reaching orbit, the apoapsis starts increasing really fast, achieving an escape trajectory in about a minute. The engines and RCS are shutdown, there is no fuel consumption. The ship just accelerates without any apparent reason. I cannot increase time compression, because the game considers the ship is accelerating. Using the engines doesn't seem to have any effect. If I wait enough, sometimes some pieces of the ship break apart. In other cases the whole ship explodes. In two of the cases I experienced another bug with the same ships. I stayed many minutes in the launch pad to wait a station to fly over. Then, after first stage ignition, there was no lift off. The ship just stayed in the platform until fuel ran out. I reverted the flight to launch and started ignition inmediately, achieving an easy lift off, but after reaching orbit, the former apoapsis-increasing bug appeared. There is obviously a connection between both bugs, because I have never seen one without the other. Reproduction steps: This is the last ship with which I experienced both bugs: https://dl.dropboxusercontent.com/u/31996699/Station%20Resupply.craft 1) Wait an hour in the launch pad and then start ignition with full throttle. It will stay in the launch pad. 2) Revert flight to launch. 3) Lift off inmediately and reach a 75km orbit using MechJeb. 4) Wait a few seconds until the apoapsis starts increasing. Note: I have just followed this steps and I was able to succesfully dock with the station. I assume the cause of the bug is not the ship, but something that is solved reseting the game. Anyway, if someone could give me any clue to avoid this happening again, I would be really thankful.
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