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About eddiew

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    the one with the ears
  1. FINALLY got an explore contract that wasn't a moon of Mars (which have both been visited already...) Mariner is basically a carbon copy of the initial Triking probe to Mars, including the data-return capsule to bring those lovely materials studies back home. Mission control did consider a probe lander (plander?) but... the surface is such an unknown below the clouds that it was decided to wait for the radar maps and orbital data. Which it turns out are really slow work, what with this planet's incredibly long rotational period... Launching from Earth as Mariner arrived at Venus, Takei Kerman arrived at Mars before the Venusian maps were complete With Aries Station in an equatorial orbit around Mars, its old-school lander has visited all the biomes it can tackle. Cue the Aries Lander II, with room for two crew, and towing a rover designed to allow excursions to the elusive spots within a few degrees of the equator The original lander is moved away under remote control and parked in a nearby orbit. Spoiler: the wheels all broke during warp. We have no idea how. Fortunately Doohan Kerman was able to repair them on arrival... and thus earned her spot on the next landing. It would be bad to lose a wheel on the surface, so we won't risk it. Also, another leaked photo from the testing range...
  2. Sorry, not KSP'd all weekend, missed the question ^^; Wheels are Kerbal Foundries, I moved the tiny and small sets down a tech node to make them a bit more accessible in my excessively-hard tech tree. Because wheels aren't rocket science. Chassis is simply a girder with some .625m batteries, SAS and probe cores sunk into it so that the impact points are all 80m/s. Minus the drill experiment on the front. And the docking port jr on top. Actually, it would be best not to roll this rover... More pics will happen when the mission happens Holy kow, I thought I was the only person who ever sat through the 1972 Russian version of that (It was better than the sequel... a bit slow and art-house, but very atmospheric.)
  3. It would be a sssshame if something were to happen to it...
  4. I think your problem is that you're trying to take a world-in-hand perspective and turn it into viewer-in-world. Most likely you'd have to tear into the sourcecode at a very low level to change the camera mechanics, and without that, the VR experience is a horrible contradiction of head movements that don't connect to the way the scene shifts - or head movements that get ignored because there is no sane translation of "look left". If you did solve the camera issue, there would be the question of "why do I want to look away from my vessel?" The easy rotation around the ship is now multiple steps of turn head, teleport, look back to see if I'm at the correct angle, repeat. It becomes cumbersome to find the correct viewpoint, and seems unlikely to deliver an experience you'd want. My feeling is that visual immersion for KSP is better provided by a large monitor than by a VR headset. Most VR games are either planned to be VR, or were fundamentally first person and therefore easily adapted. Skyrim, for instance, works very well as a VR concept because you were always a viewer within the world. Diablo III however... who would ask for that in VR?
  5. Better answer than many How do you choose where to set the camera, given that you can't just stick to the floor? How does this work vessels in flight?
  6. All you have to do is realise that you play KSP for the experience of playing KSP, not for the sake of reaching an arbitrary destination that nobody else cares about. When you start to play for the process of playing, you will never cheat again
  7. Question 1 for KSP in VR: you are in the VAB, looking at a rocket you are building. You turn your head to the right. What is the correct thing for the game to show you and what value is added by it being VR? (I agree with Red Iron Crown above, I can't read your question in its current format so I've assumed it's yet another thread about VR in KSP. There are many.)
  8. Planned to invade Mars with a tripod. (Yeah, I'm running out of equatorial biomes, but there are some just a few km north and south that a rover could get to.)
  9. Doesn't help you @drtedastro, but ScanSat works for me in this pack... There's nothing inherent to SSRSS that prevents ScanSat working.
  10. Stop NOT launching 64 bit Those issues are long fixed, you're safer in 64 now.
  11. Kelley Kerman discovered that Phobos and Deimos appear to traverse the sky in opposite directions... (Deimos is the very tiny dot that looks like a graphics glitch but isn't.) Phobos is just close enough that it's orbital period is less than a martian day, such that it rises in the west (ish) but Deimos is much further out and follows the sun. They're more or less in-plane with each other, and as such you get regular crossovers. At least in Stock Scale RSS, not sure about full size
  12. Is that Mars or Titan @The-Doctor?
  13. Realising that there's rather a lot of fuel onboard Aries Station, a new mission to explore the martian moons is approved. Transfer to Deimos is performed at the equatorial AN, thus avoiding the massive plane change in low orbit. The sum total of around 650m/s is negligible compared to the lander's full load of 2700, and it turns out that precisely no m/s are required to actually land once the tiny deorbit burn has been executed. By the second bounce, Shatner snaps and engages the RCS to attach the lander to the surface. Even deploying the flag nearly sends Shatner back into orbit. We're not entirely sure how this rock holds itself together...
  14. Wherever Shatner Kerman goes... Nimoy is sure to follow. Because someone has to go and do the job properly. In retrospect, mission control rather wishes they had sent at least one additional pilot, but Doohan manages to jerry-rig a remote controller to allow Shatner to take the lander down even with a nerdy scientist like Nimoy in the seat. Happily, Nimoy is more patient than Shatner, and doesn't object to sitting out the night for the sake of science, gathering data about minimum temperatures, pressures, and how the hunger pangs are affecting him.