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Zeroroller

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    Curious George

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  1. It is funny you link the APU as I'm just ordered a Mini ITX AM4 board from newegg yesteday. I"m building a Ryzen 3 2200g system in a small suitcase for mobility to test how far I can press the APU. From the test videos I've seen it can do some unexpected heavy lifting on a low budget and allows you to save money to upgrade down the line.
  2. If I can help: I've been able to play on 8 GB without to much issue, while my main drive is an SSD. I will look through that link and see if i can maximize the price/performance ratio a bit as most of my saved builds are on US sites.
  3. I'm curious if anyone has had an issue where kerbals become KIA when switching between vessels? For reference the only mods are latest and greatest Kerbalim and KIS/KAS. I'm still going to do another clean install with just Kerbalism and attempt to recreate the situation but wanted to put it out and see if anyone has had the same issue, Thanks and great mod. This is a must have MOD.
  4. Very cool that you want to get him a PC, I just sent you a message! Have a great day.
  5. ***EDIT: will post on github, please ignore***By chance or through modification of the kerbalism files, has anyone found a way to bypass the time-warp bug of vessels (especially bases) having all their EC drained? What I've done so far is enable the infinite electricity cheat when I know I have huge time warps but figured there was a config i could play around with to make it work? On a side note, there are times when I get frustrated with the little things, but I will tell you I CANNOT stand playing KSP WITHOUT Kerbalism. It is just a whole other level. I'm sure working on a mod this game changing might be a huge tasking but keep up the great work!
  6. Thought sspx had not been/still isn't supported? Was there supposed to be support for it in the latest build?
  7. It does have ways to generate water from chemical reactions as well as from ore as well. the atmospheric filters nitrogen as also. This game comes with everything you need to generate your own resources once you are all set up. As far as trying it out, why not have a game file separate from your current one, that way if you do not enjoy it, you can always just delete it. Good luck
  8. Will report back with results! Thanks for this! EDIT: this version worked like a charm, thanks again! freaking love this mod....now if simple construction mod would update that would be...amazing.
  9. Thanks for taking over Kerbalism, to anyone: I'm on KSP 1.4.2 with the appropriate kerbalism mod version and I think I might just be going crazy, but when the icon says to "middle-click" I click on the mouse wheel and nothing happens. I've confirmed that the function works out side of the game, but is there a key mapping for this mod or am I just using the wrong button? Thanks!
  10. Well, that would explain so much. Thanks!
  11. Awesome mod! If i change the science setting to false, will that use the vanilla science mechanic? I see the description in the settings.cfg but just wanted to ask, thank you.
  12. Sorry, I hadn't realized I made an entire thread, but intended to add into that mod's thread. Will delete, thanks.
  13. Great! Thank you so much! So I see how I can modify the isru, but what about making a container for each? Copy from abother tank part and rename /change? Thanks.
  14. I had the same issue, I use the standard solar system but when decoupling the lander the relays act like they have no signal. When I do know is check relay via the link line and then immediately switch to the lander and continue. Hope that helps.
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