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Red Iron Crown

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Everything posted by Red Iron Crown

  1. Nope. @Dman979, he seems to be the latest reply on 50% of the forum games.
  2. Make it cartoony, so it's funny when they run out of life support and their heads swell up like balloons and pop. It's like anything else in the game, you get burned a few times and learn from it. I don't think dumbing down is the answer.
  3. I really hope life support is implemented. It's an embarrassingly large omission for a space game that purports to have any degree of realism; it was silly to leave it out of the first game and would be just as silly to leave it out of the second. It's one of the core challenges of crewed spaceflight, and would serve to make uncrewed missions more worthwhile. It would make high energy transfers useful for emergency resupply or just to reduce life support requirements. Doesn't need to be complicated. One supply resource, one waste resource, with high mass recyclers to make bases and stations self sufficient if that's your thing. And yes, kerbals should die if they run out of life support. I don't get why we're suddenly squeamish about dying kerbals after all the explosive dismemberment we've all done.
  4. Looks like you don't have the slightest understanding of what fraud is. KSP1 and the DLCs are sold as is with no guarantee of future support or development, this is stated explicitly and has been since the very first for-pay version was released. Nothing has been taken from anyone by the announcement of KSP2. You still have exactly the same things you paid for the day before the announcement was made. Using revenue from an existing product to fund development of a new product is business as usual. How did you think such things worked?
  5. Have you worked with chained constrained rigidbodies? Multithreaded physics works really well when you have large numbers of independent single collider objects, especially if they're primitives. Link a bunch of colliders together and put limits on the joints and suddenly most of your calcs are dependent on the results of others and the thread management overhead kills performance. Not all physics are created equal.
  6. If they're still using chained constrained rigidbodies to model craft I would not be optimistic about multithreading the physics calcs for a single vessel. Some problems thread well, others don't. It's not just a matter of flicking the multithreaded switch when compiling.
  7. I don't understand why people would think this.
  8. Wonderful news, I fully expected a sequel once T2 bought the IP. Trailer looks amazing. I like the colonization stuff, am leery of interstellar, and don't care about multiplayer beyond curiosity about which compromise is used for timewarp. Mixed feelings about Squad being shown the door, but then there's not a lot of old school Squad people left. I almost always wait for sales for my games but I'm pretty sure this will be a near day zero buy for me. Also nice to see @AmpsterMan in a thread, hi stranger!
  9. Don't inflict your lack of imagination on others. I can imagine a number of scenarios where FBW functioning correctly in reversed flight would be desirable, the simplest of which is landing a tail-sitter VTOL. There are real aircraft prototypes designed to function so.
  10. PayPal is the payment method, not the entity with whom the transaction is being made. You could as easily argue that Visa or Mastercard are the "anonymous entity" for that type of purchase. What you think should or shouldn't be required doesn't matter, the governing rules of the jurisdiction do. I work in finance and I can tell you that anti-money laundering regulations are incredibly strict, and online transactions with anonymous entities are a huge no-no because they're so untraceable. That's not to say such laws are compatible with GDPR, I've come across some instances where a company faces contradictory laws where there's no path that doesn't result in noncompliance. In such cases they usually choose to honor the laws that are more likely to be investigated/prosecuted. Please note here that I'm not speaking in any official capacity for Squad or anyone else, just sharing my experience and opinion.
  11. Steam and (I think) GoG collect that same information. Name, address and phone number are well established as acceptable required information to complete an online transaction, a GDPR complaint would likely be dismissed out of hand. Companies are reluctant to do online business with anonymous entities, in some jurisdictions its explicitly forbidden for money laundering prevention.
  12. I'm not sure there is an easy answer to this. It's not that people don't write stuff that irritates or annoys me, that is for sure. But in using the ignore feature on other, more vitriolic fora I've discovered that I always end up unhiding whatever it is they post anyway. So I don't bother anymore, I just keep a mental list of people that aren't worth engaging. Part of it as well is that I have a job that requires me to be diplomatic to people when they're being rude or even lying to my face, that quickly crushed any hotheaded tendencies I might have. Chronologically I'm in my early 40s, but I'm a kid at heart. "Immature" posts don't bother me at all, I'd say I enjoy a good meme as much as the next guy. I'm a parent too so I'm pretty regularly exposed to childish mentalities and interests, I could see such things being more an irritant if I weren't.
  13. They could crowdfund it, after successful funding release it for free to all KSP users. An amusing thought is imagining the vitriol if they developed multiplayer and funded it by monthly subscription for online access.
  14. Ah, so not a gravity assist at all, just dropping to low Eve orbit for better Oberth effect.
  15. What do you mean by this? Gilly doesn't have the mass to do a meaningful gravity assist, and Eve is only useful for interplanetary assists.
  16. Interesting video on social media: I wonder what the interface for moving the parts is like?
  17. Speak for yourself. I don't think it's hyperbolic to say that robotics will be the biggest improvement in craft construction since editor gizmos were added. Seeing as a major part of KSP's appeal is its incredibly flexible construction mechanics, this is definitely a Big Deal. I'm hyped for this update, in a way I haven't been since maybe 1.1. If there's no train for me to board I may just run along the tracks at hype speed.
  18. I feel the same, and I'm at a point in my life where $15 is not that big a deal. So I'll gift it to a friend or two, that way I get to vote with my wallet and someone for whom $15 is a bigger deal gets to play it.
  19. You're entitled to your opinion, no matter how wrong it is.
  20. Good job, Squad. It's been a long time since an announcement about KSP has gotten me as excited as this one has. The new features look great, but more importantly this DLC demonstrates a real commitment to continued development of the game. After the Take Two changeover there was a lot of concern about unscrupulous monetization of the game via low effort DLCs, I'm relieved to see that real value will be delivered for the DLC money. Making History was... OK I guess, but it felt like a parts pack and the Mission Builder thing just never resonated with me. This one, however, has features I've long desired. Kudos as well for keeping your promise to the early supporters of the game regarding free expansions; a part of me expected that to fall by the wayside under new management. I think I'll gift the DLC to a couple of my friends who didn't make the cutoff like I did. It's also wonderful to see the Squad people answering questions and participating in the community in this thread, feels like 2012 in here. Also: This thread has all the usual suspects: "Mods do this already/better" "This should be free/it's too expensive" "These parts/textures are ugly" "Why new features when bugs still exist?" Don't mind the haters. I expect the Hype Train will reach new highs with this release.
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