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rodrigoelp

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Everything posted by rodrigoelp

  1. I got my 1.0.5 saved as well and I play it every now and then, same reason as everybody else waiting for some mods to be updated. But I am also playing 1.1.2
  2. The good thing about Moho is that all my probes can be called mohitos
  3. Depends what do you want to send up and how high. You can buy some balloon for $30 to $70... on these ones you could attach a Go Pro and a GPS beacon. The super high altitude balloon will lift up to 1.2kg and can cost $200 to $300, to these ones you could attach a camera, a raspberry pi to log a lot more stuff and a GPS beacon... I've seen good kits go for $700 to $800 (I don't think a kit would/will include the camera). You will also need some helium, but that is purchased on any party shop (the problem I have with this is that the helium is all lost from our planet) @FishInferno should be able to confirm some of this
  4. The camera wasn't pointing on the right direction... all you can see is the latex of the balloon as the ground seems closer and closer
  5. Is that your video? looks pretty interesting although I am confused... What has the Jetstream I has to do with this one? In any case, a while ago a friend of mine prepared a balloon to launch his Nexus 4. On the day of the launch I couldn't go, but my friend basically told me an eagle swoop by and popped the balloon as it was going up... we haven't tried since then.
  6. @kunok You will still need a lot of hydrogen just to produce small quantities of tritium in a stellarator wendelstein 7-x. I got lost: why were we talking about nuclear fusion? As a mechanism to produce hydrogen from on the atmospheric gases?
  7. You would need to do fission (which splits the atoms). Lithium tends to be the byproduct of deuterium and tritium (the main product is helium). You could in theory in a stellarator (or tokamak reactor) absorb a neutron from deuterium plasma, the radical will create tritium by interaction with lithium, but you will need hydrogen to begin with to create this nuclear reaction.
  8. Because building cities floating on the clouds of a planet that is literally an inferno, with corrosive rain and poisonous environment is mental, because in order to build said cities you need to bring almost every single building material from your home planet as you can not descent to pick up new materials. Any kind of presence would have to be for bridging purposes to a different celestial body.
  9. Quite possibly she was added to the home screen as an after thought and was cheap to add her on that screen without any other animation? I mean, I do get your point, it looks as if she was abandoned by the rest of the team and it could be nicer if she is on mun, laying on a chair having sun... sort of like chilling out.
  10. In reality I would like to get planet shine... the game looks nicer with it.
  11. And little wizards running around to the academy...
  12. That is my point exactly... Harvesting ice/minerals from asteroids around venus or bringing something from Ceres/Vespa would be a lot more feasible than having to get close to Jupiter... Plus some of its moons sit right in the Van Allen radiation belts which would be deadly for us. Earth is an almost perfectly close loop, and we aren't running out of water even though the population has grown to be billions. The problem we are facing here at the moment is the massive wastage. Again, harvesting near venus objects would be a more suitable idea. Any colony on venus would have to be temporary anyway.
  13. Hi @Nils277, honestly I don't know how or what to call it but I am going to try to describe what I build in order to take some of this modules to space. At the top I take a TVR-200L Stack Bi-Adapter to fit in two modules on each side, just between to two attachment points I tend to add another attachment point to connect to it one or more "M-Beam 200 I-Beam" (enough to fit the modules at the end of this there is some kind of adapter to the airstream protective shell (most of the time is the super big 3.75mts). Obviously this takes several minutes to build properly and then it comes the balancing issues... that I connected one greenhouse on a side, and a lab on the other but the weight isn't exactly right (different issue). Ideally there should be one part that allows you to take two modules into space (leave the weight balancing to the user, that's fine) and this part should look like it fits with the other parts and that is structurally sane. I get annoyed when I see the beam clipping a bit through any of the modules to the sticky tape it all with structs to the beam, the protective shell and the top so the engine calculates everything as a single block (or sorts). Do I explain myself?
  14. @ThatGuyWithALongUsername I am giving you a like just for your user name.... and the pic.
  15. Messenger found ice on Mercury... distance to the sun does not indicate certain elements will be missing. In the case of Venus the magnetic field is quite important to keep its elements from escaping the planet (unless of course you have those cloud cities completely sealed as the radiation and intensity of the sun will breakaway bonds between elements (the water will literally break apart and the oxygen will try to recombine with something with stronger bonds... like carbon). Assuming we develop a robotic probe that is impervious to the massive radiation Jupiter generates, you could do something similar to what you suggest to collect it (also assuming you have an extremely elliptical orbit, because the hydrogen it tightly packed at 430km is around 0.4bars, at the surface of Mars, you would be exposed to 0.3bars) which means you would be exposed to a lot of heat just to maintain some kind of orbital velocity. Any kind of population on Venus will have to recycle most if not all the water they have and protect it dearly... it may sound more beneficial then to build a space station around Venus with proper shielding from the sun to extract and establish a colony around it.
  16. @todofwar if you really are thinking on terraforming venus you will need to do something a tad more drastic... Quite possibly redirecting every NVO (near venus objects) and crash it into the planet. Venus should be able to take heavy blows given its incredibly dense atmosphere (heavy, but not destructive)... Something similar to what happen here on Earth during the late heavy bombardment. That way you could hope to reignite venus core, recreating its magnetosphere (preventing the new hydrogen from escaping the planet) and giving it enough change to all of it to recombine with other elements such as oxygen and carbon to create water and organic compounds. Sucking hydrogen from Jupiter is not possible with some kind of super long straw as the vacuum you need to create has to be greater than the gravitational pull from the planet... which is pretty strong... this is assuming of course that the straw can withstand the gigantic gravitational force differential between both ends without breaking up. Ideally you would want something like Sedna or Makemake to leave its orbits and fall straight into Venus... the blow might get close enough to the core to make it liquid once more... although if it continues its slow spin the magnetic field will never be generated by the core convection currents.
  17. Or... do a small dance like Goku and Vegeta saying... fuuuuuuuuusion! (I am going to be kicked out of this community... ain't I?)
  18. @PT, maybe is not a bug... maybe you have found a new way of venture into space! In all seriousness, it seems atmospheric drag isn't been calculated and all you are getting is the gravity assist adding up to your speed... wonder what would have if you add a part like airbrake or heatshield, would it be calculated properly?
  19. I like this mod a lot... but always always found it really hard to balance the load properly and really wish it had mountable base in order to carry it into space (as opposed of using the metal beam all the way through other parts.
  20. Ok, I've tried the reentry from Minmius and accelerated towards forward to the motion (falling) to reach 3800m/s in both (mac) KSP 1.0.5 32bits and KSP 1.1 64 bits... Not surprisingly it explodes before reaching the ground as the g forces exceed 15G killing all Kerbals on both. On a second try, decided to force my periapsis 25k at 3800m/s... still too fast. Everything started to work as I expected around 3500m/s (measured at 85k)... So, I really don't understand how is working on your 32bits version ... What kind of asparagus do you eat that reenter the planet with zero horizontal velocity? Do they taste good? Edit: I do not know how to show the frigging images... sorry.
  21. There are problems with 4k displays as I've read in one of the threads. I am going to try some reentries in the next hour to check this In general this shouldn't be something isolated to Windows, right?
  22. Which operating system are you using? I've been playing for the last few weeks on the 64bits Mac version and it seems alright.
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