Jump to content

linuxgurugamer

Bug Hunter
  • Posts

    24,781
  • Joined

  • Last visited

Reputation

21,994 Excellent

Profile Information

  • About me
    Waiting to be rescued!
  • Location
    At SpaceTux Industries HQ

Recent Profile Visitors

113,818 profile views
  1. Yup. There is _some_ randomness in the stock contracts, but they are fairly limited, that's why CC was written.
  2. Ok, let's start off with the beginning. Some of what you described is a KSP bug, some may not be. I need a log file:
  3. I just did some testing. It only seems to use EC when the GUI is open, so if you close the GUI, it should stop. Can yoy check that please? Admittedly I only tested with one of the processors, but it should apply to all. If you still have an issue, please specify all the details about the vessel: Camera Installed Processors Anything else which might be using EC A log file, parts list and the vessel itself would be helpfil if you could
  4. Keep in mind that the procedurally generated contacts are not a part of KSP1, that was a mod called Contract Configurator. Thank you for your support
  5. New release, 3.7.3.3 Thanks to github user @zhangyuesai for these fixes: StationCoreCombined.cfg, ReplaceFaultyModule.cfg and BaseCreate.cfg all have power module validation. But the titles are slightly different among contracts, and even in the same contracts. This PR makes them consistent. In BaseCreate.cfg, hideChildren is changed to false to show power module requirement explicitly, making it consistent with the other two contracts. Adds KopernicusSolarPanel validation to ReplaceFaultyModule.cfg and BaseCreate.cfg, so the two contracts are available when Kopernicus is installed. Fixes some typos.
  6. New release, 2.0.3.1 Fixes issue where staging fails to function correctly if a player deploys a vessel and exits the game before actually loading into that vessel
  7. did you try to right-click the telescope to turn it off?
  8. New release: QuickMods 1.4.0.3: QuickMods 1.4.0.13 QuickBrake 1.4.0.9 QuickContracts 1.3.0.9 QuickCursorHider 1.1.0.8 QuickExit 2.2.0.10 QuickFineControl 1.1.0.8 QuickGoTo 1.4.0.10 QuickHide 3.3.0.12 QuickIVA 1.3.0.9 QuickMute 1.4.0.8 QuickRevert 3.2.0.9 QuickSAS 1.2.0.10 QuickSearch 3.3.1.1 QuickStart 2.2.1.2 Thanks to github user @zhangyuesai forr this: I've added Chinese (zh-cn) localization for all mods that support localization. There is a minor typo in QuickSAS/Lang/*.cfg, where the localization files define quicksas_keyShortcuts but the mod actually uses quicksas_keyShortCuts. So I fixed the localization files so the certain translation can be loaded.
  9. New release, 0.0.1.5 Thanks to github user @kKerbalOne for this: Fixed missing call to Revert() when KRASH Simulation detected
  10. New release, 0.11.21 Performance improvement in RCS module, moved calculations into VesselModule Prevented calcs being done on any vessels other than the active vessel The code for the new feature which was requested created a performance bottleneck when a vessel had lots of RCS modules. This fixes that
  11. @zer0Kerbal I see that nothing has been done with this for nearlya year (according to the commit history on Github), wondering if you are done with it. I've made the following changes to a local copy of your repo: It has the following bug fixes/improvements Merged in (by hand) ru files from github user @evanisrael Changed .Net version from .Net 3.5 to .Net 4.8 Move log into the Logs/ExceptionDetector dir rather than in the Plugins dir Adjusted windows size and positioning Limited window size to 85% of screen height Made window start small and expand to 85% of screen, and then starts using scrollbars Enabled window to hide when entire UI is hidden (F2 key) Added button to reset the lists Added code to not write the stacktrace to the log file if it was empty Added whitelist (if string is in the error condition, it won't be reported) Added resizing to the window, using the right edge, bottom right corner or bottom edge Added toggles to top of window to enable/disable word wrapping and fixed width; fixed width only applies when wordwrap is enabled, it keeps the text width to about 20% of the screen width Added toggle to enable/disable the whitelist I'd be happy to do a PR with this, but: Not going to get into any controversy here, but I want this to be available in CKAN. I'm not going to get into any reasons behind your actions, they are yours, and I'm not going to argue. However, I want my work to be available via CKAN. If you don't want to do that, it's fine. This isn't a highly used mod, so it's not a big deal either way.
  12. New release, 1.3.8.7 Fixed application path when loading images from disk Commented out event line which was causing the ec usage to not be set (was also causing an exception) Fixed a couple of nullrefs which occurred when changing scenes to flight while a window was open. Added check when loading config data to ensure that WindowSizeCoef is between 2 and 5
×
×
  • Create New...