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Sampa

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    trying to move on

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  1. For reference, this was entirely my fault as I was reentering at a bad angle and too steeply that the wing was destroyed (using Ferram Aerospace and Deadly Reentry)
  2. Hey, one question... does anyone know if the antennae that come in the base mod are functional with remotetech?
  3. that is a lot different to how I did it. I am building the ISS without launching parts with shuttle... so, when I finally delivered the arm (delayed as I had no idea how to deliver it), I actually created a dedicated tug for it!
  4. So, last time I installed this, I think on this version, I had a nasty texture glitch in which the names/decals would not show up as anything more than colored static. Just a headsup. No idea what was wrong.
  5. not gonna lie, I do not use this mod enough in my recent games
  6. hey, one question real quick... How are we expected to attach the struts for the S0 Truss to the Destiny module? the provided struts are too big to fit in the inventory.
  7. I am intrigued with this. Let me know if you need any assistance with testing this!
  8. That is interesting news! I am sorry to hear about your loss of data. I hope the files you have presently will be able to act as a starting point for retrieval? also, I have been working on the ISS, as you already know. but, instead of using a shuttle with your mod, as it is obviously designed for, I am using normal rockets and tugs to do the work!
  9. Thanks. I just thought I would alert you to the issue. I know it shouldn't be my install, since I just did a full reinstall of ksp1.
  10. Hello @Lil_Bread402, I found a bug that only seems to occur when your fork is installed with Habtech2... apparently, when your fork is installed, it causes the truss related ports to glitch, disallowing me from selecting them as target and/or control from here. glitch goes away when your fork is removed.
  11. hey Lisias, where should the Welded parts be showing up after telling it to weld?
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