theersink

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About theersink

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    Rocketry Enthusiast
  1. Slight incompatibility with Part Angle Display. EER and PAD causes parts to rotate at offset angles and tilts the parts when rotating. Almost looks like the part is rotating around an invisible sphere instead of the surface of the part. Uninstalled PAD and rotation went back to normal. Not a big deal for me as I don't use PAD much. Might cause other issues though with editor, i only tried with rotation.
  2. Here is the log with Real plume installed, nothing but SXT and its dependencies with realplume and its dependencies: Trying without Realplume now. Looks like Realplume is the culprit. Without it the constant plume is gone.
  3. Minor issue with the "Flicker" engine. The plume and sound are on constantly. I am using Realplume. I can get you a log if you need it. Awesome work on this must have mod. Thanks for reviving.
  4. Runs like a dream. Thanks for the quick fix.
  5. Negative, still no joy when CC is installed. Uninstalled CC and it works perfectly. Could be a conflict with CC+VOID+some other mod. I'll do a clean VOID>CC only tomorrow to check. Are there any other known incompatibilities with any other Mods?
  6. Hmm, still doesn't work with CC installed.
  7. @Padishar: Looks like MCE is being affected by the code bug when used with contract configurator. Works fine if I uninstall CC but the icon only appears intermittently if it is installed. I believe the fix is a simple code addition/change. Not sure if you were aware of the issue or if it is related. More details here:
  8. @Padishar: Looks like part angle display is being affected by the code bug when used with contract configurator. Works fine if I uninstall CC but the icon won't appear if it is installed. I believe the fix is a simple code addition/change. Not sure if you were aware of the issue. More details here:
  9. The MK2 VA pod I am getting a kerbal outside the pod and the cutaway view looks like they are in a big grey rectangle that is bigger than the pod itself. Just curious if this is a known issue or should I post a pic.
  10. No, you still have to attach it first.
  11. One slight problem with the 1.1 build. It leaves the little node star symbol on the screen when you delete the node. Symbols appear in all views as well, not just the map view.
  12. Check the SM3 Terrain shaders box in graphics settings. Be warned if you have an average system it will take a hit.
  13. CKAN showing old compatibility as well.
  14. CKAN needs to be updated. Still shows 1.0.4
  15. Any ETA on Tweakscale support?