theersink

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About theersink

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    Rocketry Enthusiast
  1. If I set custom resource parameters via the settings menu all is well until I reload the persistent save, it then loads the default global values. Now if I load a quicksave the custom values are re-applied correctly. Is this how it should work or is something amiss? I can see the custom resource settings for TAC LS within the text of the persistent save file but it appears to fall back to the default for some reason. Log and Save sfs file attached https://1drv.ms/t/s!Al6GOD6z9SxcivVEYHl8RjhkodReyw - Log https://1drv.ms/u/s!Al6GOD6z9SxcivVFPmtkSEKdzwTw5g - Save sfs file
  2. Oh I wasn't expecting nor asking you to , new mod and I know there are bound to be incompatibilities. Just providing info for posterity in case someone else has the same issues. Nothing I can't live with. Thanks for the quick response.
  3. @Galileo Earth atmosphere kicks in at approx 63000M. Of course all of the info in the tracking station shows 70KM. I assume this is a by-product of the scaling and not really a bug? Also noticed that some contract packs that auto detect RSS will load RSS sized parameters, I would also assume that those would have to be corrected by the pack author? Awesome job on this. I'm really enjoying the added challenge of the inclinations.
  4. Beautiful. I am firing it up now. I finally have SETI and most of my preferred mods working with it. I've been waiting for this one for a long time.
  5. Yeah, I was able to find it. Just thought I'd give you a heads up.
  6. @Galileo Link is broken. Looks like it has http://%20 inserted before the actual url. So is the Planetshine link
  7. Slight incompatibility with Part Angle Display. EER and PAD causes parts to rotate at offset angles and tilts the parts when rotating. Almost looks like the part is rotating around an invisible sphere instead of the surface of the part. Uninstalled PAD and rotation went back to normal. Not a big deal for me as I don't use PAD much. Might cause other issues though with editor, i only tried with rotation.
  8. Here is the log with Real plume installed, nothing but SXT and its dependencies with realplume and its dependencies: Trying without Realplume now. Looks like Realplume is the culprit. Without it the constant plume is gone.
  9. Minor issue with the "Flicker" engine. The plume and sound are on constantly. I am using Realplume. I can get you a log if you need it. Awesome work on this must have mod. Thanks for reviving.
  10. Runs like a dream. Thanks for the quick fix.
  11. Negative, still no joy when CC is installed. Uninstalled CC and it works perfectly. Could be a conflict with CC+VOID+some other mod. I'll do a clean VOID>CC only tomorrow to check. Are there any other known incompatibilities with any other Mods?
  12. Hmm, still doesn't work with CC installed.
  13. @Padishar: Looks like MCE is being affected by the code bug when used with contract configurator. Works fine if I uninstall CC but the icon only appears intermittently if it is installed. I believe the fix is a simple code addition/change. Not sure if you were aware of the issue or if it is related. More details here:
  14. @Padishar: Looks like part angle display is being affected by the code bug when used with contract configurator. Works fine if I uninstall CC but the icon won't appear if it is installed. I believe the fix is a simple code addition/change. Not sure if you were aware of the issue. More details here:
  15. The MK2 VA pod I am getting a kerbal outside the pod and the cutaway view looks like they are in a big grey rectangle that is bigger than the pod itself. Just curious if this is a known issue or should I post a pic.