jrodriguez

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About jrodriguez

  • Rank
    Abareator

Profile Information

  • Location Spain
  • Interests Science, Space, Kerbal, Challenges

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  1. @dundun92 Thanks for the combat. I will create a new jet
  2. Latest version works flawless in KSP 1.3
  3. You shouldn't not use a replica for BDArmory challenge. You have to remove the 30 parts AIM120 because BDArmory provides a beautiful AIM120 at it is just one part.
  4. I will check if maybe it is just a part that does not work well with FAR.
  5. I think there is a bug in FAR. If you launch my craft first (without loading a save) from VAB, it will work fine. However if you load a save game, it is uncontrollable
  6. I have updated the craft. You can retest it
  7. Hi! I found a problem with the last release. I was triggering unwantex fx effects due a change I did. I have updated the release binaries Would you mind to open a issue here, explaining the problem and how to reproduce it. https://github.com/jrodrigv/DestructionEffects/issues Thanks!
  8. Really? I have been able to run some fights with FAR. I will retest
  9. It is just a default picture when one has not been attached.
  10. As promised here my fighter the Eurofighter Typhoon. https://kerbalx.com/crafts/31030
  11. Hi all, I have published a new release DestructionEffects mod. It fixes some unwanted FX effects for some SM parts. It has been also recompiled for KSP 1.3 You can download it from here: https://github.com/jrodrigv/DestructionEffects/releases/tag/v1.5.0
  12. Hi all, I have published a new release of this mod. It fixes some unwanted FX effects for some BDArmory parts and SM parts. It has been also recompiled for KSP 1.3 You can download it from here: https://github.com/jrodrigv/DestructionEffects/releases/tag/v1.5.0
  13. Hey guys. I'm assuming that the turrets will have fixed angles 0º pitch and yaw right?