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bill_rowe

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  1. The docking mode UI is confusing because it changes the behavior of keys that we are all comfortable using. WASD are pitch/roll/yaw and IJKL are translation. Simple. If you want to revamp docking don't change the controls to a different mode, make this mod stock: http://forum.kerbalspaceprogram.com/threads/43901-0-90-Docking-Port-Alignment-Indicator-%28Version-5-1-Updated-01-10-2015%29 Simple and intuitive indicator of how you are aligned relative to the target docking port and how to get where you need to be. Bill Rowe
  2. Has anyone else had a problem with electric charge usage rates when in "prograde" or "retrograde" mode? I had Jeb piloting and I had just gotten him up to the level where he can hold "prograde". I had SAS on and he was holding in stable mode just fine. Then I switched to prograde mode and he change the ship orientation correctly (it was a minor adjustment), but while holding prograde, he was using electric charge up very quickly (approx. 3-5 units per second). The ship was in ~80km Kerbin orbit, so atmosphere was not a factor. When I switched back to "stable" mode, electric power consumption returned to "normal" (a few hundredths of a unit per second). Is this rate of electric usage a bug or by design? Thanks, Bill Rowe
  3. cybutek, First off, thanks so much for all your work. I won't go flying without an Engineer component on my spacecraft and I really appreciate AVC to help me keep track of mod updates. I wanted to add my vote for a version external to KSC so that I can do a quick version check before I start up the game. Doing the version check during upload and then exiting, upgrading, and restarting is just a convenience thing, but it would be a nice add. Bill
  4. Completely ridiculous that the first probe (Stayputnik) doesn't even have reaction wheels. I can (sort of) agree with no SAS right away, but why build a probe that doesn't have a means of control. It's just dead weight. There's always been a bias toward manned (Kerballed?) missions, but 0.90 made unmanned missions nearly impossible in the early phases of the game. I'm not normally one to edit things, but I just added reaction wheels to the stock Stayputnik. Bill
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