Violent Jeb

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About Violent Jeb

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    Fool who expected this game to actually get completed

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  • Interests i'm done being active and i'm sure that'll just make you happy.

    Enjoy your meta game from this joke cash cow company.

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  1. Well, lets speculate. AFAIK none of this has been commented on in official capacity, because it is all PR kryptonite. •In 2016 development of KSP is essentially stopped. A team is brought in for one purpose; to continue to keep the game profitable, and coast off dwindling sales for at least a few years. •In relation to these problems, someone at SQUAD decided to roll the dice with FT who burned them uniformly. The idea is obviously that consoles will continue to bring in more money, from suckers with gift cards much like Steam, so long as the illusion can be maintained that KSP is an educational and groundbreaking game. •Subsequently, the ported Australian release is not released because Australian consumer protection is very modernized ergo SQUAD would be forced to honor refunds in that region on account of the awful port. If SQUAD were forced to honor refunds in one region it would open a can of worms where other regions would demand similar treatment. Directive one is to maintain sales, and refunds are the antithesis. If this isn't the reason I will eat my hat. •Next, squad goes almost silent regarding the release, accepting awards and accolades from Microsoft and other companies for their amazing work. AFAIK, official SQUAD made about 3 posts regarding consoles in 6 months. Keeping that falsified illusion alive about the actual quality of the game. •Now, the shareholders and their reps have went back to the drawing board, and again have determined that consoles and localization is indeed the way forward. They may never do an art pass or put planets in, but if they can eek out another 10-30% earnings just by changing the text languages and double and triple checking their spelling, why not? SQUAD brings in a new porting company, says literally nothing about FT, and continues business as usual. As others have astutely pointed out, telling us about your exciting secret crap is not going to get us excited given the awful track record. I don't care about a KSP T-Shirt or a hoodie. As others have also pointed out, the game is essentially complete minus glaring balance issues, numerous bugs, and inconsistent assets. Either you're willing and capable of fixing this stuff, or you're not. Take some mass off that 3 person landing pod. You want more examples? Put me on the payroll. As others have pointed out, this is not my job this is supposed to be fun. This isn't fun anymore. I haven't commented or been active here in months [and don't play ksp], in part because it is obvious that this largely radio silent transition is taking us nowhere good, and also in part that it seems half the remaining forum users are insistent on going down with the ship, exactly as SQUAD intends. It is mind numbing to argue against the noise of users who want nothing but to disagree with conversation that is clearly directed to development, and not to them. If the game were perfect, I wouldn't be posting. Just because you disagree doesn't mean you need to nitpick everyone posts for pages and pages so that all SQUAD sees is a mess of subservient noise, which, although it may be what they want, is not what the "passionate community" wants. I have said it before, this game COULD have reached the prestige of MFS or Orbiter, it could have spawned sequels and done great things, but it will not do that, because I and many others will not sink another time into the development as it is presently postured. For all the justification of the terrible roadmap and communication, it is appalling to look at single-person dev teams who's level of concern and dialogue is head and shoulders above the shovel-ware pushed here once a week. Hope that didn't come across as aggressive - have a great 2017! You want the honest opinions and this is simply one of them. I and many others are not stupid, and we ought not be treated that way.
  2. Not sure that anything except a ssto-assisted round trip is even possible under 50t. so ofc it'll have to be done with ssto. no ISRU? put the nail in the coffin. My most recent payload which was capable of getting from LKO to dunas surface, biome hop and return with seating for 2 in a rocket format came in at 58t. The launcher however was an additional 600t for a grand total of 658t. I'd be happy to crack 4-500t with a manned mission in a non-ssto format, which is 10x the requirement stipulated. my point is, ssto-only challenge because conventional rockets just can't hit those margins (AFAIK). ssto master race
  3. I hope they make the console DLC first that would be the best value for money that you could spend
  4. it's simple, look at the release history and infer. the fact that they have nothing to state is pretty telling. in lieu of upfront discourse, it's the only certain thing to base opinions from. 6-8 months between updates, like clockwork. the fact that they now have to proxy through FT MS / Sony additionally does not suggest the console updates will be any faster, esp when we have confirmation that the console release will essentially "follow" the pc updates. so, now i will go on to speculate, that FT might simply change gears and start to update to 1.2 (provided their contract goes that far), and hope that maybe some of the problems go away. For me play-ability requires a stable save game, when i've dropped thousands of hours into KSP. I genuinely think that this time next year would be an adequate guess. the turnaround time on updates given the success of this game is unbelievable. like, wheels were fixed in the code back in march/april?, and yet they refused to do a hotfix so we could use them, and let us sit until october for the update. Console work appears to be pretty much the same at this point. All i know if that "being positive" for a release that is "right around the corner" is counter productive to adequate gameplay updates and simply pads the pockets of SQUAD.
  5. I told console users in August to stop waiting for a patch. Since you just got an xbox patch (in all its glory), its all but certain that squad considers this a completed console "update" for Q4 2016. That said, they'll start on a new patch, which may be 1.13 some more or maybe upgrade to 1.2 entirely. In any case, it is obvious to me that this won't be any sooner than the new year. So in jan/feb, you might get a patch which actually fixes the saves, and possibly addresses one or two more issues. You are indeed expected to wait because you were foolish enough to not request a refund immediately after seeing this mess, now, in effect, you have signed up for this. I would say the console versions of ksp will not be fully playable till mid 2017 at the earliest, assuming FT is contracted to continue working on this project this far. There's a reason it didn't release in the countries with the greatest consumer rights protection..
  6. maybe if people would call them out on this crap and get refunds they'd pay people to do bug testing. not as long as you'll test it for free and only mildly complain while still playing something broken.
  7. Cash cow company is right. I don't get why so many people are quick to defend these losers. 

  8. oh i'm sorry that confused you, i meant up down left right. thought that'd have been obvious. I guess the answer is if you want absolute zero level flight and nothing even close is acceptable then this game is a joke (particularly on console) & you should look elsewhere, I should have realized. Sorry for trying to help enjoy the empty forums.
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