HalphaZ
Members-
Posts
10 -
Joined
-
Last visited
Reputation
0 NeutralProfile Information
-
About me
Bottle Rocketeer
-
+1 for .90 and +1 for ckan integration :-)
-
Real Solar System Crashing on load
HalphaZ replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
Same problem here with 0.90. I hate Unity. -
I installed HangarExtender via ckan tool, but now it isn't listed anymore in the availability list of ckan. Why?
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
HalphaZ replied to ferram4's topic in KSP1 Mod Releases
How do you dephysicalize decpupler? Why are struts so weak in Realism Overhau? They should be stronger: I never saw real spacecraft full of external struts. I don't like Unity engine. At all. It's good for tablet and casual games, not for sandboxes :-\- 2,647 replies
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
HalphaZ replied to ferram4's topic in KSP1 Mod Releases
In this thread we are having the same problem, I think. I zipped the error folder generated. KSP Version: 0.25.0 Installed Modules: V AJE 1.6.4 V CameraTools 1.2 V ConnectedLivingSpace 1.0.11.0 V CrossFeedEnabler v3.1 V CustomBiomes 1.6.8 V CustomBiomes-Data-RSS v8.3 V DDSLoader 1.7.0.0 V DeadlyReentry v6.2.1 V EngineIgnitor-Unofficial-Repack 3.4.1.1 V FerramAerospaceResearch v0.14.4 ? FShangarExtender 2.0 V HotRockets 7.25 V KerbalJointReinforcement v2.4.4 V LazTekSpaceXExploration-HD 2.1a V LazTekSpaceXHistoric-HD 1.1a V LazTekSpaceXLaunch-HD 3.1a V MechJeb2 2.4.0 V ModuleFixer 3 V ModuleManager 2.5.1 V ModuleRCSFX v3.3 V NBody 0.0 V PartCatalog 3.0_RC8 V PlanetShine 0.2.2 V ProceduralDynamics 0.9.1 V ProceduralFairings v3.10 V ProceduralParts v0.9.20 V RealChute 1.2.6 V RealEffects 1.0 V RealFuels rf-v8.1 V RealismOverhaul v7.0.2 V RealSolarSystem v8.3 V RemoteTech v1.5.1 V RemoteTech-Config-RSS 0.0 V RSSTextures8192 1.0 V SelectRoot 1.0 V SmokeScreen 2.5.0 V TACLS v0.10.1 V TACLS-Config-RealismOverhaul v7.0.2 ↑ TextureReplacer 2.0.1 V Toolbar 1.7.7 V Trajectories v1.0.0 V TweakScale v1.47 Legend: V - Up to date. ? - Incompatible. ↑ - Upgradable. ? - Unknown I hope it helps.- 2,647 replies
-
Realism Overhaul Staging Issue
HalphaZ replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
I have the same problem: for example launch clamps don't detach and I need press space bar once for each clamp; or procadural farinings don't jettison and they do normally on stock. KSP uses a so stupid engine (unity) that I regret my money spent on this not-yet-alfa game. At least they could use some GPGPU implementation of physics: actually I have problem with ships bigger than 500 parts :-\ NullReferenceException: Object reference not set to an instance of an object at KerbalJointReinforcement.KerbalJointReinforcement.UpdatePartJoint (.Part p) [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KerbalJointReinforcement.RunVesselJointUpdateFunction (.Vessel v) [0x00000] in <filename unknown>:0 at KerbalJointReinforcement.KerbalJointReinforcement.OnVesselWasModified (.Vessel v) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 at Vessel.Initialize (Boolean fromShipAssembly) [0x00000] in <filename unknown>:0 at Part.decouple (Single breakForce) [0x00000] in <filename unknown>:0 at Part.Die () [0x00000] in <filename unknown>:0 at PartBuoyancy.FixedUpdate () [0x00000] in <filename unknown>:0