• Content count

  • Joined

  • Last visited

Community Reputation

6 Neutral

About garithmar

  • Rank
  1. Hey @ProtoJeb21 I recently ran your mod with sigma Dimensions and I think it has found some errors in the planet pack. Heres log files to show with and without sigma. sigma KSP.log?dl=0 sigma KSP.log?dl=0
  2. Nice then that means your mod is even good as a diagnostics tool. Heres the log with and without sigma installed I'll contact @ProtoJeb21 and give him the same info. sigma KSP.log?dl=0 sigma KSP.log?dl=0 I'm trying to find a planets pack that adds other solar systems and been testing some out any suggestions? Ones that work well with SD.
  3. I run into the same issue with nothing showing up after spending the money and waiting anywhere. I'll start going through my mods and finding the culprit since base game doesn't have this problem. Great mod btw it is definitely on my must have mods for ease of moving things around, once i figure out which mod I'll let you know.
  4. I love this mod, When I first downloaded it i was worried all the detail was going to be washed out when going 6x or so but not so. Recently I've made a career modlist with an unhealthy amount of mods in it. The problem is when i add Interstellar adventure revived with this one. To say the least i can't load up a new game to play anything, and on startup it gives multiple errors between the two. Here is a log file with only the two Is there anyway to make these two mods play nice together?
  5. I know there is a mod to fly a mission for testing ie Krash, yet I find the older versions of KCT had a better integrated system for it. Any plans to bring this feature back?
  6. By what I have read yes that is allowed as long as your payload is stock. Also this looks fun, I'll get a few stock crafts put together.
  7. I'm getting the same error that happened some time ago in which the toolbar icon disappears a few seconds after loading the craft and the docking ports wont work with this mod. Here is my log
  8. I do love me some more science. If only they could change how science worked in game it seems a bit lacking for some reason. Great mod.
  9. I've noticed the hangers like to explode off of things when they aren't attached to the main nodes.
  10. modular rocket system has a part that is simple and non cheaty. Its just a docking port alignment plate you put behind them and it has a yellow and red light for indicating orientation, as well as green lights to show the docking port location easily. Mods aren't all bad
  11. This mod is great just downloaded it and makes the game just that much more difficult which i enjoy. I play with the alcor command pod and it has a panel that shows very nearly all the info this mod messes with. Would it be possible to add controls to IVA in command pods? auto temp control, pressure, humidity, massage chairs, and of course a radio or music player of sorts.
  12. You have your throttle controlled avionics on. I have done that before, took me a bit to figure out what was doing it.
  13. hmm that was it but heres another with it recreated Heres a pic of some of the errors happening during the time though i imagine the output log will show these.
  14. here is my log i have a fair few amount of mods.
  15. Nearly a saved game breaking bug. Tried launching a rocket with a nearly full hanger, i couldnt control anything when i got to the ship and it acted like no physics etc loaded. when i went to space center one of the hanger ships was recoverable above the ship as well as the ship itself.