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GBry

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    Curious George
  1. When ferram finally outs far update for 1.2.2, and 1.3 is coming out soon http://kerbaldevteam.tumblr.com/post/161062024229/kerbal-space-program-update-13-away-with-words
  2. It is. As most prominently seen in the 777. But the problem I am experiencing is that when landed, it stays locked in the tilted position, and makes the gears like landing legs, and thus destroys my entire plane by shuddering the entire craft upon landing xD (no, the landing is soft enough to not make the tires break) (please open my Google Drive link for pics) Edit : Apparently the problem was MechJeb, for using the Vessel.findWorldCenterOfMass method. Thank you @ferram4& @Shadowmage~!
  3. Wait, sorry. I thought the KSPWheels issue was related to the stock landing gear bogey locking up in the tilted position after taking off.. I assume this is a separate problem? Haven't done any troubleshooting, but has anyone experienced the same problem? I think it's not even related to FAR... Image : https://drive.google.com/open?id=0Bw0o5Cj-WWayQnRxZmVkR1d3TVU
  4. Is there any progress on KSPWheels? What's triggering it though? It's kinda annoying to test my craft to see it fail to land properly..
  5. Yes, this makes sense. Stock airbrakes can be used as control surfaces too. I think b9 procedural wings' author should make one part exactly to do this also. Also, with mounting in the middle of the wing, I used a workaround : mounted on the edge, then add another thin "wing" behind it so that it looks like it's in the middle.
  6. Feels wrong, lol No it's not about getting the spoilers to a negative deflection, it's about PREVENTING the things from going to negative deflection. I believe what Darael has told me is the one most achievable in this case.
  7. No, no. Guys. I want the control surfaces to be SPOILERONS. Like the spoilers on commercial aircraft, which doubles as a positive aileron. It can't go negative, because there's the flap subsystem and a bit of the wing spar underneath. For flaps I use IR.
  8. it would require ferram to put two sliders or toggle "limit from negative" or something
  9. Is it possible to add limits to a control surface, for example to make spoilerons so that it can go between 0 and +45, so that it doesn't go under the wing? Sorta infernal robotic's controls...
  10. Can you make a targeting system (for the missiles) that follows the mouse aiming, like the turrets? It's kinda hard setting up a dummy just to blow up a building...
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