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About minepagan

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    Craft File Connoisseur

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  1. *chants of "gib" increase steadily in volume* I have a feeling he'll do that after Energia, Polyus, and Vulkan. I imagine the order will be something like Textures -> Proton Light/Kosmos (?) -> Zenit -> PPTS/Progress T (?) -> Energia -> Polyus/Skif -> Vulkan -> Energia/Vulkan Lunar Complex (which includes L3M) I just now realized how much that all is, so I wouldn't hold your breath... Seriously, a roadmap would be nice @Beale...even if it isn't chronological or anything, it will at least give us something to point at when we yell at people who keep making the same requests an idea of what is to come.
  2. Does anyone know where Vostok went? It doesnt seem to be in the latest download. Im playing x64 version 0.18, on the Integrity-178B OS running off my personal ENIAC. It shouldn't make a difference though. If you can't fix it I guess I can use the one from CONTARES (it does have one right?) or wait for the Making History DLC.
  3. *beginning shameless plug* I made a post on imgur about the Shuttle Block 2 proposals, it has enough info to at least get you started. https://imgur.com/gallery/Cs6Fo
  4. Orange you glad he's making LRBs?
  5. Yeah, I'd noticed, what I hadn't noticed at the time (because I was on mobile) was that there was another page full of responses to you...
  6. Skylab progress! Normally @CobaltWolf would be the one posting these, but he forgot to post them here before shutting off his PC. So here I am to claim all his rep! MWAHAHA!
  7. Welcome to BDB! I'm the guy in charge of the kerbalx.com craft repository, which will be able to answer both of your questions. If you download the Apollo CSM+LEM craft (https://kerbalx.com/minepagan/Apollo-CSM+LEM) you will be able to see how the entire Apollo spacecraft is assembled inside its interstage adapter. If you remove the LES tower, you will also be able to see the top of the Command Module, and view how the parachutes are attatched to the mount on it's nose. If you have any more questions about any of the craft, I'd be happy to help! EDIT: Sorry I was a little late to the party, but I still wanna help!
  8. I'm having a problem with builds 26 and 25 of KCT. (the most advanced 1.2.2 builds) I'm in charge of setting up mods for a game that is going to be streamed including several people, and in order to use all the planned mods it has to be on 1.2.2. KCT appears to be working fine, however whenever I am in the VAB or SPH and attempt to build a craft it does nothing. No freeze, no crash, no error, nothing. However, when I open the KCT window it always says it will take "0 weeks, 0 hours, 0 minutes" ect. to build, no matter the craft. Output log: https://drive.google.com/file/d/0B42gzqQCWVSGcVBEZTJMdDBCTUE/view?usp=sharing It's in 64 bit on Win7, if it makes any difference. I am going to test and see if it has the problem in an otherwise stock install, but for now here is the modlist: https://docs.google.com/spreadsheets/d/1C1JbOOpgD4JiVqVZUcTTKWFV0CV4jMbxburi1zac72Q/edit?usp=sharing (I'm not using every mod on there, but most of them)
  9. The thing is, though, that I started a new save with KJR and it doesn't have any issues. So.....maybe it was just that version, or an interaction with another mod. Idk, but that means it isn't KJR on it's own.
  10. I have the same issue, but only sometimes (and not only with BDB parts). I think it is due to another mod, possibly Kerbal Joint Reinforcement. At least, that's my best guess.
  11. New release up on Spacedock and Github! Highlights include: revamped Aero tree increased & updated mod support new icons & descriptions There's one thing I don't get though.....why does everyone say this is complicated? Looks simple enough to me.